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| culture:start [2024/12/27 23:12] – ↷ Links adapted because of a move operation Cinder | culture:start [2025/11/17 09:45] (current) – [Miscellaneous] Cinder | ||
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| The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. | The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. | ||
| - | See also **[[culture: | + | See also **[[culture: |
| - | ===== Races/ | + | ===== Races/ |
| - | **[[culture: | + | A massive variety of beings and people populate //Felwind// and its surrounding planes of existence and further beyond. here you can find a list of all of them relating to //Felwind// lore and their place in the world. |
| + | |||
| + | **[[culture: | ||
| A list of playable Races/ | A list of playable Races/ | ||
| - | **[[culture:dragon|Dragons]]**\\ | + | ++++ Quick Overview | |
| - | A species of solitary creatures has created a large and diverse array of dragons.\\ | + | ^ Race/ |
| + | ^ [[culture:Human]] | ||
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| - | **[[culture: | ||
| - | A humanoid species known for their knowledge, Smiting, Unique Magic and community, Though there have been hardly any confirmed sightings in the mortal plane for thousands of years there are remnants of their craft and magic scattered in the deep corners of the world. | ||
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| ===== Classes ===== | ===== Classes ===== | ||
| - | While classes have a wide range of origins and roles, some lean towards certain lifestyles and origins. This is by no means a dictation on where player characters come from or have done, this is more inclined to NPCs and how the classes are viewed in the world. Below are details on less common or unique classes. | ||
| - | **Beastheart**\\ | + | Adventurers can always be found specialising in one or multiple of specialised roles requiring a variety of skills, study and sometimes lineage. |
| - | Many incorrectly assume the dynamic | + | |
| + | [[culture: | ||
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| + | [[mcdm: | ||
| + | |||
| + | ===== Miscellaneous ===== | ||
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| + | **Giant Craft** \\ | ||
| + | a kind of smithing | ||
| + | In past ages weapons of //Giant Craft// were used to slay divine powers, Weapons able to deal fatal wounds to the beings above. | ||
| + | |||
| + | Today the Giant' | ||
| + | |||
| + | Though very few new Giant Crafts are made presently. there are countless to be found in the realms. Buried in long forgotten tombs, impaled in the corpses | ||
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| + | Though equipment | ||
| + | |||
| + | Some Smiths have dedicated their life to the study of Giant' | ||
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| + | Giant' | ||
| + | |||
| + | === Games === | ||
| + | |||
| + | Games to play in a tavern, during a bit of downtime or whenever the itch takes you, these games are meant to be quick-ish, able to fit into a busy session without too much interuption. \\ These games may have been taken from other sources if so they will be listed. | ||
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| + | **Knuckle Bones** \\ | ||
| + | //Source: Cult of the Lamb// | ||
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| + | **Liars Dice** \\ | ||
| + | |||
| + | **(Card game something to do with jaws)** \\ | ||
| + | Saw this on adventures of Azerium seems cool quick game but cant remember the details just yet | ||
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| + | ---- | ||
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| + | **[[culture: | ||
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| + | **[[culture: | ||
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| + | **Weave Crystal** \\ | ||
| + | were the arcane weave is strong | ||
| + | |||
| + | It is commonly found in places such as. | ||
| + | *The caverns along the border as well as the Underdark | ||
| + | *The nation of Meshela, due to the population's stance on the use of magic it has allowed the weave to collect and condense in parts of the nation not scared by the // | ||
| + | *Magi School Grounds, Often within various Magi school testing sights where students practice spells frequently gatther loose arcane tat condenses into crystal. although far smaller than observed in other areas of the world. | ||
| + | |||
| + | **Arcane Mist** \\ | ||
| + | A phenomenon where the arcane weave has become thick and unstable. this mist has its benefits but mostly drawbacks. \\ Visibly the mist appears as a slow swirling yellow or golden vapor in the air that reveals visions within the mist of things that have happened in the past in the area. these vision are only ever short and not very clear and can be as early as a few seconds ago to hundreds of years. \\ | ||
| + | Spells cast while within the mist go wild similar to a //Wild Magic Sorcerer// without fail and normally multiple effects happen at once and can even casue chain reactions depending on the power of the initial spell. \\ | ||
| + | Spell casters will find their magic energy recover considerably faster while within te mist, not needing rests but simply time to recover. | ||
| + | |||
| + | **Slayer** \\ | ||
| + | officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title. | ||
| + | |||
| + | === Ores, Gems & Materials === | ||
| + | |||
| + | === Schools of Magic === | ||
| + | |||
| + | === Monk Monasteries === | ||
| + | |||
| + | === Bard Collages === | ||
| - | **Blood Hunter**\\ | ||
| - | Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain power, they are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own ways, distancing themselves from other hunters. | ||
| - | **Illrigger**\\ | ||
| - | Often described as Anti-Paladins, | ||
| - | **Talents**\\ | ||
| - | WIP | ||