Mordica the Tainted Dryad

Mordenkainen Presents: Monsters of the Multiverse

Dryad

Physical Appearance:
Dryads appeared to be beautiful women with delicate features seemingly made of soft wood. Their hair seemed to be made of leaves and foliage that changed color with the seasons of the calendar.
All dryads were magically bound to a single tree. These trees served as the dryad's life force and home. They would fight to the death to protect their tree and the forest it inhabits, as should the tree be cut or destroyed, the dryad dies soon afterward. Dryads can not stray too far from thier bonded tree without suffering the same fate. If a dryad left the vicinity of her tree for too long, she died.

All Dryad's are female, As their male counterpart are the Satyr. Male fey creatures with goat legs and other goat like features.

Mordica is not a typical Dryad. Daughter to Dragon and a particularly corrupted Fey she is a true creature of the Feywild. Resembling the dreaded Wendigo.
Mordica has a large slender body with longer than average limbs. Three strong tails with razor like ends. Her elongated horse/deer like head covered by a magic mask made of bone. with A single large eye in the middle of her head.
dark Talons on her fingers and toes with bone white tribal bone markings covering her body. Patches on her hands, feet and other sensitive areas reveal a dull red complexation.
She bleeds a black substance similar to the malformed treants of her Waling Woods, Her saliva is the same consistency. A long bright red tounge in an otherwise dark maw.
She typically walks around on her hands and feet though her frame is built to stand on her legs and walk like a typical humanoid.

  • Ability Score:
    Your Charisma score increases by 2, and your Dexterity score increases by 1.
  • Creature Type:
    Your classified as a Fey.
  • Lifespan:
  • Alignment:
    Dryads are often seen as graceful spirits of nature, Guardians of forests and speaker of the trees. They are quite reclusive only really appearing before people they consider beautiful to charm them. This leads them to being rather chaotic or evil to the outsiders perspective.
  • Size: [6]
    Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow.
    • Armor: You can’t wear armor made for creatures smaller than you by normal means.
    • Hit Dice: Your Hit Die increases by one step.
    • Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
    • Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.
    • Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.
    • Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.
  • Speed:
    Your base walking speed is 35 feet.
  • Languages:
    You can speak, read, and write Common and Sylvan.
  • Magic Resistance: You have advantage on saving throws against spells and other magical effects.
  • Innate Spellcasting::
    • You know the Druidcraft cantrip.
    • When you reach 3rd level, you can cast Entangle, once, and it recharges after a long rest.
    • When you reach 5th level, you can cast Pass without Trace (Self Only) once, and it recharges after a long rest.
  • You do not need the material components required of the spells. Wisdom is your spellcasting ability for these spells. You can also cast these spells normally with any spell slots you may have.
  • Monster of the Forrest: You have proficiency in the Stelth and Intimidation skills, and you have proficiency with one musical instrument of your choice.
  • Claw You can use your sharp claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier.
  • Tree Stride: Once on her turn, Mordica can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger.
    Mordica can use this ability a number of times equal to her proficiency bonus and recover all uses after a long rest.