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character:valefor:race [2020/08/18 15:15] – created - external edit 127.0.0.1character:valefor:race [2023/02/06 14:46] (current) – removed Cinder
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-=====Machine Forged In Fire, Moulded From Clay===== 
-[[character:valefor|{{:wiki:media:back.png?65|}}]] 
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-====Description==== 
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-The Fire Giants of Nabilhime were renowned for crafting Warforged as soldiers for the great city however when inspiration came to make some think more Akin to life they made their work secret. Forging 3 great clay based Warforged. \\ 
-Zyllis's body was manufactured by the Fire Giants of Nabilhime. Created by giving life to silver dust, Marble based clay imbued with unicorn blood and a large empty amythyst Soul-stone. The body was created not as a warrior but as a friend, a Protector of the people. \\  
-a Warforged is something greater then a simple construct they can think feel and live as almost any other creature but as with any imitation Warforged are not a perfect recreation of life and so have some flaws, normally relating to lack of emotional response. 
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-  ***Ability Score:** \\ Your Constitution score increases by 2, and one other ability score of your choice increases by 1. 
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-  ***Lifespan:** \\ A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age. You are immune to magical aging effects. 
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-  ***Alignment:** \\ Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served. 
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-  ***Size:** \\ Your size is Medium. To set your height and weight randomly, start with rolling a size modifier. \\  
-    *Size modifier = 2d6 
-    *Height = 5 feet + 10 inches + your size modifier in inches 
-    *Weight in pounds = 270 + (4 x your size modifier) 
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-  ***Speed:** \\ Your base walking speed is 30 feet. 
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-  ***Languages:** \\ You can speak, read, and write Common and one other language of your choice. 
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-  ***Constructed Resilience** \\ You were created to have remarkable fortitude, represented by the following benefits \\ 
-    *You have advantage on saving throws against being poisoned, and you have resistance to poison damage. 
-    *You don’t need to eat, drink, or breathe. 
-    *You are immune to disease. 
-    *You don't need to sleep, and magic can't put you to sleep. 
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-  ***Sentry's Rest** \\ When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. 
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-  ***Integrated Protection** \\ Your body has built-in defensive layers, which can be enchanced with armor. 
-    *You gain a +1 bonus to Armor Class. 
-    *You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. 
-    *While you live, your armor can't be removed from your body against your will. 
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-  ***Specialized Design** \\ You gain one skill proficiency and one tool proficiency of your choice. \\ Arcana, Medical Tools 
  
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