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culture:start [2026/02/23 13:49] – [Miscellaneous] Cinderculture:start [2026/04/13 14:34] (current) – [Schools of Magic] Cinder
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 ====== Culture ====== ====== Culture ======
-The many planes host various beings and cultures, it isn't possible to go over all of them as there is diversity within each culture but here will list out major events or groups that have held large influence. 
  
-See also **[[culture:languages]]**+The world of //Felwind// and its surrounding realms play host to many MANY forms of culture, Laws, fundamentals, Mechanics and Game systems. From basic magic to what Ores are in the ground. Flora and Fawna, Phenomenon, diseases, crafting there is a wide Varity of all these things and more that may be encountered when exploring this world. \\ 
 +Here will act as a guide for players, story writers and Game Master's alike. Information for people to reference, call back to and expand on
  
-===== Races/Species/Ancestry =====+ 
 +===== RacesSpeciesAncestry Details & Culture =====
  
 A massive variety of beings and people populate //Felwind// and its surrounding planes of existence and further beyond. here you can find a list of all of them relating to //Felwind// lore and their place in the world. A massive variety of beings and people populate //Felwind// and its surrounding planes of existence and further beyond. here you can find a list of all of them relating to //Felwind// lore and their place in the world.
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 **[[culture:species|Player Races/Species/Ancestry]]** \\ **[[culture:species|Player Races/Species/Ancestry]]** \\
 A list of playable Races/Species and their lore relating to Felwind. A list of playable Races/Species and their lore relating to Felwind.
 +
 +See also **[[culture:languages]], **
  
 ++++ Quick Overview |  ++++ Quick Overview | 
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 officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title. officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title.
  
-=== Ores, Gems & Materials ===+==== Ores, Gems & Materials ===
 + 
 +=== Ores & Metals === 
 + 
 +**Adamantine** //Arcadia, Volume 16// \\ 
 +Adamantine is a hard, black metal that, in its polished form, reflects a green sheen under normal light and a purple-white sheen under magical light. It is a rare, heavy metal, found most often in lava flows and meteorite landing sites. Due to adamantine’s density, items made of it are 25 percent heavier than their mundane counterparts. 
 + 
 +**Silver** 
 + 
 +**Celestial Silver** //Arcadia, Volume 16// \\ 
 +When veins of silver develop deep within the earth alongside rare gems known as moonstones, the exposure creates a prized metal known as celestial silver. When worked properly with a special cooling process, this highly effective metal can repel some forms of evil. Though celestial silver is generally safe to work with, wear, and use, some masterwork artisans claim that a curse is left upon those who handle the metal with ill intentions. 
 + 
 +**Frost Steel** //Arcadia, Volume 16// \\ 
 +Iron ore bathed in a monster’s icy breath can absorb some of the energy and glow blue. It is rare and dangerous to find—most often in the hoard of a white dragon—but worth the hunt for those brave enough. Once obtained, frost steel is easy enough for a masterwork artisan to use and mold.  
 + 
 +**Meteorite Iron** //Arcadia, Volume 16// \\   
 +When refined, meteorite iron is heavier and less brittle than basic iron. It is flecked with orange hues, which makes it easy to identify. Many ancient civilizations depleted the surface beds, leaving the remaining deposits buried deep in the Underdark or in remote, unexplored lands. It is a pliable metal, making it beginner friendly. 
 + 
 +**Mithral** //Arcadia, Volume 16// \\  
 +A rare metal, mithral is dark and silvery. It is strong like steel and half the weight, and thus an ideal material for folks looking for the lighter side of powerful weapons. Mined from the deepest tunnels of the oldest mines, mithral is hard to find, but deposits yield an abundance of it. Artisans craft gorgeous wares with intricate details with this lightweight metal, and due to its density, items made of it are 25 percent lighter than their mundane counterparts. 
 + 
 +**Delerium** //Guide to Drakenhime// \\  
 +This magical mineral was left behind when a shattered chunk of the //Lost Moon// hit the nation of [[faction:Athein]] as a meteor long ago. It appears in geode clusters of translucent, sharp-edged crystals that reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. \\ Deposits are found throughout //Athein// and in some surrounding areas, often seen fused into stone streets and buildings like crystalline moss. A typical delerium fragment is about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than an average human. 
 + 
 +**Obsidian** //Arcadia, Volume 16// \\  
 +A volcanic glass, obsidian is brittle until properly worked with and molded, a process that makes it strong and able to absorb force. Obsidian is a relatively common material found most often near mountainous rivers. Due to its rigid nature, obsidian can be purposefully broken while working it in the forge to form sharp, jagged edges, which tear the flesh at odd angles and make healing more challenging. It is shiny and black, so not only is it effective, it is perfect for the brooding character in your campaign. 
 + 
 +**Starfite** \\ 
 + 
 +**Abyss Stone** \\ 
 + 
 +=== Gems & Crystals === 
 + 
 +**MoonStone** 
 + 
 + 
 + 
 + 
 +==== Schools of Magic ==== 
 + 
 + 
 +=== Arcane === 
 +The most wildly used and well known form of magic. Beings channel the energies of **The Weave** which is the source of most if not all Arcane forms of magic. It is governed mostly by the **The Pantheon** but they did not create it. 
 + 
 +=== Divine === 
 +a form of magic directly supplied by **The Pantheon**, Mainly used by Clerics and Paladins. It shares many fundamentals with the Arcane way but this power is supplied by higher beings rather than the Weave. Magic fuled this way tends to have an innate purification effect 
 + 
 +=== Psionics === 
 +Magic fuled by ones self. Psionics relate to the raw intelligence and pure ego of a being. spells cast with this power needs no weave or higher power to supply. widly used by //Ilithids// this magic is wildly different to typical mortal magic and the different forms of magic rarely mix causing things such as **Counter spell** to be null. 
 + 
 +=== Rune === 
 +a form of magic that uses the power of creation rather than the weave. Through a few ancient runes the *Joutunbund* created most of what mortals know. and in these runes power still flows unrelenting. Rune magic is the basics for many magics, the idea that words hold power and words can manipulate the world around. 
 + 
 +=== Primal === 
 +some say the first source of true magic. before //Felwind// was born there was power still. Coming from the ancient primal real of **Aborea**. this power is raw, unfiltered and wild. the Untamed power of the **Titans**. Some say the weave is a refined filtered vertion of this primal power. Others say its simple the crucibilic power that governs life itself. Mortals have yet to properly harness this power for spell casting, its most commonly seen with Barbarians, using it to fuel thier abilities. Some spells have been theorized, they lack complexity but hold devastating destructive power. 
 + 
 +=== Sparks === 
 +Magic has been used for thousands of years, its soaked into the very ground, the very air. These Sparks of magic are left to gather, condence and change on thier own. Its these sparks of magic many artificers and other tinkerers harness to craft their magic mechanics. \\ Its why Artificers were only recently found in //Felwind//. Long ago magic was still young and so the world was still unsaturated. but now years on the sparks of every spell have collected and formed a new source of power. the innate magic thats part of simple objects. 
 + 
 +=== Magic Marks === 
 +Combining Rune and Arcane forms of magic some talented spellcasters have learned how to inscribe magic upon the flesh of mortals, creating a binding mark that is very hard to remove. 
 + 
 +=== Gemostrolagy === 
 +combining the works of Primal and Spark forms of magic Gemostrolagy came to be. Gemstones are found to be natualy good at absorbing 
  
-=== Schools of Magic === 
  
-=== Monk Monasteries === 
  
-=== Bard Collages === 
  
  
  
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