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character:raishin:species [2023/06/26 10:41] – [RaiShin the Draconic Giant] Cinder | character:raishin:species [2023/11/24 14:52] (current) – Cinder | ||
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- | =====RaiShin | + | <WRAP centeralign> |
+ | =====Raishin | ||
+ | </ | ||
[[character: | [[character: | ||
- | **Origin** \\ | + | <WRAP box> |
- | Although Raishin doesn' | + | <WRAP centeralign> |
+ | ==== Giant ==== | ||
+ | </ | ||
- | **Physical Appearance** | + | **Physical Appearance** |
+ | Raishin' | ||
+ | <WRAP box left 25em> | ||
***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ||
+ | |||
+ | ***Creature Type:** \\ Your classified as a Giant. | ||
***Lifespan: | ***Lifespan: | ||
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*Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
*Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
- | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and youtr unarmed strikes damage increases by one stage (1d8 to 1d10) | + | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and your unarmed strikes damage increases by one stage (1d8 to 1d10) |
*Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
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***Languages: | ***Languages: | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 25em> | ||
***Natural Athlete** \\ You have proficiency in the Athletics skill. | ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ||
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*you also learn the //Produce Flame// Cantrip. | *you also learn the //Produce Flame// Cantrip. | ||
- | ===== Background Feat ===== | + | </ |
+ | |||
+ | </ | ||
+ | |||
- | **Feat: Fighter Initiate** //Source: Tasha' | ||
- | // | ||
- | Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. | ||
- | Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have. | ||
- | **Fighting Style** Unarmed Fighting \\ | ||
- | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ | ||
- | At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||