Orphell the Oblex

Oblex

Physical Appearance [3]
You were an Ooze. Some sort of ooze, maybe a jelly or a glutenous cube.
Minding your own business thinking about the last adventures you tormented if you could think.
Then one day some squid face jerk decides to bottle you up and take you home to play with.
After they were done they tossed you out the front door. Suddenly you can see the beautiful world around you. you want to vote and have your opinions herd, by the gods you have gained some sort of humanity!
Now what to do? You are out in the world to fight for your fellow oozes they have feelings too.

  • Ability Score:
    Increase your Intelligence +2, Constitution +1
  • Creature Type:
    Your classified as a Ooze.
  • Lifespan:
    It is unknown if Ooze age at all. The merely gain experience from the memories they consume.
  • Alignment:
    Naturally Oozes are of neutral by nature and their alignment can change depending on the memories they consume.
  • Size:
    Oblex can vary in size due to their form change. But in your natural state your size is Medium. Most oozes are extremely dense and you are no different, though your size may vary your weight is much higher then other creatures of your normal size and it does not change.
  • Speed:
    You are ooze and even if you form some legs you are not used to using them. Your walking speed is 25ft
  • Languages:
    You can speak read and write Primordial
    • You can gain additional languages via your Devoured Memories Trait
  • Blinded: [3]
    As an Ooze you have no functioning eyes so you have the following benifits
    • Gain Blindsight out to 60ft, beyond that you are blind
    • Gain advantage on saving throws against being charmed.
  • Ooze Heritage: [3]
    Ooze traits
    • You have Resistance to Physical and psychic damage types
    • you have a Weakness to fire & cold damage
  • Amorphous [1]
    you can squeeze through spaces as small as 1inch wide, counted as difficult terrain. Any items that cannot fit through a space you pass through are left behind.
  • Devour:
  • Devoured Memories: [3]
    the memories of Creatures you have completely devoured become your own, you can keep the memories of devoured creatures equal to Your Intelligence modifier + your Proficiency bonus you gain the following benefits from creatures you devour.
    • You Gain one skill proficiency based off what the creature knows
    • You can change into the form of the the creature using form change
    • you learn one language the devoured creature knows
  • Form Change: [3]
    You can take a minute to polymorph into a different form you have memorised. choose one of the following options, the Effects of which last until you change again.
    • Change Appearance: You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race but none of your game statistics change.
    • Natural Weapons: As an action You can shape your arms, legs or other parts of your body into a natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, Attacks made with your natural weapons use your intelligence modifier instead of Strength. doing this while disguised automatically breaks the disguise for any creature that sees you using this ability.
  • Sea of Minds
    When you make a Wisdom saving throw, you can use your reaction to gain advantage on the roll. You can use this trait immediately before or after you roll, but before any of the roll's effects occur.
  • Oblex Magic [3]
    You have some natural magic
    • Detect Thoughts: At 3rd level you can cast detect thoughts a number of times equal to your proficiency bonus.
    • Charm Person: at 5th level you can cast Charm person a number of times equal to your proficiency bonus.