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| character:livion:species [2023/02/16 16:13] – [Background Feat: Grappler] Cinder | character:livion:species [2023/10/23 15:41] (current) – Cinder | ||
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| ***Ability Score:** \\ Increase Intelligence score by 2 and Constitution Score by 1 | ***Ability Score:** \\ Increase Intelligence score by 2 and Constitution Score by 1 | ||
| + | |||
| + | ***Creature Type:** \\ Your classified as a Aberration. | ||
| ***Lifespan: | ***Lifespan: | ||
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| ***Languages: | ***Languages: | ||
| - | ***Creature | + | ***Mind Sense:** \\ Livion is aware of the presence of creatures |
| ***Virus Incarnate: | ***Virus Incarnate: | ||
| - | *You are immune to Poison, | + | *You are immune to Poison, and Acid. |
| *You have a weakness to fire and cold damage. | *You have a weakness to fire and cold damage. | ||
| *You are immune to the poised & Disease condition | *You are immune to the poised & Disease condition | ||
| - | *You are classified as being diseased at all times, spells such as // | + | *You are classified as being diseased at all times, spells such as // |
| *You are immune to the charmed or frightened condition. | *You are immune to the charmed or frightened condition. | ||
| *You have disadvantage against saves made against planner shift effects such as the // | *You have disadvantage against saves made against planner shift effects such as the // | ||
| - | *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. Double the ammount | + | *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. Double the amount |
| ***Superb Magic Resistance: | ***Superb Magic Resistance: | ||
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| * You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus. | * You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus. | ||
| - | ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take //Proficeny | + | ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take //Proficiency |
| ***Devour** \\ Livion can make a Melee Weapon Attack (d20+INT+PROF) On a Incapacitated/ | ***Devour** \\ Livion can make a Melee Weapon Attack (d20+INT+PROF) On a Incapacitated/ | ||
| - | ***Mind Lock** \\ as a free action You can cut your mind off from all hostile forces. | + | ***Mind Lock** \\ as a free action You can cut your mind off from all hostile forces. |
| - | *you cannot be located by magical means, | + | *Scrying, Message spells or similar, |
| - | *Likewise you cannot | + | *Likewise you cannot |
| - | *You are unable to attune to any magic items you may find, this effect cannot be nullified or removed. | + | You are unable to attune to any magic items you may find, this effect cannot be nullified or removed. |
| - | ==== Background Feat: Grappler ==== | ||
| - | Source: Player' | ||
| - | // | ||
| - | You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: | ||
| - | *You have advantage on Grapple checks you make against creatures your size or smaller as well as advantage to avoid being grappled. | ||
| - | *You have advantage on attack rolls against a creature that is grappled. | ||
| - | *You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed the creature is restrained until the grapple ends. | ||