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| - | ======Kazrai Stem's Inventory & Stats======= | ||
| - | <WRAP box right 20em> <WRAP centeralign> | ||
| - | |||
| - | **Feats** | ||
| - | ^ Martial Adept:| Species | | ||
| - | ^ Eldritch Adept:| Background | | ||
| - | ^ Feat:| LV4 Fighter | | ||
| - | ^ Feat:| LV6 Fighter | | ||
| - | ^ Feat:| LV8 Fighter | | ||
| - | ^ Feat:| LV4 Rogue | | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP box right 20em> <WRAP centeralign> | ||
| - | |||
| - | **Vision** | ||
| - | ^ Common Sight: | ||
| - | ^ Passive Perception: | ||
| - | ^ Dark Vision:| 00ft | | ||
| - | ^ True Sight:| 0ft | | ||
| - | ^ Tremor Sense:| 0ft | | ||
| - | ^ Blind Sight:| 0ft | | ||
| - | |||
| - | </ | ||
| - | |||
| - | [[character: | ||
| - | |||
| - | <WRAP clear/> | ||
| - | |||
| - | ===== Character Inventory ===== | ||
| - | |||
| - | <WRAP box right 20em> <WRAP centeralign> | ||
| - | **Attunment** | ||
| - | </ | ||
| - | ^ Slot 1:| [[item: | ||
| - | ^ Slot 2:| [[item: | ||
| - | ^ Slot 3:| [[item: | ||
| - | |||
| - | <WRAP centeralign> | ||
| - | **Currency** | ||
| - | </ | ||
| - | ^ Platinum ^ Gold ^ Silver ^ Copper ^ | ||
| - | | 0 | 0 | 0 | 0 | | ||
| - | |||
| - | ^ Occupation | Occupation | | ||
| - | ^ Income ^ Lifestyle ^ | ||
| - | | +0 GpD | -0GpD | | ||
| - | |||
| - | ^Other Expences/ | ||
| - | | | | ||
| - | |||
| - | //GpD = Gold per Day// | ||
| - | |||
| - | |||
| - | |||
| - | </ | ||
| - | |||
| - | |||
| - | ^ Location ^ Item ^ Stats ^ | ||
| - | ^ Head | Glasses | Simple Reading Glasses, Slightly Tinted | | ||
| - | ^ Amulet | ||
| - | ^ Cloak | Military Grade Cloak | An Item from Stem's Time in Blinding Spear and the War, It still has the Blinding Spear Symbol | | ||
| - | ^ Clothes | ||
| - | ^ Armour | ||
| - | ^ Arms/ | ||
| - | ^ Ring/ | ||
| - | ^ Belt | Travel Belt | A simple Belt, Coin Pouch and a small travel Bag hand from it| | ||
| - | ^ Boots | Military Boots | High Quality boots for Military personal | | ||
| - | ^ Weapon | ||
| - | ^ Shield/ | ||
| - | ^ Sub-Weapon | ||
| - | |||
| - | |||
| - | <WRAP clear /> | ||
| - | ====Consumabels==== | ||
| - | |||
| - | **Carrying Capacity** | ||
| - | Formular = | ||
| - | |||
| - | ^ Total Capacity ^ Current Load ^ Equiped Load ^ | ||
| - | | 000ibs | 000Ibs | 000Ibs | | ||
| - | |||
| - | <WRAP box third column > <WRAP centeralign> | ||
| - | **Consumables & Useful Items** | ||
| - | </ | ||
| - | |||
| - | ^ Item Name ^ Details ^ | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP box third column> <WRAP centeralign> | ||
| - | **Special Items** | ||
| - | </ | ||
| - | |||
| - | ^ Name ^ Detail ^ | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP box third column> <WRAP centeralign> | ||
| - | **Misc / Junk Items** | ||
| - | </ | ||
| - | |||
| - | ^ Item ^ Detail ^ | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | | Item | | | ||
| - | </ | ||
| - | |||
| - | |||
| - | <WRAP clear /> | ||
| - | |||
| - | =====Quick Ability Referance==== | ||
| - | |||
| - | <WRAP box centre :en> | ||
| - | |||
| - | <WRAP round left> | ||
| - | ^ Attack ^ Hit ^ Damage ^ | ||
| - | | Weapon Attack| +00 | 1d6+0 | | ||
| - | | Unarmed Attack | +00 | 1d4+0 | | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP round right 15em> | ||
| - | ^ Core Saves ^ | ||
| - | | STR +0 | DEX +0 | CON +0 | | ||
| - | | INT +0 | WIS +0 | CHA +0 | | ||
| - | </ | ||
| - | |||
| - | <WRAP clear /> | ||
| - | |||
| - | <WRAP round right 15em> | ||
| - | ^ Skill Saves ^ | ||
| - | | Acrobatics | +0 | | ||
| - | | Medicine | +0 | | ||
| - | | Animal Handling | +0 | | ||
| - | | Nature | +0 | | ||
| - | | Arcana | +0 | | ||
| - | | Perception | +0 | | ||
| - | | Athletics | +0 | | ||
| - | | Performance | +0 | | ||
| - | | Deception | +0 | | ||
| - | | Persuasion | +0 | | ||
| - | | History | +0 | | ||
| - | | Religion | +0 | | ||
| - | | Insight | +0 | | ||
| - | | Sleight of Hand | +0 | | ||
| - | | Intimidation | +0 | | ||
| - | | Stealth | +0 | | ||
| - | ^ Investigation | +0 | | ||
| - | ^ Survival | +0 | | ||
| - | </ | ||
| - | |||
| - | <WRAP left tablewidth 65%> | ||
| - | ^ Passive Ability ^ Stat ^ Source ^ | ||
| - | | ++ Wind Speaker | \\ Learn All forms of Primordial ++ | Language | Lv1 Sorcerer | | ||
| - | | ++ Heart of the Storm | \\ Deal 3 Lightning/ | ||
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | ||
| - | </ | ||
| - | |||
| - | <WRAP clear /> | ||
| - | |||
| - | <WRAP round centre> | ||
| - | ^ Active Ability ^ Description ^ Action ^ Usage/ | ||
| - | | Spell Casting | ++ Various | \\ [[character: | ||
| - | | Tempestuous Magic | ++ Movement | \\ Cast Lv1+ Spell; Fly 10ft, No Opportunity Attacks ++| Bonus Action | Any Time | Lv1 Sorcerer | | ||
| - | | Meta Magic | ++ Spells | \\ Quickened Spell \\ Distant Spell \\ ++| Sorcery Points | Points Pool | Lv3 Sorcerer | | ||
| - | | Magical Guidance | ++ Ability Check | \\ Re-Roll a Failed Ability Check, 1 Sorcery Point++| Sorcery Points | Points Pool | Lv5 Sorcerer | | ||
| - | | Storm Guide (Rain) | ++ Environment | \\ Stop Rain in 20ft Radius \\ End effect Bonus Action++| Action | Any Time | Lv6 Sorcerer | | ||
| - | | Storm Guide (Wind) | ++ Environment | \\ Change wind direction in 100ft Radius \\ ++| Bonus Action | Any Time | Lv6 Sorcerer | | ||
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | ||
| - | </ | ||
| - | |||
| - | </ | ||
| - | |||
| - | |||
| - | ====Background Scholar: Feature & Details==== | ||
| - | |||
| - | //Scholars study many things, you decided to follow a long lost method of weaving arcane energy into ink.// | ||
| - | |||
| - | **Skill Proficiencies** | ||
| - | *Perception | ||
| - | *History | ||
| - | **Languages And Tools** | ||
| - | *Elven | ||
| - | *Tattooist Tools | ||
| - | **Equipment (If Any)** | ||
| - | *Tattooist tools | ||
| - | *200g of Ink Supplies | ||
| - | *Artistic Sketch Book | ||
| - | |||
| - | ===Feature: Eldrich Adept=== | ||
| - | //Source: Tasha' | ||
| - | Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite, | ||
| - | Whenever you gain a level, you can replace the invocation with another one from the warlock class. | ||
| - | |||
| - | ***Eyes of the Rune Keeper** //Source: Player' | ||
| - | *You can read all writing. | ||
| - | |||
| - | |||
| - | **Applying a Tattoo** \\ | ||
| - | In order to apply a tattoo, there must first be room to draw it into the skin. Every tattoo has a size and location. The size of the tattoo scales with the size of the creature. Because of this, a Large chest tattoo would take up the same space on a human, a halfling, or a giant, as the size of the tattoo stays proportional to the size of the creature it is applied to. | ||
| - | |||
| - | Characters are limited by the amount of available space on their body and may only have one tattoo of high power. The creature must wait one month between each tattoo to properly let the magic of the ink to set and bind to the flesh | ||
| - | |||
| - | Available space \\ | ||
| - | ^ Body Part ^ Number of Tattoos ^ | ||
| - | | Head | 1 Medium, or 2 Small | | ||
| - | | Chest | 1 Large, or 2 Medium, or 4 Small | | ||
| - | | Back | 1 Large, or 2 Medium, or 4 Small | | ||
| - | | Arm or Wing | 1 Medium and 1 Small, or 3 Small | | ||
| - | | Leg or Tail | 1 Medium and 1 Small, or 3 Small | | ||
| - | |||
| - | |||
| - | |||
| - | ==== Sketchbook ==== | ||
| - | **The Artist' | ||
| - | When an artist first gains proficiency with tattooist’s tools, their teacher gives them a sketchbook containing designs for a number of Simple or Average tattoos equal to 5 + their Intelligence modifier. \\ | ||
| - | The sketchbook is a unique compilation of designs, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that they received as a gift from their teacher, a finely bound gilt-edged tome they found in an ancient library, or even a loose collection of notes scrounged together after they lost their previous sketchbook in a mishap. | ||
| - | |||
| - | **Discovering new templates** \\ | ||
| - | Most examples of tattoo templates are exceedingly rare and either well-hidden or carefully guarded, as existing tattoos are either culturally significant or highly prized by their current owners. In rare cases, ancient tattoo templates may be found in such areas as ancient temple walls or found carved into totems. The most common way to learn a new template is to copy it from a tattooed person. Copying the design of a tattoo from another body requires the tattooist make an Intelligence check. The DC is determined by the condition of the body: | ||
| - | |||
| - | ^ Condition of Subject ^ DC ^ | ||
| - | | Living, willing or unconscious | 5 | | ||
| - | | Dead, for less than a week | 10 | | ||
| - | | Living, unwilling or restrained | 15 | | ||
| - | | Dead, for one week or more | 20 | | ||
| - | | Dead, tattoo design is not intact | 25 | | ||
| - | |||
| - | The size and intricacy of tattoos will determine the amount of resources needed to copy the tattoo. An artist will need to spend 2 hours and 50 gp to copy a design into their sketchbook. This amount increases by 2 hours and gp for each size and intricacy level, to a maximum of 10 hours and 250 gp for a Large Ornate tattoo. Once a tattoo is copied into a sketchbook, a template may then be created. Creating a template costs the same amount, in time and materials, as copying the design in the first place, and each template may be used only once. | ||
| - | |||
| - | **Copying your sketchbook** \\ | ||
| - | Artists can copy a design from their own sketchbook into another book – for example, if they want to make a backup copy of their sketchbook. This is just like copying a new template, but faster and easier, since they understand their own notation and already know how to apply the tattoo. They need spend only 1 hour and 10 gp for each size and intricacy level of the tattoo. If the sketchbook is lost, they can use the same procedure to transcribe the designs that they can remember (an amount equal to their Intelligence (History) modifier, minimum of 0) into a new sketchbook. Filling out the remainder of the sketchbook requires them to find new templates to copy, as normal. For this reason, many artists keep backup sketchbooks in a safe place. | ||
| - | |||
| - | |||
| - | ==== Marks ==== | ||
| - | |||
| - | **Body Map** | ||
| - | |||
| - | **Tattoo of Flame** \\ | ||
| - | *Location: Left Hand | ||
| - | *Ink Used: Fire Aligned Elemental Ink | ||
| - | *Cost: 3650 Gold | ||
| - | *Date/Time: | ||
| - | **Details** \\ | ||
| - | // | ||
| - | This tattoo is a detailed line of fire streaking out from a pointed finger. | ||
| - | |||
| - | This tattoo enables the wearer to cast the fire bolt cantrip at will, using Intelligence as their spellcasting modifier for the spell. If made with fire-aligned elemental ink, the attack roll for this spell is made with advantage. | ||
| - | |||
| - | **Lore** \\ | ||
| - | Griss' | ||
| - | |||
| - | **Scar of Bravery** | ||
| - | *Location: Left Shoulder | ||
| - | *Ink Used: Black, Metalic | ||
| - | *Cost: 3015 Gold | ||
| - | *Date/Time: | ||
| - | **Details** \\ | ||
| - | // | ||
| - | Your mind feels more more robust. The trauma and pain you have experienced bolsters your resolve. | ||
| - | The wearer gains advantage on saving throws against being frightened. | ||
| - | |||
| - | **Lore** \\ | ||
| - | The memories of his family and the war always weighed heavy on his mind, after learning of this special magic mark he committed to studying its design, determined to turn these nightmares into some sort of benefit. designed as an inky scare with dribbles of ink running down his back. | ||
| - | =====Character Notebook===== | ||
| - | A handy place for you to write notes as if your character was writing. \\ | ||
| - | For Reference or Lore fill it how you want. | ||