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| culture:warlock [2025/10/22 21:04] – Cinder | culture:warlock [2025/12/01 15:28] (current) – Cinder | ||
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| - | //Source: Xanatha' | + | // |
| //You have made your pact with a mysterious entity from the [[planes: | //You have made your pact with a mysterious entity from the [[planes: | ||
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| + | //Fear and apprehension permeate the autumn winds. Lush greens pass to dying oranges, soft grass turns to prickling leaves, and vibrant life slows towards deathly stillness. Hunters ready their tools, wit, and ferocity to seek out food and glory. And it is here, in this season of dispassionate bloodshed, that your patron comes to be. A being of blood and sweat, the Horned One is a proud and harried participant in the thrill of the hunt. For sport or for survival, many attempt to share in the Horned One’s chase. But only those with true determination and courage can endure the autumn hunt and be molded by its power. \\ | ||
| + | The Horned One often takes the form of hunted or harried animals, testing would-be warlocks to see if they have the courage to face blood. At other times, they take the form of a large and terrifying predator to harry potential warlocks and challenge them to pit fortitude against | ||
| + | fear. Those who pass such trials are given the blessing of the autumn hunt: a pact with the Horned One. Silent and patient, the Horned One rarely interferes with the actions of those who receive their favor, but may call upon you one crisp fall day for a hunt of great importance. Until such a time, it is up to you to continue to prove yourself with dangerous prey and grand kills. | ||
| - | Text. | ||
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | //Source: Player' | + | // |
| - | Text | + | //Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the Old Gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds. The Great Old Ones might be unaware of your existence or entirely indifferent to you, but the secrets you have learned allow you to draw your magic from it. \\ |
| + | Entities of this type include the Watcher [[religion: | ||
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | //Source: Grim Hollow, Pg 73// | + | // |
| - | Text | + | //Your patron is a cosmic parasite, draining the vitality out of whole peoples and worlds. Upon forging a pact with such a patron, you become host to one of its nascent offspring. As you grow in power, the boundary between your identity and the parasitic larva within you blurs.// |
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | Text | + | //Your patron is an entity that you have stolen power from. The Swindled might be a previous patron of yours, who severed ties with you after you broke your end of the bargain, or they could be an entirely new eldritch being from whom you steal secrets and siphon power. While forging |
| + | this stolen pact is a remarkable rarity, it isn’t necessarily a willing occurrence. Perhaps you accidentally stumbled upon an ancient artifact that stole the patron’s power, and now the item wields you as its host. The patron may not even be aware of your connection to them. Regardless of how you obtained the stolen power, you are in constant peril of being discovered, by the entity whose power you draw upon or by others who covet your powers. // | ||
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| (The First Vampire) | (The First Vampire) | ||
| - | //Source: Grim Hollow, Pg 72// | + | // |
| - | Text | + | //You have made a pact with a powerful Vampire Lord cursed by the gods or born as a creature of the night. Hundreds of haunted beings serve this vampire, so why enter a pact with you? Because you can act in the light of day unhindered? To cull weaker vampires? But most likely they find you entertaining. They have taken your lust for power or your lust for love and used it against you, to bind you in a contract you were either against or willingly accepted. Perhaps they made you one of their Vampire spawn, or a special toy they intend to play with, a pet to show off to other Vampire Lords. What ever the reason your in deep now. \\ Vampire Lords as Patrons are rather tight nit with their warlocks, They only ever have a few at a time and each one is given alot of personal time. If your out on an adventure you can be sure your Vampire lord is watching closely, weather you were allowed to leave or escaped, perhaps if you did escape the only reason you haven' |
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | //Source: Hexbound, Pg 41// | + | // |
| - | Text. | + | //Witches need a mentor to teach them witchcraft. Warlocks need a patron to grant them their powers. As a Witch Patron warlock, your mentor and your patron are one and the same. An incredibly powerful witch taught you witchcraft, and through your covenant they also became both your mentor and your patron. Your magic stems both from the summoning of spirits and from your mentor themselves. You are able to tap into your patron’s immense source of magic, so long as they agree with your actions. Under the watchful eye of your familiar, your patron sees your every move. Whether this is to protect you from harm or to ensure you carry on their evil deeds depends on the mentor and patron you chose. Your training under an immensely powerful witch has taught you the importance and strength that lies in belonging to a coven; a powerful coterie of magic users that enhance each other’s magical abilities. You know that there’s strength in numbers, and with both your coven and your familiar at your side, there’s little in this plane or any other that can oppose you.// |
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | //Source: Van Richten' | + | // |
| - | Text | + | // |
| + | Beings of this type include Liches such as [[character: | ||
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||
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| - | //Source: Sword Coast Adventurer' | + | // |
| - | Text | + | //Death holds no sway over your patron, who has unlocked the secrets of everlasting life, although such a prize; like all power, comes at a price. Once mortal, the Undying has seen mortal lifetimes pass like the seasons, like the flicker of endless days and nights. It has the secrets of the ages to share, secrets of life and death. \\ |
| + | While Undead Patrons have snuffed life and found new existence in Undeath, Undying Patrons hold onto their life force far longer than they should. Beings such as the [[religion: | ||
| ++ Player Story Tips & Ideas | | ++ Player Story Tips & Ideas | | ||