Maru's Inventory & Stats
Feats
Feat: | Background |
Feat: | LV4 |
Feat: | LV8 |
Feat: | LV12 |
Feat: | LV16 |
Vision
Common Sight:1) | Yes |
Passive Perception: | 00 |
Dark Vision: | 00ft |
True Sight: | 0ft |
Tremor Sense: | 0ft |
Blind Sight: | 0ft |
Maru's Inventory
Walking | 00ft |
Swimming | 00ft |
Climbing | 00ft |
Flying | 00ft |
Platinum | Gold | Silver | Copper |
0 | 0 | 0 | 0 |
Occupation | Occupation |
Income | Lifestyle |
+0 GpD | -0GpD |
Other Expences/Income | |
Starting | 150 Gold |
Explorers Pack | -10G |
Studded Leather Armour | |
Master's WhetStone | |
GpD = Gold per Day
Equipment
Location | Item | Stats |
Head | Foreign Hat | A wide brim hat made of straw or reeds, Very light and sturdy. Offers plenty of shade and decency. A simple string hold the hat to the wearer. Common headwear among the Spirit Mountains. |
Amulet | - | |
Cloak | Traveler's Cloak | A simple Sturdy cloak coloured a deep green. Offers protection from the elements and decency in social situations. This one looks like it has seen many hardships. |
Clothes | | |
Armour | Studded Leather Armour | Sturdy large strap of leather and metal buckles, offers little protection but more than nothing. |
Arms/Hands | - | |
Ring/s | | |
Belt | Foreign Belt | A Seemingly crude belt made of very thick rope and cloth material to provide decency. Its said that many who leave the Spirit mountains wear some sort of heavy rope to Bind their soul, so they are not dragged back without consent. |
Boots | Bare | |
Weapon | | |
Shield/Ammo/Offhand | | |
Sub-Weapon | | |
Consumabels
Carrying Capacity
Strength x 15 = Carrying Capacity
Strength x 15 = Lift,Push,Pull Capacity
Carry Capacity | Lift, Push, Pull Capacity | Equipped Load |
000ibs | 000Ibs | 000Ibs |
Consumables & Useful Items
Item Name | Details |
Backpack | |
Bedroll | |
Tinder Box | |
Torch | x10 |
Rations | x10 |
Waterskin | |
Rope | 50ft |
Mess Kit (Simple Cutlery) | |
- | |
- | |
Name | Detail |
Whale Whisker | |
Fishing Bait | x20 |
Master's WhetStone | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
Item | Detail |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
- | |
Quick Ability Referance
Attack | Hit | Damage |
Weapon Attack | +00 | 1d6+0 |
Unarmed Attack | +00 | 1d4+0 |
| | Core | Saves | | |
STR | +0 | DEX | +0 | CON | +0 |
INT | +0 | WIS | +0 | CHA | +0 |
| | Spell | Slots | | |
1st | 0 | 2nd | 0 | 3rd | 0 |
4th | 0 | 5th | 0 | 6th | 0 |
7th | 0 | 8th | 0 | 9th | 0 |
Skill Saves | |
Acrobatics | +0 |
Medicine | +0 |
Animal Handling | +0 |
Nature | +0 |
Arcana | +0 |
Perception | +0 |
Athletics | +0 |
Performance | +0 |
Deception | +0 |
Persuasion | +0 |
History | +0 |
Religion | +0 |
Insight | +0 |
Sleight of Hand | +0 |
Intimidation | +0 |
Stealth | +0 |
Investigation | +0 |
Survival | +0 |
Active Ability | Description | Action | Usage/Recovery | Source |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Name | Stat
description goes here | Action/Bonus/Reaction | 1 per rest | Racial |
Background Ronnin: Feature & Details
Short Description of Background
Skill Proficiencies
Languages And/Or Tools
Equipment (If Any)
Feature: Samurai of the Spirit Mountains
Source: Unearthed Arcana 81 - Heroes of Krynn
You are or were a warrior of The Spirit Mountains. Devoted to heroism and courage. Bravery steels your spirit, granting you these benefits:
Disciplined Spirit You gain proficiency in Wisdom saving throws and increase the ability score by 1.
Willpower Immediately after you or a creature you can see within 30 feet of you fail an Wisdom saving throw you can expend a Hit Die. The saving throw increases by an amount equal to a roll of that Hit Die, potentially turning a failure into a success. You can turn a failed saving throw into a successful one using this feat a number of times equaling your proficiency bonus. you regain all expended uses after a long rest.
Character Notebook
A handy place for you to write notes as if your character was writing.
For Reference or Lore fill it how you want.