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character:teo:race [2022/12/18 20:31] – created - external edit 127.0.0.1character:teo:race [2023/02/06 14:46] (current) – removed Cinder
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-===== Teo Hazzak, Proud, Strong Leonin ===== 
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-[[character:teo|{{:wiki:media:back.png?65|}}]] 
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-Leonin are not native to any land within Felwind, their homeland resides in [[planes:arcadia|Arcadia]] Or perhaps the fabled land of [[planes:arborea|Arborea]] nobody is exactly sure, All Leonin seen within the material plane are several generations down the line. History of their homeland has faded to old war stories or fairy tales passed down from parent to parent. There are said to be no pure blood Leonin living outside of their homeland, their dominant Genes keeping the heritage alive. 
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-Teo knows little of his supposed home land, Born and bread in Reton his home is with his family and that's all he cares for. 
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-Bigger, bulkier and overall beefy looking Tabaxi as describe by most. more narrowminded folk confuse Tabaxi and Leonin as the same race just male and female variations, but this is stereotyping and assumption and is looked down upon by any decent mortal. 
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-==== Leonin Features ==== 
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-//Source: Mythic Odysseys of Theros// 
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-  ***Ability Score Increase** \\ Your Constitution score increases by 2, and your Strength score increases by 1. 
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-  ***Age** \\ Leonin mature and age at about the same rate as humans. 
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-  ***Alignment** \\ Leonin tend toward good alignments. Leonin who are focused on the pride lean toward lawful good. 
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-  ***Size** \\ Leonin are typically over 6 feet tall, with some standing over 7 feet. Your size is Medium. 
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-  ***Speed** \\ Your base walking speed is 35 feet. 
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-  ***Languages** \\ You can speak, read, and write Common and Leonin. 
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-  ***Powerful Build** \\ You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. 
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-  ***Darkvision** \\ You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
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-  ***Claws** \\ Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you can deal slashing damage equal to 1d4 + your Strength modifier. 
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-  ***Hunter's Instincts** \\ You have proficiency in one of the following skills of your choice: **Perception** 
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-  ***Daunting Roar** \\ As a bonus action, you can let out an especially menacing roar. Creatures of your choice within 10 feet of you that can hear you must succeed on a Wisdom saving throw or become frightened of you until the end of your next turn. The DC of the save equals 8 + your proficiency bonus + your Constitution modifier. Once you use this trait, you can’t use it again until you finish a short or long rest. 
  
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