Ravi's Spell-Casting Page

With all her time spent in the wilds of Mor-Thir, Ravi has picked up a bit of low level spell-casting power. Considered rather simple spells to help her during hunts. creating fire for warmth, water to clean. Simple restorative magic as well as spells to detect magic treasure. more unique spells attain to using animals to deliver messages.
Her spells are written down in her book but do not rely on it like a wizard would. Her spell-Casting focus being the Hunter mark tattooed on her back.

She speaks Sylvan when casting spells.

Ravi considers Spell-casting an invaluable tool for her hunts but refuses to rely on it, the cause of her not studying anything further than 2nd level. hoping one day to mark her fur with the various spells so they can be more easily accessed.

Type of Spell List you can access
Ravi being n the wilds can access the Ranger's spell list.

Spell Slot Recovery

Spell Preparation

Spellcasting Scores, DC, Bonus

Ritual Casting

Spellcasting Focus
Ravi's Focus is the Blood Hunter mark tattooed on her back.

Cantrip Level 1 Level 2 Level 3 Level 4
Produce Flame Detect Magic Cordon of Arrows - -
Manipulate Flame Detect Posion & Disease Animal Messenger - -
- Cure Wounds Locate Animals & Plants - -
- Create & Destroy Water - - -
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Level 5 Level 6 Level 7 Level 8 Level 9
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Control Flames

Produce Flame

Cure Wounds

Detect Magic

Detect Poison and Disease
1st-level divination (ritual)
Casting Time: 1 action
Range: Self
Components: V, S, M (a yew leaf)
Duration: Concentration, up to 10 minutes
For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case. The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Create or Destroy Water
1st-level transmutation
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a drop of water if creating water or a few grains of sand if destroying it)
Duration: Instantaneous
You either create or destroy water.
Create Water. You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot cube within range, extinguishing exposed flames in the area.
Destroy Water. You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot cube within range.

Cordon of Arrows

Animal Messenger

Locate Animals or Plants

2nd Level Hunter

  • Blood Curse of Binding
  • As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn.
  • Amplify This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.

6th Level Hunter

  • Blood Curse of Bloated Agony
  • As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.
  • Amplify This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.

10th Level Hunter

  • Blood Curse of the Eyeless
  • When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The creature is immune if it is immune to blindness.
  • Amplify You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.
  • character/ravi/spells.txt
  • Last modified: 18 months ago
  • by Cinder