Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character:ravi:spells [2023/03/02 16:31] – [Ravi's Spell List] Cindercharacter:ravi:spells [2023/06/28 10:30] (current) – [Cantrips] Cinder
Line 1: Line 1:
-=====Ravi's Spell List=====+======Ravi's Spell-Casting Page======
  
 [[character:ravi|{{:wiki:media:back.png?65|}}]] [[character:ravi|{{:wiki:media:back.png?65|}}]]
  
  
-  +=====Ravi Spell-Casting Introduction=====  
  
-====Spellcasting Rules & Details====+With all her time spent in the wilds of Mor-Thir, Ravi has picked up a bit of low level spell-casting power. Considered rather simple spells to help her during hunts. creating fire for warmth, water to clean. Simple restorative magic as well as spells to detect magic treasure. more unique spells attain to using animals to deliver messages. \\ 
 +Her spells are written down in her book but do not rely on it like a wizard would. Her spell-Casting focus being the Hunter mark tattooed on her back.
  
 +She speaks Sylvan when casting spells. 
 +
 +Ravi considers Spell-casting an invaluable tool for her hunts but refuses to rely on it, the cause of her not studying anything further than 2nd level. hoping one day to mark her fur with the various spells so they can be more easily accessed.
 +
 +====Spellcasting Rules & Details====
  
-**Type of Spell List you can access**+**Type of Spell List you can access** \\ 
 +Ravi being n the wilds can access the Ranger's spell list.
  
 **Spell Slot Recovery** **Spell Slot Recovery**
  
-**Spell Preperation**+**Spell Preparation**
  
 **Spellcasting Scores, DC, Bonus** **Spellcasting Scores, DC, Bonus**
Line 19: Line 26:
 **Ritual Casting** \\ **Ritual Casting** \\
  
-**Spellcasting Focus**+**Spellcasting Focus** \\ 
 +Ravi's Focus is the Blood Hunter mark tattooed on her back.
  
 =====Spell List===== =====Spell List=====
  
-**Circle Spells** +<WRAP box> 
-When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table.+^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
 +| Produce Flame | Detect Magic | Cordon of Arrows | - | - | 
 +| Manipulate Flame | Detect Posion & Disease | Animal Messenger | - | - | 
 +| - | Cure Wounds | Locate Animals & Plants | - | - | 
 +| - | Create & Destroy Water | - | - | - | 
 +| - | - | - | - | - | 
 +^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - | 
 +| - | - | - | - | - |
  
-Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you. 
  
-Druid Level Spells + 
-  *2nd Burning Hands, Cure Wounds +</WRAP>
-  *3rd Flaming Sphere, Scorching Ray +
-  *5th Plant Growth, Revivify +
-  *7th Aura of Life, Fire Shield +
-  *9th Flame Strike, Mass Cure Wounds+
  
 ====Cantrips==== ====Cantrips====
  
-**Manipulate Flames** \\ +++ Control Flames \\ 
-Cantrip \\ +//Transmutation Cantrip// \\ 
-1 Action \\ +**Casting Time:** 1 Action \\ 
-60 ft  \\ +**Range:** 60 ft  \\ 
-S \\ +**Components:** S \\ 
-Instantaneous \\ +**Duration:** Instantaneous \\
-Transmutation \\ +
 You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: \\ You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: \\
 You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. \\ You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. \\
Line 50: Line 62:
 You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. \\ You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour. \\
 You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\ You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\
-If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.+If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. ++
  
-**Produce Flame** \\ +++ Produce Flame |  \\ 
-Cantrip \\ +//Conjuration Cantrip// \\ 
-1 Action \\ +**Casting Time:** 1 Action \\ 
-Self \\ +**Range:** Self \\ 
-V, S 10 Minutes \\ +**Components:** V, S \\  
-Conjuration \\+**Duration:** 10 Minutes \\
 A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\
 You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\
-This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).+This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ++
  
 ====Level 1 Spells==== ====Level 1 Spells====
Line 129: Line 141:
 Duration: Instantaneous \\ Duration: Instantaneous \\
 Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present. ++ Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present. ++
 +
 +=====Blood Curses=====
 +
 +**2nd Level Hunter**
 +  ***Blood Curse of Binding**
 +  *As a bonus action, you can attempt to bind a creature you can see within 30 feet of you that is no more than one size larger than you. The target must succeed on a Strength saving throw or have their speed be reduced to 0 and they can’t use reactions until the end of your next turn.
 +  *//Amplify// This curse lasts for 1 minute and can affect a creature regardless of their size category. At the end of each of its turns, the cursed creature can make another Strength saving throw. On a success, this curse ends.
 +
 +**6th Level Hunter**
 +  ***Blood Curse of Bloated Agony**
 +  *As a bonus action, you curse a creature that you can see within 30 feet of you to painfully swell until the end of your next turn. For the duration of this curse, the creature has disadvantage on Strength and Dexterity ability checks, and suffers 1d8 necrotic damage if it makes more than one melee or ranged attack during its turn.
 +  *//Amplify// This curse lasts for 1 minute. At the end of each of its turns, the cursed creature can make a Constitution saving throw. On a success, this curse ends.
 +
 +**10th Level Hunter**
 +  ***Blood Curse of the Eyeless**
 +  *When a creature you can see within 30 feet of you makes an attack roll, you can use your reaction to roll one hemocraft die and subtract the number rolled from the creature’s attack roll. You can choose to use this feature after the creature’s roll, but before the DM determines whether the attack roll succeeds. The  creature is immune if it is immune to blindness.
 +  *//Amplify// You apply this curse to all of the creature’s attack rolls until the end of the turn. You roll a new hemocraft die for each affected attack.
 +
  
  
  
  • character/ravi/spells.1677736866.txt.gz
  • Last modified: 15 months ago
  • by Cinder