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character:ravi:spells [2023/03/02 16:26] – Cinder | character:ravi:spells [2023/06/28 10:30] (current) – [Cantrips] Cinder | ||
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- | =====Ravi' | + | ======Ravi' |
[[character: | [[character: | ||
- | **Multiclass Spell casting Level** If Applicable \\ | ||
- | Class 1 LV + Class 2 LV = Multi-class caster level | ||
- | ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ ^ Character Level ^ Class Leveled ^ Slots Gained ^ Spells Gained ^ | + | =====Ravi Spell-Casting Introduction===== |
- | | Level 1: | | | | | Level 11: | | | | | + | |
- | | Level 2: | | | | | Level 12: | | | | | + | |
- | | Level 3: | | | | | Level 13: | | | | | + | |
- | | Level 4: | | | | | Level 14: | | | | | + | |
- | | Level 5: | | | | | Level 15: | | | | | + | |
- | | Level 6: | | | | | Level 16: | | | | | + | |
- | | Level 7: | | | | | Level 17: | | | | | + | |
- | | Level 8: | | | | | Level 18: | | | | | + | |
- | | Level 9: | | | | | Level 19: | | | | | + | |
- | | Level 10: | | | | | Level 20: | | | | | + | |
- | | Cantrips: | | | | | Bonus: | | | | | + | |
- | + | ||
- | ====Blood Curses==== | + | |
- | **2nd Level Hunter** | + | With all her time spent in the wilds of Mor-Thir, Ravi has picked up a bit of low level spell-casting power. Considered rather simple spells |
- | ***Blood Curse of Binding** | + | Her spells are written down in her book but do not rely on it like a wizard would. Her spell-Casting focus being the Hunter mark tattooed on her back. |
- | *As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced | + | |
- | | + | |
- | **6th Level Hunter** | + | She speaks Sylvan when casting spells. |
- | ***Blood Curse of Bloated Agony** | + | |
- | *As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn. | + | |
- | *// | + | |
- | **10th Level Hunter** | + | Ravi considers Spell-casting |
- | ***Blood Curse of the Eyeless** | + | |
- | *When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction | + | |
- | *// | + | |
====Spellcasting Rules & Details==== | ====Spellcasting Rules & Details==== | ||
- | Spellcasting | + | **Type |
- | Drawing on the divine essence | + | Ravi being n the wilds can access |
- | + | ||
- | Cantrips | + | |
- | + | ||
- | At 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. | + | |
- | + | ||
- | Preparing and Casting Spells | + | |
- | + | ||
- | The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell' | + | |
- | + | ||
- | You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your Druid level (minimum of one spell). The spells must be of a level for which you have spell slots. | + | |
- | + | ||
- | For example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn' | + | |
- | You can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. | + | |
- | + | ||
- | Spellcasting Ability | + | |
- | + | ||
- | Wisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one. | + | |
- | + | ||
- | Spell save DC = 8 + your proficiency bonus + your Wisdom modifier | + | |
- | + | ||
- | Spell attack modifier = your proficiency bonus + your Wisdom modifier | + | |
- | + | ||
- | Ritual Casting | + | |
- | + | ||
- | You can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared. | + | |
- | + | ||
- | Spellcasting Focus | + | |
- | + | ||
- | You can use a druidic focus as a spellcasting focus for your druid spells. | + | |
- | + | ||
- | **Type of Spell List you can access** | + | |
**Spell Slot Recovery** | **Spell Slot Recovery** | ||
- | **Spell | + | **Spell |
**Spellcasting Scores, DC, Bonus** | **Spellcasting Scores, DC, Bonus** | ||
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**Ritual Casting** \\ | **Ritual Casting** \\ | ||
- | **Spellcasting Focus** | + | **Spellcasting Focus** |
+ | Ravi's Focus is the Blood Hunter mark tattooed on her back. | ||
=====Spell List===== | =====Spell List===== | ||
- | **Circle Spells** | + | <WRAP box> |
- | When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table. | + | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ |
+ | | Produce Flame | Detect Magic | Cordon | ||
+ | | Manipulate Flame | Detect Posion & Disease | Animal Messenger | - | - | | ||
+ | | - | Cure Wounds | Locate Animals & Plants | - | - | | ||
+ | | - | Create & Destroy Water | - | - | - | | ||
+ | | - | - | - | - | - | | ||
+ | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ||
+ | | - | - | - | - | - | | ||
+ | | - | - | - | - | - | | ||
+ | | - | - | - | - | - | | ||
+ | | - | - | - | - | - | | ||
+ | | - | - | - | - | - | | ||
- | Once you gain access to one of these spells, you always have it prepared, and it doesn' | ||
- | Druid Level Spells | + | |
- | | + | </ |
- | *3rd Flaming Sphere, Scorching Ray | + | |
- | *5th Plant Growth, Revivify | + | |
- | *7th Aura of Life, Fire Shield | + | |
- | *9th Flame Strike, Mass Cure Wounds | + | |
====Cantrips==== | ====Cantrips==== | ||
- | **Manipulate | + | ++ Control |
- | Cantrip \\ | + | // |
- | 1 Action \\ | + | **Casting Time: |
- | 60 ft \\ | + | **Range: |
- | S \\ | + | **Components: |
- | Instantaneous \\ | + | **Duration: |
- | Transmutation \\ | + | |
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: \\ | You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: \\ | ||
You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. \\ | You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. \\ | ||
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You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. \\ | You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. \\ | ||
You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\ | You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\ | ||
- | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. | + | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. |
- | **Produce Flame** \\ | + | ++ Produce Flame | |
- | Cantrip \\ | + | // |
- | 1 Action \\ | + | **Casting Time: |
- | Self \\ | + | **Range: |
- | V, S 10 Minutes | + | **Components: |
- | Conjuration | + | **Duration: |
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ | ||
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ | ||
- | This spell' | + | This spell' |
====Level 1 Spells==== | ====Level 1 Spells==== | ||
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**At Higher Levels** If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd. ++ | **At Higher Levels** If you cast this spell using a spell slot of 3rd level or higher, the duration of the spell increases by 48 hours for each slot level above 2nd. ++ | ||
+ | ++ Locate Animals or Plants | \\ //Source: Player' | ||
+ | 2nd-level divination (ritual) \\ | ||
+ | **Casting Time:** 1 action \\ | ||
+ | **Range:** Self \\ | ||
+ | **Components: | ||
+ | Duration: Instantaneous \\ | ||
+ | Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, | ||
+ | |||
+ | =====Blood Curses===== | ||
+ | **2nd Level Hunter** | ||
+ | ***Blood Curse of Binding** | ||
+ | *As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn. | ||
+ | *// | ||
+ | |||
+ | **6th Level Hunter** | ||
+ | ***Blood Curse of Bloated Agony** | ||
+ | *As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn. | ||
+ | *// | ||
+ | |||
+ | **10th Level Hunter** | ||
+ | ***Blood Curse of the Eyeless** | ||
+ | *When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness. | ||
+ | *// | ||