This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. <WRAP centeralign> ====== Zemnie's Mechanics & Stats D&D 5th ====== </WRAP> ---- <WRAP box right 18em> <WRAP centeralign> **Feats** ^ Background:| - | ^ LV4:| - | ^ Lv6:| (Fighter) | ^ LV8:| - | ^ LV10:| (Rouge) | ^ LV12:| - | ^ LV16:| - | ^ Lv19:| (Epic Boon) | </WRAP> </WRAP> <WRAP box right 22em> <WRAP centeralign> **Invocations/ Infusions** ^ Feat:| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | </WRAP> </WRAP> <WRAP box right 15em> <WRAP centeralign> **Vision** ^ Common Sight:((Standard eye sight))| Yes | ^ Passive Perception:| 00 | ^ Dark Vision:| 0ft | ^ True Sight:| 0ft | ^ Tremor Sense:| 0ft | ^ Blind Sight:| 0ft | </WRAP> </WRAP> [[character:zemnie|{{:wiki:media:back.png?65|}}]] <WRAP clear /> ===== Zemnie's Inventory ===== <WRAP box right 20em> <WRAP centeralign> **Attunment** </WRAP> ^ Slot 1:| | ^ Slot 2:| | ^ Slot 3:| | <WRAP centeralign> **Movement** </WRAP> | Walking | 00ft | | Swimming | 00ft | | Climbing | 00ft | | Flying | 00ft | <WRAP centeralign> **Currency** </WRAP> ^ Platinum ^ Gold ^ Silver ^ Copper ^ | 0 | 0 | 0 | 0 | ^ Occupation | Occupation | ^ Income ^ Lifestyle ^ | +0 GpD | -0GpD | ^Other Expenses/Income ^ | | //GpD = Gold per Day// </WRAP> ==== Equipment ==== ^ Location ^ Item ^ Stats ^ ^ Head | - | | ^ Amulet | - | | ^ Cloak | - | | ^ Clothes | - | | ^ Armour | - | | ^ Arms/Hands | - | | ^ Ring/s | - | | ^ Belt | - | | ^ Boots | - | | ^ Weapon | - | | ^ Shield/Ammo/Offhand | - | | ^ Sub-Weapon | - | | ^ Quick Access | - | | ^ Quick Access | - | | ^ Quick Access | - | | <WRAP clear /> ====Consumables==== **Carrying Capacity** \\ Strength x 15 = Carrying Capacity \\ Strength x 30 = Lift,Push,Pull Capacity \\ ^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ | 000ibs | 000Ibs | 000Ibs | <WRAP box third column > <WRAP centeralign> **Consumables & Useful Items** </WRAP> ^ Item Name ^ Details ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | </WRAP> <WRAP box third column> <WRAP centeralign> **Special Items** </WRAP> ^ Name ^ Detail ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | </WRAP> <WRAP box third column> <WRAP centeralign> **Misc / Junk Items** </WRAP> ^ Item ^ Detail ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | </WRAP> <WRAP clear /> <WRAP box> <WRAP centeralign> ===== Zemnie the Thri-Kreen ===== </WRAP> **[[culture:thri-kreen|Thri-Kreen]]:** \\ description Spelljammer: Adventures in Space - Astral Adventurer's Guide **Physical Appearance** <WRAP group> <WRAP half column> ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1. ***Creature Type;** \\ You are a Monstrosity. ***Lifespan:** \\ ***Alignment:** \\ ***Size:** ++ [6]| Source: MCDM Vol 14++ \\ Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ *Armor: You can’t wear armor made for creatures smaller than you by normal means. *Hit Dice: Your Hit Die increases by one step. *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. ***Speed:** \\ Your walking speed is 30 feet. ***Languages:** \\ You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. </WRAP> <WRAP half column> ***Chameleon Carapace** \\ While you aren’t wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. As an action, you can change the color of your carapace to match the color and texture of your surroundings, giving you advantage on Dexterity (Stealth) checks made to hide in those surroundings. ***Darkvision** \\ You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. ***Secondary Arms** \\ You have two slightly smaller secondary arms below your primary pair of arms. As part of an action taken with your main arms the secondary arms can manipulate an object, open or close a door or container, pick up or set down a Tiny object, or wield/swing a weapon that has the light property and provide ammunition (reload) to weapons requiring it. ***Sleepless** \\ You do not require sleep and can choose to remain conscious during a long rest, though you must still refrain from strenuous activity to gain the benefit of the rest. ***Thri-kreen Telepathy** \\ Without the assistance of magic, you can’t speak the non-thri-kreen languages you know. Instead you use telepathy to convey your thoughts. You have the magical ability to transmit your thoughts mentally to willing creatures within 120 feet of yourself. A contacted creature doesn’t need to share a language with you to understand your thoughts, but it must be able to understand at least one language. Your telepathic link to a creature is broken if you and the creature move more than 120 feet apart, if either of you is incapacitated, or if either of you mentally breaks the contact (no action required). </WRAP> </WRAP> <WRAP centeralign> ===== Species Feats ===== </WRAP> <WRAP group> <WRAP half column> Text </WRAP> <WRAP half column> Text </WRAP> </WRAP> </WRAP> <WRAP centeralign> ===== Zemnie's Class ===== </WRAP> ====CLASS Introduction==== Lore introduction. \\ Hit dice: **TEXT** \\ Saving Throw Proficiencies: **TEXT** \\ Skill Proficiencies: (Choose 00) **TEXT** \\ Equipment Proficiencies: **TEXT** \\ Starting equipment: **100 Gold** \\ ===Background: Feature & Details=== //Short Description of Background// <WRAP box right 45em > === Origin Feat: FEAT === ---- </WRAP> **Ability Score Bonus** (D&D 2024 Background) *+1 STAT **Skill Proficiencies** *Skill **Languages And Tool Proficiency** *Language *Tool <WRAP clear /> ---- <WRAP centeralign> ===== CLASS Levels ===== </WRAP> <WRAP group> <WRAP half column > <WRAP box> ==== 1st Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 2nd Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 3rd Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 4th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 5th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box > ==== 6th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 7th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 8th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 9th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 10th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> </WRAP> <WRAP half column > <WRAP box> ==== 11th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 12th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 13th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 14th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 15th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 16th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 17th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 18th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 19th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> <WRAP box> ==== 20th Level CLASS ==== ---- Text ++[?] | //CONTENT SOURCE// ++ \\ </WRAP> </WRAP> </WRAP> ---- ===== Multi-Class Introduction ===== Lore introduction. \\ As a CLASS, you gain the following class features. Hit Points *Hit Dice: 1d10 per ranger level *Hit Points at 1st Level: 10 + your Constitution modifier *Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per ranger level after 1st Proficiencies *Armor: - *Weapons: - *Skills: - <WRAP centeralign> ===== MULTI-CLASS Levels ===== </WRAP> <WRAP group> <WRAP half column > <WRAP box> ==== LEFT COLUMN Level MULTI-CLASS ==== ---- Text </WRAP> </WRAP> <WRAP half column > <WRAP box> ==== RIGHT COLUMN Level MULTI-CLASS ==== ---- Text </WRAP> </WRAP> </WRAP> ---- <WRAP clear /> <WRAP centeralign> =====Spellcasting Rules & Details===== </WRAP> **Type of Spell List you can access** **Spell Slot Recovery** <WRAP round left 15em> ^ ^ ^ Spell ^ Slots ^ ^ | 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 | | 4th | 0/0 | 5th | 0/0 | 6th | 0/0 | | 7th | 0/0 | 8th | 0/0 | 9th | 0/0 | ^ Total Cantrips ||| 0 | ^ Total Spells ||| 0 | </WRAP> <WRAP clear /> **Spell Preparation** **Spellcasting Scores, DC, Bonus** **Ritual Casting** \\ **Spellcasting Focus** =====Spell List===== <WRAP box> ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | //Bold = Prepared Spell// </WRAP> character/zemnie/stats.txt Last modified: 4 weeks agoby 57.141.14.61