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| culture:start [2025/01/06 17:18] – [Classes] Cinder | culture:start [2025/11/17 09:45] (current) – [Miscellaneous] Cinder | ||
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| The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. | The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. | ||
| - | See also **[[culture: | + | See also **[[culture: |
| - | ===== Races/ | + | ===== Races/ |
| - | **[[culture: | + | A massive variety of beings and people populate //Felwind// and its surrounding planes of existence and further beyond. here you can find a list of all of them relating to //Felwind// lore and their place in the world. |
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| + | **[[culture: | ||
| A list of playable Races/ | A list of playable Races/ | ||
| - | **[[culture:dragon|Dragons]]**\\ | + | ++++ Quick Overview | |
| - | A species of solitary creatures has created a large and diverse array of dragons.\\ | + | ^ Race/ |
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| - | **[[culture: | ||
| - | A humanoid species known for their knowledge, Smiting, Unique Magic and community, Though there have been hardly any confirmed sightings in the mortal plane for thousands of years there are remnants of their craft and magic scattered in the deep corners of the world. | ||
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| ===== Classes ===== | ===== Classes ===== | ||
| - | [[culture: | ||
| - | While classes have a wide range of origins | + | Adventurers can always be found specialising in one or multiple of specialised roles requiring |
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| + | [[mcdm: | ||
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| + | ===== Miscellaneous ===== | ||
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| + | **Giant Craft** \\ | ||
| + | a kind of smithing that the True Giants used, the style of smithing done by the least skilled Giant is able to produce higher grade craft than some of the best mortal smiths | ||
| + | In past ages weapons of //Giant Craft// were used to slay divine powers, Weapons able to deal fatal wounds to the beings above. | ||
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| + | Today the Giant' | ||
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| + | Though very few new Giant Crafts are made presently. there are countless to be found in the realms. Buried in long forgotten tombs, impaled in the corpses of dead gods floating in the astral sea. used as decoration | ||
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| + | Though equipment is the most common thing people think of Giant' | ||
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| + | Some Smiths have dedicated their life to the study of Giant' | ||
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| + | Giant' | ||
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| + | === Games === | ||
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| + | Games to play in a tavern, during a bit of downtime or whenever the itch takes you, these games are meant to be quick-ish, able to fit into a busy session without too much interuption. \\ These games may have been taken from other sources if so they will be listed. | ||
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| + | **Knuckle Bones** \\ | ||
| + | //Source: Cult of the Lamb// | ||
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| + | **Liars Dice** \\ | ||
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| + | **(Card game something to do with jaws)** \\ | ||
| + | Saw this on adventures of Azerium seems cool quick game but cant remember the details just yet | ||
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| + | ---- | ||
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| + | **[[culture: | ||
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| + | **Weave Crystal** \\ | ||
| + | were the arcane weave is strong and has not been disturbed for many years it begins | ||
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| + | It is commonly found in places such as. | ||
| + | *The caverns along the border as well as the Underdark | ||
| + | *The nation of Meshela, due to the population' | ||
| + | *Magi School Grounds, Often within various Magi school testing sights where students practice spells frequently gatther loose arcane tat condenses into crystal. although far smaller than observed | ||
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| + | **Arcane Mist** \\ | ||
| + | A phenomenon where the arcane weave has become thick and unstable. this mist has its benefits but mostly drawbacks. \\ Visibly the mist appears as a slow swirling yellow or golden vapor in the air that reveals visions within the mist of things that have happened in the past in the area. these vision | ||
| + | Spells cast while within the mist go wild similar to a //Wild Magic Sorcerer// without fail and normally multiple effects happen at once and can even casue chain reactions depending | ||
| + | Spell casters will find their magic energy recover considerably faster while within te mist, not needing rests but simply time to recover. | ||
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| + | **Slayer** \\ | ||
| + | officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common | ||
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| + | === Ores, Gems & Materials === | ||
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| + | === Schools of Magic === | ||
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| + | === Monk Monasteries === | ||
| - | **Beastheart**\\ | + | === Bard Collages === |
| - | Many incorrectly assume the dynamic of Beasthearts are that of master and beast akin to rangers, their dynamic with creatures is more of a symbiotic nature, neither is the master over the other, both are free to do as they wish but their relation to each other goes beyond that of any 'owner and pet'. | + | |
| - | **Blood Hunter**\\ | ||
| - | Blood Hunter orders are sparse and few in members as they tend towards the darker elements of the world and life. Sacrificing parts of themselves to gain power, they are the monsters you hire to hunt monsters. Due to their small groups it is surprisingly common for Blood Hunters to go their own ways, distancing themselves from other hunters. | ||
| - | **Illrigger**\\ | ||
| - | Often described as Anti-Paladins, | ||
| - | **Talents**\\ | ||
| - | WIP | ||