Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
character:livion:species [2023/02/14 15:55] – Cinder | character:livion:species [2023/10/23 15:41] (current) – Cinder | ||
---|---|---|---|
Line 11: | Line 11: | ||
***Ability Score:** \\ Increase Intelligence score by 2 and Constitution Score by 1 | ***Ability Score:** \\ Increase Intelligence score by 2 and Constitution Score by 1 | ||
+ | |||
+ | ***Creature Type:** \\ Your classified as a Aberration. | ||
***Lifespan: | ***Lifespan: | ||
Line 22: | Line 24: | ||
***Languages: | ***Languages: | ||
- | ***Creature | + | ***Mind Sense:** \\ Livion is aware of the presence of creatures |
***Virus Incarnate: | ***Virus Incarnate: | ||
- | *You are immune to Poison, | + | *You are immune to Poison, and Acid. |
*You have a weakness to fire and cold damage. | *You have a weakness to fire and cold damage. | ||
*You are immune to the poised & Disease condition | *You are immune to the poised & Disease condition | ||
- | *You are classified as being diseased at all times, spells such as // | + | *You are classified as being diseased at all times, spells such as // |
*You are immune to the charmed or frightened condition. | *You are immune to the charmed or frightened condition. | ||
*You have disadvantage against saves made against planner shift effects such as the // | *You have disadvantage against saves made against planner shift effects such as the // | ||
- | *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. | + | *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. Double the amount of days if the only suitable area is in another dimension. |
***Superb Magic Resistance: | ***Superb Magic Resistance: | ||
Line 38: | Line 40: | ||
* You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus. | * You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus. | ||
- | ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | + | ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take // |
- | + | ||
- | ***Devour** | + | |
- | + | ||
- | ***Mind Lock** | + | |
- | *you cannot be located by magical means, Scrying, locate person. Message spells or other telepathic abilities have no effect on you. | + | |
- | *You are unable to attune to any magic items you may find, this effect cannot be nullified or removed. | + | |
+ | ***Devour** \\ Livion can make a Melee Weapon Attack (d20+INT+PROF) On a Incapacitated/ | ||
- | ==== Background Feat: Grappler ==== | + | ***Mind Lock** \\ as a free action You can cut your mind off from all hostile forces. You become immune to psychic damage, any effect that would sense your emotions or read your thoughts, divination spells, and the charmed condition. examples as following |
- | Source: Player' | + | |
+ | *Likewise you cannot perform any of these skills or spells yourself. you still have full access to telekinetic abilities. | ||
+ | You are unable to attune to any magic items you may find, this effect cannot be nullified or removed. | ||
- | Prerequisite: | ||
- | You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: | ||
- | *You have advantage on attack rolls against a creature you are grappling. | ||
- | *You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed the creature is restrained until the grapple ends. | ||