Iblee's Inventory & Stats

Feats

Feat: Background
Feat: LV4
Feat: LV8
Feat: LV12
Feat: LV16

Vision

Common Sight:1) Yes
Passive Perception: 00
Dark Vision: 00ft
True Sight: 0ft
Tremor Sense: 0ft
Blind Sight: 0ft

Attunment

Slot 1:
Slot 2:
Slot 3:

Movement

Walking 00ft
Swimming 00ft
Climbing 00ft
Flying 00ft

Currency

Platinum Gold Silver Copper
0 0 0 0
Occupation Occupation
Income Lifestyle
+0 GpD -0GpD
Other Expenses/Income

GpD = Gold per Day

Location Item Stats
Head
Amulet
Cloak Gun Holster one over shoulder holster for her rifle and one small holster on her waist for small arms
Clothes Urban Gear Shorts, tank top and a jacket, enough to be modest, not enough for it to be tactical. Keeping that Lara Croft look
Armor Combat Armor Protection and fashion are ever at war with each other.
Arms/Hands Fingerless Gloves Adds a flare of punk to a punky outfit.
Ring/s
Belt
Boots Heavy Duty Work Boots Custom made work boots for tracking through all sorts of terrain
Weapon Solemn Soul-Fire A custom made rifle using many years of Artificer experience.
Shield/Ammo/Offhand
Sub-Weapon Machine Pistols two machine pistols for those moments you need to spray and pray


Solemn Soul-Fire
Type: Ranged Weapon, Rarity: Very Rare, Attunement; Required

  • Class:
    • Martial Ranged Weapon
  • 2 Handed
  • Range:
    • 300/1000ft
  • 2 D8 Force Damage

Assassin's Trait Surprise attacks made with this weapon are automatically classified as critical hits

Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity

Carry Capacity Lift, Push, Pull Capacity Equipped Load
000ibs 000Ibs 000Ibs

Consumables & Useful Items

Item Name Details
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

Special Items

Name Detail
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item

Misc / Junk Items

Item Detail
Item
Item
Item
Item
Item
Item
Item
Item
Item
Item
Attack Hit Damage
Weapon Attack +00 1d6+0
Unarmed Attack +00 1d4+0
Core Saves
STR +0 DEX +0 CON +0
INT +0 WIS +0 CHA +0
Spell Slots
1st 0 2nd 0 3rd 0
4th 0 5th 0 6th 0
7th 0 8th 0 9th 0
Skill Saves
Acrobatics +0
Medicine +0
Animal Handling +0
Nature +0
Arcana +0
Perception +0
Athletics +0
Performance +0
Deception +0
Persuasion +0
History +0
Religion +0
Insight +0
Sleight of Hand +0
Intimidation +0
Stealth +0
Investigation +0
Survival +0
Passive Ability Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Ability Name Stat Source
Active Ability Description Action Usage/Recovery Source
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial
Name Stat Action/Bonus/Reaction 1 per rest Racial

Short Description of Background

Skill Proficiencies

  • Insight
  • Persuasion

Tools

  • gaming set
  • Calligrapher's Tools
  • Vehicles (Land, Water, Air)

Equipment (If Any)

  • A set of clothes appropriate to your duties and
  • a pouch containing 30 Electrum
  • A Gaming Set
  • A set of Calligrapher's Tools
  • A Vehicle suited to your background (Discuss with DM)

Feature: Scion of Elemental Water

Source: Unearthed Arcana 85 - Wonders of the Multiverse
You’ve been exposed to the primordial magic of the Elemental Plane of Water, granting you the following benefits:

  • Elemental Magic: You learn the Thaumaturgy cantrip, using Intelligence, Wisdom, or Charisma as the spellcasting ability (choose when you select this feat).
  • Wave Surge: You can use a bonus action to create a forceful surge of water directed at a creature within 15 feet of you that you can see. The target must make a Strength saving throw; the DC for this save is equal to 8 + your proficiency bonus + the spellcasting ability modifier chosen for this feat, and a creature can choose to fail this saving throw. On a failure, the target is pushed up to 10 feet away from you or pulled up to 10 feet toward you (your choice). The water vanishes immediately after the creature succeeds or fails. You can create this effect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest

A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.


1)
Standard eye sight
  • character/iblee/stats.txt
  • Last modified: 16 months ago
  • by Cinder