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character:livion:species [2023/08/22 12:42] Cindercharacter:livion:species [2023/10/23 16:41] (current) Cinder
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   ***Virus Incarnate:** \\ Personified infection you gain the following effects   ***Virus Incarnate:** \\ Personified infection you gain the following effects
-    *You are immune to Poison, Acid and Psychic.+    *You are immune to Poison, and Acid.
     *You have a weakness to fire and cold damage.     *You have a weakness to fire and cold damage.
     *You are immune to the poised & Disease condition     *You are immune to the poised & Disease condition
-    *You are classified as being diseased at all times, spells such as //Detect posion and disease// may be used to locate you.+    *You are classified as being diseased at all times, spells such as //Detect poison and disease// may be used to locate you.
     *You are immune to the charmed or frightened condition.     *You are immune to the charmed or frightened condition.
     *You have disadvantage against saves made against planner shift effects such as the //Banishment// spell     *You have disadvantage against saves made against planner shift effects such as the //Banishment// spell
-    *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. Double the ammount of days if the only suitible area is in another dimention.+    *If your body is killed or destroyed you may reform after 2D20 Days in an area suitable infected. Double the amount of days if the only suitable area is in another dimension.
  
   ***Superb Magic Resistance:** \\ You have natural resistance to hostile magic effects you gain the following benefits.   ***Superb Magic Resistance:** \\ You have natural resistance to hostile magic effects you gain the following benefits.
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   * You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus.   * You Cannot be possessed or polymorphed against your will, This does not prevent attempts to, creatures that may try to possess you find themselves drowning in a sea of madness and lost souls infected by the virus.
  
-  ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take //Proficeny Bonus// D8 + DCModifier (6d8 + 14) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \\ You can use this feature a number of times equal to your proficency bonus, recovering all uses after a long rest. \\ +  ***Mind Blast:** \\ Livion can magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 Intelligence saving throw or take //Proficiency Bonus// D8 + DCModifier (6d8 + 14) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. \\ You can use this feature a number of times equal to your proficiency bonus, recovering all uses after a long rest. \\ 
  
   ***Devour** \\ Livion can make a Melee Weapon Attack (d20+INT+PROF) On a Incapacitated/Paralyzed creature. \\ The creature hit by the attack takes 10d10+10 piercing damage((This Damage ignores resistance)). If this damage reduces the target to 0 hit points, You kill the target by devouring it whole.    ***Devour** \\ Livion can make a Melee Weapon Attack (d20+INT+PROF) On a Incapacitated/Paralyzed creature. \\ The creature hit by the attack takes 10d10+10 piercing damage((This Damage ignores resistance)). If this damage reduces the target to 0 hit points, You kill the target by devouring it whole. 
  
-  ***Mind Lock** \\ as a free action You can cut your mind off from all hostile forces. Your intelligence is treated as 1 by all external creatures, spells or other forces that detect the intelligence of a creatureYou gain the following benefits. +  ***Mind Lock** \\ as a free action You can cut your mind off from all hostile forces. You become immune to psychic damage, any effect that would sense your emotions or read your thoughtsdivination spells, and the charmed conditionexamples as following 
-    *you cannot be located by magical means, Scrying, locate person. Message spells or other telepathic abilities have no effect on you+    *Scrying, Message spells or similar, telepathic communication, Locate person
-    *Likewise you cannot peform any of these skills or spells yourself. you still have full access to telekenetic abilities. +    *Likewise you cannot perform any of these skills or spells yourself. you still have full access to telekinetic abilities. 
-    *You are unable to attune to any magic items you may find, this effect cannot be nullified or removed.+You are unable to attune to any magic items you may find, this effect cannot be nullified or removed. 
  
-Mindsense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence of 3 or higher. It knows the distance and direction of each creature, as well as the creature’s approximate Intelligence (within 3 points), regardless of physical barriers. Creatures under the effects of magic that protects the mind or protects from divination cannot be detected by the neothelid. 
  
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