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character:razar [2024/12/08 15:44] Cindercharacter:razar [2025/03/04 16:15] (current) Cinder
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 <sub> Moonloaf </sub> <sub> Moonloaf </sub>
 ;;# ;;#
-//[[user:USER:CHANGEME|Secrets]]//+Secrets
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 === Character Information === === Character Information ===
 </WRAP> </WRAP>
-^Background:| - //Mechanical Background, Normally what the Character was/is outside of an adventure or something tied to an origin story. Mostly for flavor but allows some starting gear and a Feat (If Allowed by the DM). // | +^Background:| - //Mechanical Background//
-^Born:| - (AGE) //Day-Month-Year, Can exclude year. The Age of your character is mostly for Role Play but some mechanics do relate to ageing your character.//| +^Born:| - (AGE) //Day-Month-Year, Can exclude year//
-^Alignment:| - //Alignment character tends to gravitate towards. Chaotic, Lawful, Good, Evil, Neutral. Mostly ignored in modern games of D&D but it may still come up depending on the DM.// | +^Death:| - 
-^[[culture:Languages]]://Languages your characters speaks/Reads, dictated by race, Background and Class but most start with 'Common'.// +^Alignment:| - //Alignment character tends to gravitate towards.// | 
-^Tools:| - //tools character is proficient with, Dictated by Race, Background and Class. Handy items to have tools often allow a character to carry out tasks they normally couldn't or grant a boost to skill checks.// | +^[[culture:Languages]]:
-^Gear:| - //Gear character is proficient with, weapons, armor etc. This is dictated by Race, Background and Class. It determines what weapons and gear your character has knowledge In using. Trying to use something your not familiar with often ends in tragedy.// | +^Tools:| - //tools character is proficient with// | 
-^Saves:| - //Main Stat Saves character is proficient with, This is dictated by your class. All classes start with two main stat saves of the six available and they will help you in avoiding danger giving you a boost to those particular stat saving throws.// | +^Gear:| - //Gear character is proficient with, weapons, armour etc// | 
-^Profession:| - //How character earns money. Mostly for Role Play Purpose, may tie in with your background what your character does for coin. everything from baker to thief, Noble to prostitute or even if your only income is being an adventurer.// | +^Saves:| - //Main Stat Saves character is proficient with// | 
-^Affiliation: | [[faction:narure-seers|Nature Seers]] | +^Profession:| - //How character earns money// | 
-^[[religion:start|Faith]]: | - //Gods character follows or no gods at all, There are many Gods or godlike beings that a character can relate too, Clerics and Paladins gain their power from faith, Warlocks from their servitude and sometimes its just ice to know you have a big goodly being to give you support. The list of faith can be found here [[religion:start|Faith]].// |+^Affiliation: | [[faction:nature_seers|Nature Seers]] | 
 +^[[religion:start|Faith]]: | - //Gods character follows or no gods at all// |
  
 <WRAP centeralign> <WRAP centeralign>
 === Physical Description === === Physical Description ===
 </WRAP> </WRAP>
-^Type:| - //Beast, Monstrosity, Fey etc. Most D&D Species are Humanoid but some rare ones are slightly different or you ay run into a curse during your session and become a wearwolf.// | +^Type:| - //Beast, Monstrosity, Fey etc// | 
-^Height:| - //in ft & CM. Basics. Meant for introduction and Role Play// | +^Height:| - //in ft & CM// | 
-^Weight:| - //in ibs & KG, also what build the character is Meant for Introduction and Role Play but may also tie in with your stats. a character with a high strength score will most likely have quite the body builder look as an example.// //(Under-weight, Average, Muscular, Tone, Over-Weight, Obese)// | +^Weight:| - //in ibs & KG, also what build the character is// //(Under-weight, Average, Muscular, Tone, Over-Weight, Obese)// | 
-^Size:| - //Mechanical Size 1x1, 3x3 etc. The Squares your character takes up. 90% of the time you will be 1x1.// | +^Size:| - //Mechanical Size 1x1, 3x3 etc// | 
-^Complexion:| - //skin colour, Dark, Pale, Blue, Red, Glow-in-the Dark? normally dictated by Race but their are always mutations.// | +^Complexion:| - //skin colour// | 
-^Texture:| - //Scales, flesh, fur etc, Extra details// |+^Texture:| - //Scales, flesh, fur etc// |
 ^Eyes:| - //Eye colour// | ^Eyes:| - //Eye colour// |
 ^Hair:| - //Hair colour// | ^Hair:| - //Hair colour// |
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 === Family === === Family ===
 </WRAP> </WRAP>
-^Partner:| - //Lover or close too it. Family gives the Dungeon Master the power to make story beast personal to your character. ut 9/10 times they will be used to torture your character emotionally.// |+^Partner:| - //Lover or close too it// |
 ^Parents:| - //Adoptive or Blood// | ^Parents:| - //Adoptive or Blood// |
 ^Siblings:| - | ^Siblings:| - |
 ^Children:| - //Adoptive or Blood// | ^Children:| - //Adoptive or Blood// |
- 
-<WRAP centeralign> 
-=== Other Quirks === 
-</WRAP> 
-^Favorite Food:| - //Good for Role Play// | 
-^Favorite Drink:| - //Good for Role Play, there is also quite rich D&D lore surrounding the various alcoholic drinks it could tie in to your character's story in some way.// | 
-^Games:| - //Outside of hobbies, There are a few D&D games around but classics like cards and Dice are always fun to do during down time.// | 
-^Hobbies:| - //Outside of Occupation, games, music. Things to flesh our your character narratively.// | 
-^Sexuality:| - //what is the character attracted to if anything. Can be as simple or exotic as you like. If your not comfortable then you can simply delete the entire line.// | 
-^Music:| - //Types character enjoys to listen or play// | 
- 
  
 <WRAP centeralign> <WRAP centeralign>
 === Stories & Campaigns === === Stories & Campaigns ===
 </WRAP> </WRAP>
-^[[c10:start| Whispers of the Wilds]]:| Player Character |+^[[c10:start|Whispers of the Wilds]]:| Player Character |
 ^-:| - | ^-:| - |
  
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 =====History===== =====History=====
  
-Razza is part of a special group of Loxodon Druids known as [[faction:narure-seers|Nature Seers]]+Razza is part of a special group of Loxodon Druids known as [[faction:nature_seers|Nature Seers]]
  
 The mostly keep to //Arcadia// venturing beyond using the dream walking they have mastered. But recently troubling signs have forced them to leave //Arcadia// and venture forth to stop a coming disaster. The mostly keep to //Arcadia// venturing beyond using the dream walking they have mastered. But recently troubling signs have forced them to leave //Arcadia// and venture forth to stop a coming disaster.
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