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character:lidica:stats [2023/08/24 12:19] – [Background Free Spirit: Feature & Details] Cindercharacter:lidica:stats [2025/06/25 16:50] (current) Cinder
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-====== Lidica'Inventory & Stats =======+<WRAP centeralign> 
 +====== Lidica'Mechanics & Stats D&D 5th ====== 
 +</WRAP> 
 +----
  
-<WRAP box right 20em> <WRAP centeralign>+ 
 +<WRAP box right 18em> <WRAP centeralign>
  
 **Feats** **Feats**
-^ Background:Mobile +^ Background:
-Feat:| LV4 |  +LV4:| 
-Feat:| LV8 | +Lv6:| (Fighter) | 
-Feat:| LV12 +LV8:| - 
-Feat:| LV16 |+LV10:| (Rouge) 
 +LV12:| - | 
 +LV16:| - | 
 +^ Lv19:| (Epic Boon) |
  
 </WRAP> </WRAP> </WRAP> </WRAP>
  
-<WRAP box right 20em> <WRAP centeralign>+<WRAP box right 22em> <WRAP centeralign> 
 + 
 +**Invocations/ Infutions** 
 +^ Feat:| - | 
 +^ LV0 :| - | 
 +^ LV0 :| - | 
 +^ LV0 :| - | 
 +^ LV0 :| - | 
 +^ LV0 :| - | 
 + 
 +</WRAP> </WRAP> 
 + 
 +<WRAP box right 15em> <WRAP centeralign>
  
 **Vision** **Vision**
 ^ Common Sight:((Standard eye sight))| Yes | ^ Common Sight:((Standard eye sight))| Yes |
 ^ Passive Perception:| 00 | ^ Passive Perception:| 00 |
-^ Dark Vision:00ft |+^ Dark Vision:0ft |
 ^ True Sight:| 0ft | ^ True Sight:| 0ft |
 ^ Tremor Sense:| 0ft | ^ Tremor Sense:| 0ft |
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 <WRAP box right 20em> <WRAP centeralign> <WRAP box right 20em> <WRAP centeralign>
-**Attunement**+**Attunment**
 </WRAP> </WRAP>
 ^ Slot 1:| | ^ Slot 1:| |
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 | +0 GpD | -0GpD | | +0 GpD | -0GpD |
  
-^Other Expences/Income ^+^Other Expenses/Income ^
 | | | |
  
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 ^ Shield/Ammo/Offhand | - | | ^ Shield/Ammo/Offhand | - | |
 ^ Sub-Weapon   | - | | ^ Sub-Weapon   | - | |
 +^ Quick Access | - | |
 +^ Quick Access | - | |
 +^ Quick Access | - | |
  
  
 <WRAP clear /> <WRAP clear />
 +
 +
 +
 +
 ====Consumables==== ====Consumables====
  
Line 146: Line 172:
 <WRAP clear /> <WRAP clear />
  
-=====Quick Ability Reference====+<WRAP box> 
 +<WRAP centeralign> 
 +==== Lidica the Centaur ==== 
 +</WRAP>
  
-<WRAP box centre :en>+**[[culture:species|Species Name]]:** \\ 
 +description
  
-<WRAP round left+**Physical Appearance** 
-^ Attack ^ Hit ^ Damage ^ + 
-| Weapon Attack| +00 | 1d6+0 | +<WRAP group
-| Unarmed Attack | +00 | 1d4+0 |+<WRAP half column> 
 +  ***Ability Score:** \\ 
 + 
 +  ***Lifespan:** \\ 
 + 
 +  ***Alignment:** \\ 
 + 
 +  ***Size:** \\ 
 + 
 +  ***Speed:** \\ 
 + 
 +  ***Languages:** \\
  
 </WRAP> </WRAP>
  
-<WRAP round right 15em+<WRAP half column
-^ ^ ^ Core ^ Saves ^ ^ +  *Species trait 1 
-| STR | +0 | DEX | +0 | CON | +0 | + 
-| INT | +0 | WIS | +0 | CHA | +0 | +  *Species trait 2 
-^ ^ ^ Spell ^ Slots ^ ^ + 
-| 1st | 0 | 2nd | 0 | 3rd | 0 | +  *Species Trait 3 
-| 4th | 0 | 5th | 0 | 6th | 0 | + 
-| 7th | 0 | 8th | 0 | 9th | 0 |+  *Species Trait 4 
 + 
 +  *Species Trait 5 
 </WRAP> </WRAP>
 +</WRAP>
 +</WRAP>
 +
 +<WRAP centeralign>
 +===== Lidica's Class =====
 +</WRAP>
 +
 +====CLASS Introduction====
 +Lore introduction. \\
 +Hit dice. \\
 +starting equipment. \\
 +spellcasting rules. \\
 +etc. \\
 +
 +===Background: Feature & Details===
 +
 +//Short Description of Background//
 +
 +<WRAP box right 45em >
 +=== Featured Feat: FEAT ===
 +----
 +</WRAP>
 +
 +**Skill Proficiencies** 
 +  *Skill
 +**Languages And/Or Tools** 
 +  *Language
 +  *Tool
 +**Equipment (If Any)**
 +
 +
 +
 <WRAP clear /> <WRAP clear />
  
-<WRAP round right 15em+---- 
-^ Skill Saves ^ +<WRAP centeralign
-| Acrobatics | +0 | +===== CLASS Levels =====
-| Medicine | +0 | +
-| Animal Handling | +0 | +
-| Nature | +0 | +
-| Arcana | +0 |  +
-| Perception | +0  | +
-| Athletics | +0 |  +
-| Performance | +0  | +
-| Deception | +0 |  +
-| Persuasion | +0 | +
-| History | +0 |  +
-| Religion | +0 | +
-| Insight | +0  |  +
-| Sleight of Hand | +0 | +
-| Intimidation | +0 |  +
-| Stealth | +0 | +
-| Investigation | +0 |  +
-| Survival | +0 |+
 </WRAP> </WRAP>
  
-<WRAP left tablewidth 65%+<WRAP group
-^ Passive Ability ^ Stat ^ Source ^ +<WRAP half column > 
-| ++ Ability Name | \\ Description ++ | Stat | Source | +<WRAP box> 
-| ++ Ability Name | \\ Description ++ | Stat | Source | +==== 1st Level CLASS ==== 
-| ++ Ability Name | \\ Description ++ | Stat | Source | +---- 
-| ++ Ability Name | \\ Description ++ | Stat | Source | +Text
-| ++ Ability Name | \\ Description ++ | Stat | Source | +
-| ++ Ability Name | \\ Description ++ | Stat | Source | +
-| ++ Ability Name | \\ Description ++ | Stat | Source | +
-| ++ Ability Name | \\ Description ++ | Stat | Source | +
-| ++ Ability Name | \\ Description ++ | Stat | Source | +
-| ++ Ability Name | \\ Description ++ | Stat | Source |+
 </WRAP> </WRAP>
 +
 +<WRAP box>
 +==== 2nd Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 3rd Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 4th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 5th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box >
 +==== 6th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 7th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 8th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 9th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 10th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +</WRAP>
 +
 +<WRAP half column >
 +<WRAP box>
 +==== 11th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 12th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 13th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 14th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 15th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 16th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 17th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 18th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 19th Level CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +<WRAP box>
 +==== 20th Level CLASS ====
 +----
 +
 +</WRAP>
 +</WRAP>
 +</WRAP>
 +----
 +
 +===== Multi-Class Introduction =====
 +
 +Lore introduction. \\
 +
 +As a CLASS, you gain the following class features.
 +
 +Hit Points
 +  *Hit Dice: 1d10 per ranger level
 +  *Hit Points at 1st Level: 10 + your Constitution modifier
 +  *Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st
 +
 +Proficiencies
 +  *Armor: -
 +  *Weapons: -
 +  *Skills: -
 +
 +<WRAP centeralign>
 +===== MULTI-CLASS Levels =====
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column >
 +<WRAP box>
 +==== LEFT COLUMN Level MULTI-CLASS ====
 +----
 +Text
 +</WRAP>
 +
 +</WRAP>
 +
 +<WRAP half column >
 +<WRAP box>
 +==== RIGHT COLUMN Level MULTI-CLASS ====
 +----
 +Text
 +</WRAP>
 +</WRAP>
 +</WRAP>
 +----
  
 <WRAP clear /> <WRAP clear />
  
-<WRAP round centre+<WRAP centeralign
-^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^ +=====Spellcasting Rules & Details=====
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | +
-| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |+
 </WRAP> </WRAP>
  
 +**Type of Spell List you can access**
 +
 +**Spell Slot Recovery**
 +
 +<WRAP round left 15em>
 +^ ^ ^ Spell ^ Slots ^ ^
 +| 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 |
 +| 4th | 0/0 | 5th | 0/0 | 6th | 0/0 |
 +| 7th | 0/0 | 8th | 0/0 | 9th | 0/0 |
 +^ Total Cantrips  ||| 0  |
 +^ Total Spells  ||| 0  |
 </WRAP> </WRAP>
 +<WRAP clear />
  
 +**Spell Preparation**
  
-====Background Free Spirit: Feature & Details====+**Spellcasting Scores, DC, Bonus**
  
-//Unshackled to responsibilities you are free to shape your own fate. Some would see it as a gift while others a curse. with no calling, left un-seen by most higher powers and the gift of the wind aiding your journey most would consider you the definition of free. \\ But with no goals or pressure what is a mortal to do with this level of freedom? //+**Ritual Casting** \\
  
-**Skill Proficiencies**  +**Spellcasting Focus**
-  *Skill +
-  *Skill +
-**Tools**  +
-  *Martial Weapons +
-  *Medium armour +
-**Equipment (If Any)**+
  
-===Feature: Mobile=== +=====Spell List=====
-**Feat: Mobile** ++ [1] | //Source: Player's Handbook// ++ \\ +
-You are exceptionally speedy and agile. You gain the following benefits: +
-  *Your speed increases by 10 feet. +
-  *When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn. +
-  *When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.+
  
-=====Character Notebook===== +<WRAP box> 
-A handy place for you to write notes as if your character was writing. \\ +^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
-For Reference or Lore fill it how you want.+| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 + 
 +//Bold Prepared Spell// 
 + 
 +</WRAP>
  • character/lidica/stats.1692845356.txt.gz
  • Last modified: 2 years ago
  • by Cinder