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character:iblee:stats [2023/02/22 12:20] – Cinder | character:iblee:stats [2023/08/22 15:18] (current) – Cinder | ||
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**Vision** | **Vision** | ||
+ | ^ Common Sight: | ||
^ Passive Perception: | ^ Passive Perception: | ||
^ Dark Vision:| 00ft | | ^ Dark Vision:| 00ft | | ||
Line 74: | Line 75: | ||
^ Belt | | | | ^ Belt | | | | ||
^ Boots | Heavy Duty Work Boots | //Custom made work boots for tracking through all sorts of terrain// | | ^ Boots | Heavy Duty Work Boots | //Custom made work boots for tracking through all sorts of terrain// | | ||
- | ^ Weapon | + | ^ Weapon |
^ Shield/ | ^ Shield/ | ||
^ Sub-Weapon | ^ Sub-Weapon | ||
Line 80: | Line 81: | ||
\\ | \\ | ||
<WRAP box left> | <WRAP box left> | ||
- | **Solemn Soul-Fire** \\ | + | **[[item: |
//**Type:** Ranged Weapon, **Rarity:** Very Rare, Attunement; Required// \\ | //**Type:** Ranged Weapon, **Rarity:** Very Rare, Attunement; Required// \\ | ||
*Class: | *Class: | ||
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- | ====Background Bounty Hunter: | + | ====Background Bounty Hunter: Feature & Details==== |
- | //Source: Sword Coast Adventurer' | + | |
+ | //Short Description of Background// | ||
+ | |||
+ | **Skill Proficiencies** | ||
+ | *Insight | ||
+ | *Persuasion | ||
+ | **Tools** | ||
+ | *gaming set | ||
+ | *Calligrapher' | ||
+ | *Vehicles (Land, Water, Air) | ||
+ | **Equipment (If Any)** | ||
+ | *A set of clothes appropriate to your duties and | ||
+ | *a pouch containing 30 Electrum | ||
+ | *A Gaming Set | ||
+ | *A set of Calligrapher' | ||
+ | *A Vehicle suited to your background (Discuss with DM) | ||
+ | |||
+ | ===Feature: Scion of Elemental Water=== | ||
+ | //Source: Unearthed Arcana 85 - Wonders of the Multiverse// | ||
+ | You’ve been exposed to the primordial magic of the Elemental Plane of Water, granting you the following benefits: | ||
+ | ***Elemental Magic:** You learn the Thaumaturgy cantrip, using __Intelligence__, | ||
+ | ***Wave Surge:** You can use a bonus action to create a forceful surge of water directed at a creature within 15 feet of you that you can see. The target must make a Strength saving throw; the DC for this save is equal to 8 + your proficiency bonus + the spellcasting ability modifier chosen for this feat, and a creature can choose to fail this saving throw. On a failure, the target is pushed up to 10 feet away from you or pulled up to 10 feet toward you (your choice). The water vanishes immediately after the creature succeeds or fails. You can create this effect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest | ||
- | **Skill Proficiencies: | ||
- | **Tool Proficiencies: | ||
- | **Languages: | ||
- | **Equipment: | ||
- | **Feat Telepathic** \\ | ||
- | //Source: Tasha' | ||
- | You awaken the ability to mentally connect with others, granting you the following benefits: | ||
- | *Increase your Intelligence, | ||
- | *You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn' | ||
- | *You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them | ||
=====Character Notebook===== | =====Character Notebook===== | ||
A handy place for you to write notes as if your character was writing. \\ | A handy place for you to write notes as if your character was writing. \\ | ||
For Reference or Lore fill it how you want. | For Reference or Lore fill it how you want. |