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character:ravi:species [2023/02/17 14:30] – [Lycanthrope Curse] Cindercharacter:ravi:species [2023/08/24 13:09] (current) Cinder
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-=====Ravi Decota, The crimson haired Shifter=====+=====Ravi Decota, Crimson haired Vicar=====
 [[character:ravi|{{:wiki:media:back.png?65|}}]] [[character:ravi|{{:wiki:media:back.png?65|}}]]
  
 +{{ :character:decota:ravi_wearwolf_ref.png?400|}}
  
 =====Shifter Features==== =====Shifter Features====
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 Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities. Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.
  
-  ***Ability Score Increase** \\ Your Dexterity score increases by 1 and Your Wisdom score increases by 2.+  ***Ability Score Increase:** \\ Your Dexterity score increases by 1 and Your Wisdom score increases by 2. 
 + 
 +  ***Creature Type:** \\ You are classified as a Humanoid and Demon. 
   ***Age** \\ Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.   ***Age** \\ Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.
-  ***Alignment** \\ Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. + 
-  ***Size** \\ Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. +  ***Alignment:** \\ Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. 
-  ***Speed** \\ Your base walking speed is 30 feet. + 
-  ***Dark vision** \\ You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. +  ***Size:** \\ Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. 
-  ***Keen Senses** \\ You have proficiency in the Perception skill. + 
-  ***Natural Tracker** \\ You have proficiency in the Survival skill. +  ***Speed:** \\ Your base walking speed is 30 feet. 
-  ***Swift Stride** \\ Your walking speed increases by 5 feet. + 
-  ***Shifting** \\ As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. \\ When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also have advantage on Wisdom checks.. Once you shift, you can’t do so again until you finish a short or long rest+  ***Dark vision:** \\ You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
-  ***Languages** \\ You can read and write Common, Infernal and Dwarvish+ 
 +  ***Keen Senses:** \\ You have proficiency in the Perception skill. 
 + 
 +  ***Natural Tracker:** \\ You have proficiency in the Survival skill. 
 + 
 +  ***Swift Stride:** \\ Your walking speed increases by 5 feet. 
 + 
 +  ***Wise:** \\ You have advantage on Wisdom Saving throws. 
 + 
 +  ***Languages:** \\ You can read and write Common, Infernal and Dwarvish 
 + 
 +==== Vicar ==== 
 + 
 +Vicar, the name of a shifter or Lycanthrope who has undergone a metamorphosis of sorts, against their will \\ 
 +Vicar are shifters or Lycanthrope who have been unwillingly forced to transform for great periods of time, through, magic, stress, desperation or corruption it is most would consider a terrible and painful process. 
 + 
 +Vicar are unable to transform into their humanoid forms after Vicarvication completes. 
 + 
 +The process is slow and painful, a sure fire sign that the process hast started is when the afflicted can no longer transform at will or Transforms against there will, slowly their body over (1d10) days grows and changes into the form they will be stuck in. the slow transformation is Painful and renders the unfortunate soul incapacitated during the ordeal. 
 + 
 +Once the process is complete the Vicar now inherits all the abilities it gets from transforming as well as a few more (See bellow) \\
  
 ====Lycanthrope Curse==== ====Lycanthrope Curse====
-Borne to parents suffering the wearwolf's curse, it has latched onto Ravi's very soul making it apart of her very being and so incurable. \\+Borne to parents suffering the werewolf's curse, it has latched onto Ravi's very soul making it apart of her very being and so incurable. \\
 Most born this way are taught to embrace and control it, But being abandoned Ravi never had the chance to. Most born this way are taught to embrace and control it, But being abandoned Ravi never had the chance to.
  
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   *You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.   *You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.
   *Your stats remain the same as your humanoid stats.   *Your stats remain the same as your humanoid stats.
-  *Any armour you are wearing merges into your Hybrid Form or immediately drops to the ground. The GM may decide if they feel the armour is too large to merge.+  *Any armor you are wearing if not able to accommodate your new form breaks and falls to the ground.
   *While transformed and not wearing any armour or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier.   *While transformed and not wearing any armour or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier.
   *While transformed you can use weapons and equipment as normal, unless specified elsewhere.   *While transformed you can use weapons and equipment as normal, unless specified elsewhere.
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 **Transformation Boon: Shapechanger’s Form** \\ **Transformation Boon: Shapechanger’s Form** \\
-Your Strength score increases by 2 and your Constitution score increases by 1. An ability score cannot be increased beyond 16 this way.  +Your Strength score increases by 2 and your Constitution score increases by 1. \\
 You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you. You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you.
  
-**Transformation Flaw: Lust for the Hunt**+**Transformation Flaw: Lust for the Hunt** \\
 The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed: The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:
   *You must move toward the closest nonplayer creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.   *You must move toward the closest nonplayer creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
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   *If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature. \\ Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn into your hybrid form and cannot transform back until dawn. If you succeed in this saving throw, you are immune to its effects for 24 hours.   *If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature. \\ Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn into your hybrid form and cannot transform back until dawn. If you succeed in this saving throw, you are immune to its effects for 24 hours.
  
-==== Vicar ====+=== Level 2 === 
 + 
 +Starting at 2nd level, you can pick one of the following Transformation Boons. You also gain this level’s Transformation Flaw.  
 + 
 +**Transformation Boon: Kindred Form** \\ 
 +You gain the ability to transform into the animal form representative of your Lycanthropy type, known as your Kindred Form. You follow the same rules as the Hybrid Transformation feature and any feature that specifies the hybrid transformation, unless specified otherwise. You can only transform into the kindred form representative of your Lycanthropy. Each Kindred Form gains the following rules: 
 +  *You cannot speak. 
 +  *You cannot take any actions requiring hands, except your Transformation capabilities. 
 +  *You can only use unarmed claw and bite attacks. 
 +  *You automatically succeed at all saving throws relating to the Lust for the Hunt flaw. 
 +Other than being larger, you are indistinguishable from a regular animal of your Kindred Form
  
-Vicar, the name of a shifter who has undergone a metamorphosis of sortsagainst their will \\ +**Kindred Form - Wolf** \\ 
-Vicar are shifters who have been unwillingly forced to shift for great periods of time, through, magicstress, desperation or corruption it is most would consider a terrible and painful process.+Your kindred form takes the shape of a ferocious dire wolf. While in your kindred formyou gain the additional features: 
 +  *You can speak to and understand other wolves. 
 +  *When making an attack against a creatureif an ally is within 5 feet of that creature and not incapacitated, you have advantage on that attack roll. 
 +  *Your speed increases by 20 feet
  
-Unlike a lycanthrop curse Vicar are unable to transform anymore, they grow and mutate into a monstrous version of their Shifter subrace. 
  
-The process is slow and painful, sure fire sign that the process hast started is whn shifter can no longer shift at will or shifts against there willslowly their body over (1d10) days grows and changes into the form they will forever be stuck in. the slow transformation is Painful and renders the unfortunate soul incapacitated during the ordeal.+==== Vicar Cure ==== 
 +There is a way to cure Vicar-vifcation it is a long process that can take several months or even yearsthe basics of it that the Vicar must regain control of their body and soul. more importantly they must be far removed from whatever situation has cased them to become a Vica in the first place\\ The process involves coming to terms with the Trauma that caused the Vica and the Trauma of the transformation itself.
  
-Once the process is complete the Vicar now inherits all the abilities it gets from shifting as well as a few more (See bellow) \\+A calm environment with small social interactions. if kept in a stress free environment for long enough most Vicar will simply revert back to their normal selves, this will not cure any lycanthrope curse but it may help those master it once the process is complete.  
  
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