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culture:start [2024/08/20 08:26] – [Races/Species] Cinderculture:start [2025/11/17 09:45] (current) – [Miscellaneous] Cinder
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 The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence.
  
-See also **[[culture:languages]], [[culture:Bestiary]]**+See also **[[culture:languages]], **
  
-===== Races/Species ===== +===== Races/Species/Ancestry =====
-**[[culture:outlawed|Outlawed]]**\\ +
-From 12286 to 12335 Tieflings, Dragonborn, Aasimar, and Changelings were outlawed within [[region:mor-thir|Mor-Thir]] as a result of the [[time:ashlem_war|Ashlem War]], in 12335 this was changed to only Tieflings being outlawed as [[faction:blinding_spear|Blinding Spear]] took the blame, making the remaining members outlawed however were unable to clear Tieflings because of their demonic heritage.\\+
  
-**Warforged**\\ +massive variety of beings and people populate //Felwind// and its surrounding planes of existence and further beyondhere you can find a list of all of them relating to //Felwind// lore and their place in the world.
-race of beings not born but created. The first warforged were created by the Wizard Huang Fei late in Age of Conquest (5000 - 7000) as more advanced golems, capable of indivdual thought and feelings, unbound to any masterWith his creation his nationed ruled for thousands of years. However with the fall of Huang Fei's dynasty the creation of Warforged became a rare method. However there have been notable creations such as the clay and gemstone ones like [[character:valefor|Zyllis]] created by the Fire Giants of Nabilhime, [[character:sam|S.A.M]] created from a sentient magic workshop, and the likes of [[character:rathal|Rathal]] created from dead discards combined with a fungus.+
  
-**[[culture:dragon|Dragons]]**\\ +**[[culture:species|Player Races/Species/Ancestry]]** \\ 
-species of solitary creatures has created a large and diverse array of dragons.\\+list of playable Races/Species and their lore relating to Felwind.
  
-**[[culture:Giants]]**\\ +++++ Quick Overview |  
-A humanoid species known for their knowledge, Smiting, Unique Magic and community, Though there have been hardly any confirmed sightings in the mortal plane for thousands of years there are remnants of their craft and magic scattered in the deep corners of the world.+^ Race/Species ^ Community ^ Population ^ Content Book ^ Player? ^  
 +[[culture:Human]] | Standard | Common| PHB(Player's Handbook) | Yes | 
 +^ [[culture:Elf]] | Standard| Common | PHB(Player's Handbook) | Yes | 
 +^ [[culture:Dwarf]] | Standard | Common | PHB(Player's Handbook) | Yes | 
 +^ [[culture:Halfling]] | Standard | Common | PHB(Player's Handbook) | Yes | 
 +^ [[culture:Dragonborn]] | Standard | Common | PHB(Player's Handbook) | Yes | 
 +^ [[culture:Lizardfolk]] | Standard | Rare | PHB(Player's Handbook) | Yes | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 +^ [[culture:Human]] | Standard/Special/Monsterous-unique/Homebrew | Common/rare/exotic/unknown | PHB(Player's Handbook) | Yes/No | 
 + 
 + 
 +++++
  
-[[culture:Dialias|Dialias]]((Homebrew race))\\ 
  
 [[culture:singora|Singora WIP]] \\ [[culture:singora|Singora WIP]] \\
  
 ===== Classes ===== ===== Classes =====
-While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Below are details on less common or unique classes. 
  
-**Beastheart**\\ +Adventurers can always be found specialising in one or multiple of specialised roles requiring a variety of skills, study and sometimes lineage. 
-Many incorrectly assume the dynamic of Beasthearts are that of master and beast akin to rangerstheir dynamic with creatures is more of a symbiotic natureneither is the master over the otherboth are free to do as they wish but their relation to each other goes beyond that of any 'owner and pet'.+ 
 +[[culture:class|D&D 5th Classes]] 
 + 
 +[[mcdm:culture:class|Draw Steel Classes]] 
 + 
 +===== Miscellaneous ===== 
 + 
 +**Giant Craft** \\ 
 +a kind of smithing that the True Giants used, the style of smithing done by the least skilled Giant is able to produce higher grade craft than some of the best mortal smiths and can even surpass crafts from the gods if a skilled enough giant were to smith. \\ 
 +In past ages weapons of //Giant Craft// were used to slay divine powersWeapons able to deal fatal wounds to the beings above. 
 + 
 +Today the Giant's no longer forge weapons for mortal hands without great reason too. And with no smithing Giants left in //Felwind// those desperate enough for such craft seek the remaining Fire Giants living in the //Elemental Plane of Fire// Getting there is the easy part.  
 + 
 +Though very few new Giant Crafts are made presently. there are countless to be found in the realms. Buried in long forgotten tombs, impaled in the corpses of dead gods floating in the astral sea. used as decoration by naïve wealthy familywielded by heros or villains who knows where you may find one. 
 + 
 +Though equipment is the most common thing people think of Giant's craft references many things made by the Giantssome examples are the great gates to the Underdark built many ages ago. The forgotten forge of Nabilhime. Even some [[culture:construct]] were crafted with Giant hands. Scholars and reserchers are still today finding new crafts that match the same smithing style. 
 + 
 +Some Smiths have dedicated their life to the study of Giant's craft, mostly through old books, passed down by masters or even taught by the giants themselves and so are able to perform Giant's craft with their mortal hands. but smiths wit this skill are only a handful in the known realms and their services become so sort after they may go into hiding or simply lie saying they no longer have the skill or just refuse all together.  
 + 
 +Giant's craft was a way for creators to create. it was never intended to destroy. though through the ages while the Giant's still walked and shaped //Fellwind's// land something caused a change and weapons were made, to this day its still unknown why. was it simply for sport? was it to protect their land? was it to protect themselves? was it to hunt? it could be none of these reasons or all of them. 
 + 
 +=== Games === 
 + 
 +Games to play in a tavern, during a bit of downtime or whenever the itch takes you, these games are meant to be quick-ish, able to fit into a busy session without too much interuption. \\ These games may have been taken from other sources if so they will be listed. 
 + 
 +**Knuckle Bones** \\ 
 +//Source: Cult of the Lamb// 
 + 
 +**Liars Dice** \\ 
 + 
 +**(Card game something to do with jaws)** \\ 
 +Saw this on adventures of Azerium seems cool quick game but cant remember the details just yet 
 + 
 + 
 + 
 +---- 
 + 
 +**[[culture:Disease]]** 
 + 
 +**[[culture:Bestiary]]** 
 + 
 +**Weave Crystal** \\ 
 +were the arcane weave is strong and has not been disturbed for many years it begins to condense into a luminescent crystal of sorts known as weave crystal. \\ 
 + 
 +It is commonly found in places such as. 
 +  *The caverns along the border as well as the Underdark  
 +  *The nation of Meshela, due to the population's stance on the use of magic it has allowed the weave to collect and condense in parts of the nation not scared by the //Spell-plauge// 
 +  *Magi School Grounds, Often within various Magi school testing sights where students practice spells frequently gatther loose arcane tat condenses into crystalalthough far smaller than observed in other areas of the world. 
 + 
 +**Arcane Mist** \\ 
 +A phenomenon where the arcane weave has become thick and unstable. this mist has its benefits but mostly drawbacks. \\ Visibly the mist appears as a slow swirling yellow or golden vapor in the air that reveals visions within the mist of things that have happened in the past in the area. these vision are only ever short and not very clear and can be as early as a few seconds ago to hundreds of years. \\ 
 +Spells cast while within the mist go wild similar to a //Wild Magic Sorcerer// without fail and normally multiple effects happen at once and can even casue chain reactions depending on the power of the initial spell. \\ 
 +Spell casters will find their magic energy recover considerably faster while within te mist, not needing rests but simply time to recover. 
 + 
 +**Slayer** \\ 
 +officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title. 
 + 
 +=== Ores, Gems & Materials === 
 + 
 +=== Schools of Magic === 
 + 
 +=== Monk Monasteries === 
 + 
 +=== Bard Collages ===
  
-**Blood Hunter**\\ 
-Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain power, they are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own ways, distancing themselves from other hunters. 
  
-**Illrigger**\\ 
-Often described as Anti-Paladins, they like to think themselves more of Knights of Hell. Illriggers serve the Arch-Devils of the Nine Hells and tasked with hunting other devils, disrupt enemy organizations, and command Hell’s armies. During their downtime, once they've earned freedom or escaped many work as mercenaries, thieves, assassins and spies. 
  
-**Talents**\\ 
-WIP 
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