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| character:mordica:stats [2023/08/19 14:27] – created Cinder | character:mordica:stats [2025/09/16 16:17] (current) – Cinder | ||
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| - | ====== Mordica | + | <WRAP centeralign> |
| + | ====== Mordica's Mechanics | ||
| + | </ | ||
| + | ---- | ||
| - | <WRAP box right 20em> <WRAP centeralign> | + | |
| + | <WRAP box right 18em> <WRAP centeralign> | ||
| **Feats** | **Feats** | ||
| - | ^ Feat:| Background | + | ^ Background:| - | |
| - | ^ Feat:| LV4 | | + | ^ LV4:| - | |
| - | ^ Feat:| LV8 | | + | ^ Lv6:| (Fighter) | |
| - | ^ Feat:| LV12 | | + | ^ LV8:| - | |
| - | ^ Feat:| LV16 | | + | ^ LV10:| (Rouge) |
| + | ^ LV12:| - | | ||
| + | ^ LV16:| - | | ||
| + | ^ Lv19:| (Epic Boon) | | ||
| </ | </ | ||
| - | <WRAP box right 20em> <WRAP centeralign> | + | <WRAP box right 22em> <WRAP centeralign> |
| + | |||
| + | **Invocations/ | ||
| + | ^ Feat:| - | | ||
| + | ^ LV0 :| - | | ||
| + | ^ LV0 :| - | | ||
| + | ^ LV0 :| - | | ||
| + | ^ LV0 :| - | | ||
| + | ^ LV0 :| - | | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP box right 15em> <WRAP centeralign> | ||
| **Vision** | **Vision** | ||
| - | ^ Common Sight: | + | ^ Common Sight: |
| ^ Passive Perception: | ^ Passive Perception: | ||
| - | ^ Dark Vision: | + | ^ Dark Vision: |
| ^ True Sight:| 0ft | | ^ True Sight:| 0ft | | ||
| ^ Tremor Sense:| 0ft | | ^ Tremor Sense:| 0ft | | ||
| Line 28: | Line 47: | ||
| <WRAP clear /> | <WRAP clear /> | ||
| - | ===== Character | + | ===== Mordica' |
| <WRAP box right 20em> <WRAP centeralign> | <WRAP box right 20em> <WRAP centeralign> | ||
| Line 55: | Line 74: | ||
| | +0 GpD | -0GpD | | | +0 GpD | -0GpD | | ||
| - | ^Other | + | ^Other |
| | | | | | | ||
| Line 78: | Line 97: | ||
| ^ Shield/ | ^ Shield/ | ||
| ^ Sub-Weapon | ^ Sub-Weapon | ||
| + | ^ Quick Access | - | | | ||
| + | ^ Quick Access | - | | | ||
| + | ^ Quick Access | - | | | ||
| <WRAP clear /> | <WRAP clear /> | ||
| + | |||
| + | |||
| + | |||
| + | |||
| ====Consumables==== | ====Consumables==== | ||
| Line 146: | Line 172: | ||
| <WRAP clear /> | <WRAP clear /> | ||
| - | =====Quick Ability Reference==== | + | <WRAP box> |
| + | <WRAP centeralign> | ||
| + | ===== CHARACTER' | ||
| + | </ | ||
| - | <WRAP box centre | + | **[[culture:species|Species Name]]:** \\ |
| + | description | ||
| - | < | + | **Physical Appearance** |
| - | ^ Attack ^ Hit ^ Damage ^ | + | |
| - | | Weapon Attack| | + | < |
| - | | Unarmed Attack | +00 | 1d4+0 | | + | <WRAP half column> |
| + | | ||
| + | |||
| + | ***Lifespan: | ||
| + | |||
| + | ***Alignment: | ||
| + | |||
| + | ***Size:** \\ Nymph' | ||
| + | |||
| + | ***Speed:** \\ Your base walking speed is 30 feet | ||
| + | |||
| + | ***Languages: | ||
| + | |||
| + | ***Creature Type:** \\ Your creature type is fey, rather than humanoid | ||
| </ | </ | ||
| - | < | + | < |
| - | ^ ^ ^ Core ^ Saves ^ ^ | + | |
| - | | STR | +0 | DEX | +0 | CON | +0 | | + | |
| - | | INT | +0 | WIS | +0 | CHA | +0 | | + | |
| - | ^ ^ ^ Spell ^ Slots ^ ^ | + | |
| - | | 1st | 0 | 2nd | 0 | 3rd | 0 | | + | |
| - | | 4th | 0 | 5th | 0 | 6th | 0 | | + | |
| - | | 7th | 0 | 8th | 0 | 9th | 0 | | + | |
| + | |||
| + | ***Intimidating Beauty:** \\ You gain proficiency in the Deception, Persuasion and Intimidation Skills. | ||
| + | *At 8th Level you gain expertise in those skills. | ||
| + | |||
| + | </ | ||
| </ | </ | ||
| - | <WRAP clear /> | ||
| - | < | + | < |
| - | ^ Skill Saves ^ | + | ===== Species Feats ===== |
| - | | Acrobatics | +0 | | + | |
| - | | Medicine | +0 | | + | |
| - | | Animal Handling | +0 | | + | |
| - | | Nature | +0 | | + | |
| - | | Arcana | +0 | | + | |
| - | | Perception | +0 | | + | |
| - | | Athletics | +0 | | + | |
| - | | Performance | +0 | | + | |
| - | | Deception | +0 | | + | |
| - | | Persuasion | +0 | | + | |
| - | | History | +0 | | + | |
| - | | Religion | +0 | | + | |
| - | | Insight | +0 | | + | |
| - | | Sleight of Hand | +0 | | + | |
| - | | Intimidation | +0 | | + | |
| - | | Stealth | +0 | | + | |
| - | | Investigation | +0 | | + | |
| - | | Survival | +0 | | + | |
| </ | </ | ||
| - | < | + | < |
| - | ^ Passive Ability ^ Stat ^ Source ^ | + | <WRAP half column> |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | *In addition, you can cast the animal friendship spell. Your spellcasting ability for the spell is Charisma. |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | *In addition, you have advantage on Charisma ability checks you make to influence plants. Finally, you can cast charm person as a 3rd-level spell. Your spellcasting ability for the spell is Charisma. When you cast charm person in this way, you can target plant creatures (but not humanoids). |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | |
| - | | ++ Ability Name | \\ Description ++ | Stat | Source | | + | ***Wanderer’s Way:** Prerequisite: |
| + | |||
| + | ***Fey Skin:** Prerequisite: | ||
| + | *Your hit point maximum increases by an amount equal to your level. Whenever you gain a level thereafter, your hit point maximum increases by an additional 1 point. | ||
| + | *Every hour, you regain hit points equal to your level. | ||
| </ | </ | ||
| + | <WRAP half column> | ||
| - | <WRAP clear /> | + | ***Nymph Inspiration: |
| + | |||
| + | ***Ally Bond:** Prerequisite: | ||
| + | |||
| + | ***Ward Token:** Prerequisite: | ||
| + | |||
| + | ***Nymph Queen' | ||
| + | ***Expert Nymph Queen' | ||
| + | ***Master Nymph Queen Spellcasting: | ||
| - | < | + | </WRAP> |
| - | ^ Active Ability ^ Description ^ Action ^ Usage/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| - | | Name | ++ Stat | \\ description goes here ++| Action/ | + | |
| </ | </ | ||
| + | <WRAP centeralign> | ||
| + | ===== Nymph Queen Features ===== | ||
| </ | </ | ||
| + | <WRAP half column> | ||
| - | ====Background: | + | ***Nymph Queen Dedication: |
| + | *Increase your Charisma score by 1, to a maximum of 20. | ||
| + | *You learn one cantrip of your choice from the druid spell list. Your spellcasting ability for this cantrip is Charisma. | ||
| + | *You gain proficiency in the Nature skill. Choose a specific type of terrain, such as forests or caverns. When you make an Intelligence (Nature) check to recall information about that type of terrain, you can treat a d20 roll of 9 or lower as a 10. In addition, on a successful check you might know more information about the subject than normal, at the GM’s discretion. | ||
| + | |||
| + | ***Queen’s Court:** Prerequisite: | ||
| + | |||
| + | ***Queen’s Senses:** Prerequisite: | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | ***Claim Territory: | ||
| + | * You have advantage on Charisma checks made to influence beasts, celestials, elementals, fiends, fey, and plants, as well as other creatures determined appropriate by your GM. | ||
| + | * You can speak with beasts and plants as if you shared a language, and such creatures are typically receptive to your requests. For example, you can usually convince animals to deliver written messages, gather food, or perform other minor tasks within your territory. | ||
| + | * You and your territory are metaphysically linked, causing changes in one to affect the other. As long as you’re healthy, the environment is exceptionally resilient. When you become physically or psychologically unhealthy, however, your warded region eventually becomes twisted or unhealthy as well. In this case, when your mind and body are restored to good health, the entire region recovers from your malaise shortly thereafter. | ||
| + | |||
| + | |||
| + | |||
| + | </ | ||
| + | </ | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | ===== Mordica' | ||
| + | </ | ||
| + | |||
| + | ====CLASS Introduction==== | ||
| + | Lore introduction. \\ | ||
| + | Hit dice. \\ | ||
| + | starting equipment. \\ | ||
| + | spellcasting rules. \\ | ||
| + | etc. \\ | ||
| + | |||
| + | ===Background: | ||
| //Short Description of Background// | //Short Description of Background// | ||
| + | |||
| + | <WRAP box right 45em > | ||
| + | === Featured Feat: FEAT === | ||
| + | ---- | ||
| + | </ | ||
| **Skill Proficiencies** | **Skill Proficiencies** | ||
| - | *Skill | ||
| *Skill | *Skill | ||
| **Languages And/Or Tools** | **Languages And/Or Tools** | ||
| Line 235: | Line 308: | ||
| **Equipment (If Any)** | **Equipment (If Any)** | ||
| - | ===Featured Feat: Feat Name=== | + | |
| + | |||
| + | <WRAP clear /> | ||
| ---- | ---- | ||
| + | <WRAP centeralign> | ||
| + | ===== CLASS Levels ===== | ||
| + | </ | ||
| - | =====Character Notebook===== | + | <WRAP group> |
| - | A handy place for you to write notes as if your character was writing. \\ | + | <WRAP half column > |
| - | For Reference or Lore fill it how you want. | + | <WRAP box> |
| + | ==== 1st Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 2nd Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 3rd Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 4th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 5th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box > | ||
| + | ==== 6th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 7th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 8th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 9th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 10th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP half column > | ||
| + | <WRAP box> | ||
| + | ==== 11th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 12th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 13th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 14th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 15th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 16th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 17th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 18th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 19th Level CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 20th Level CLASS ==== | ||
| + | ---- | ||
| + | |||
| + | </ | ||
| + | </ | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| + | ===== Multi-Class Introduction ===== | ||
| + | |||
| + | Lore introduction. \\ | ||
| + | |||
| + | As a CLASS, | ||
| + | |||
| + | Hit Points | ||
| + | *Hit Dice: 1d10 per ranger level | ||
| + | *Hit Points at 1st Level: 10 + your Constitution modifier | ||
| + | *Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st | ||
| + | |||
| + | Proficiencies | ||
| + | *Armor: - | ||
| + | *Weapons: - | ||
| + | *Skills: - | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | ===== MULTI-CLASS Levels ===== | ||
| + | </ | ||
| + | |||
| + | <WRAP group> | ||
| + | <WRAP half column > | ||
| + | <WRAP box> | ||
| + | ==== LEFT COLUMN Level MULTI-CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | |||
| + | </ | ||
| + | |||
| + | <WRAP half column > | ||
| + | <WRAP box> | ||
| + | ==== RIGHT COLUMN Level MULTI-CLASS ==== | ||
| + | ---- | ||
| + | Text | ||
| + | </ | ||
| + | </ | ||
| + | </ | ||
| + | ---- | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP centeralign> | ||
| + | =====Spellcasting Rules & Details===== | ||
| + | </ | ||
| + | |||
| + | **Type of Spell List you can access** | ||
| + | |||
| + | **Spell Slot Recovery** | ||
| + | |||
| + | <WRAP round left 15em> | ||
| + | ^ ^ ^ Spell ^ Slots ^ ^ | ||
| + | | 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 | | ||
| + | | 4th | 0/0 | 5th | 0/0 | 6th | 0/0 | | ||
| + | | 7th | 0/0 | 8th | 0/0 | 9th | 0/0 | | ||
| + | ^ Total Cantrips | ||
| + | ^ Total Spells | ||
| + | </ | ||
| + | <WRAP clear /> | ||
| + | |||
| + | **Spell Preparation** | ||
| + | |||
| + | **Spellcasting Scores, DC, Bonus** | ||
| + | |||
| + | **Ritual Casting** \\ | ||
| + | |||
| + | **Spellcasting Focus** | ||
| + | |||
| + | =====Spell List===== | ||
| + | |||
| + | <WRAP box> | ||
| + | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | | - | - | - | - | - | | ||
| + | |||
| + | //Bold = Prepared Spell// | ||
| + | |||
| + | </ | ||