This is an old revision of the document!
Ravi Decota, The crimson haired Shifter
Shifter Features
Source: Eberron - Rising from the Last War
Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.
- Ability Score Increase
Your Dexterity score increases by 1 and Your Wisdom score increases by 2. - Age
Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old. - Alignment
Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. - Size
Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. - Speed
Your base walking speed is 30 feet. - Dark vision
You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. - Keen Senses
You have proficiency in the Perception skill. - Natural Tracker
You have proficiency in the Survival skill. - Swift Stride
Your walking speed increases by 5 feet. - Shifting
As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action.
When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also have advantage on Wisdom checks.. Once you shift, you can’t do so again until you finish a short or long rest. - Languages
You can read and write Common, Infernal and Dwarvish
Lycanthrope Curse
Borne to parents suffering the wearwolf's curse, it has latched onto Ravi's very soul making it apart of her very being and so incurable.
Most born this way are taught to embrace and control it, But being abandoned Ravi never had the chance to.
The following are applied to your character.
- Cursed
- You are cursed with a typically incurable version of Lycanthropy. Remove curse has no effect but may cause great discomfort for your character. any form of relevant detection may reveal you are cursed and/or what type of curse you are suffering from.
- Weakness
- You have a natural weakness to silvered weapons and radiant damage.
Curse Level 1
Transformation Boon: Hybrid Transformation
As an action, you may transform into a monstrous
hybrid: half-beast, half-sentient. While in your
hybrid form, the following rules apply:
- You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.
- Your stats remain the same as your humanoid stats.
- Any armour you are wearing merges into your Hybrid Form or immediately drops to the ground. The GM may decide if they feel the armour is too large to merge.
- While transformed and not wearing any armour or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier.
- While transformed you can use weapons and equipment as normal, unless specified elsewhere.
- You roll a d6 in place of the normal damage for your unarmed strikes. Attacks using your claws deal slashing damage instead of bludgeoning damage.
- When making the attack action you may substitute one attack to make an unarmed bite attack. If the attack hits, you deal piercing damage equal to 1d8 + your Strength modifier. If you make a bite attack, you cannot make another until the beginning of your next turn.
- If you made the attack action, as a bonus action you may make an unarmed claw attack or bite attack, provided you have not already used your bonus action. Your hybrid form lasts for a number of hours equal to your Constitution modifier (minimum of 1) and ends early if you are knocked unconscious or reduced to 0 hit points. You can end your Hybrid Form by using an action on your turn.
Transformation Boon: Shapechanger’s Form
Your Strength score increases by 2 and your Constitution score increases by 1. An ability score cannot be increased beyond 16 this way.
You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you.
Transformation Flaw: Lust for the Hunt The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:
- You must move toward the closest nonplayer creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
- If there is a non-player creature within 5 feet of you and you have not used your action, you must make a melee attack against it, prioritising helpless creatures.
- If you made a melee attack against a creature, and that creature is still alive, then you must use your bonus action to make an unarmed claw or bite attack against the same creature.
Additionally, if you are subjected to the light of a full moon you must succeed at a DC 20 Wisdom saving throw or automatically turn into your hybrid form and cannot transform back until dawn. If you succeed in this saving throw, you are immune to its effects for 24 hours.
Vicar
Vicar, the name of a shifter who has undergone a metamorphosis of sorts, against their will
Vicar are shifters who have been unwillingly forced to shift for great periods of time, through, magic, stress, desperation or corruption it is most would consider a terrible and painful process.
Unlike a lycanthrop curse Vicar are unable to transform anymore, they grow and mutate into a monstrous version of their Shifter subrace.
The process is slow and painful, a sure fire sign that the process hast started is whn a shifter can no longer shift at will or shifts against there will, slowly their body over (1d10) days grows and changes into the form they will forever be stuck in. the slow transformation is Painful and renders the unfortunate soul incapacitated during the ordeal.
Once the process is complete the Vicar now inherits all the abilities it gets from shifting as well as a few more (See bellow)