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Warlock

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General Description


Title Detail
Titles: See Reference
Magic Type: Arcane, Psionics, Hag etc (Charisma, Wisodm etc)
Skills: Support, Offinse, Utility etc
Population: Common, Rare, Exotic, Mythical etc
Common Occupations: Scholar, Mercenary, Herbalist etc
Source: Content Book & Page Number

Common Trait.

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Less Known Trait.

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 108
(Core)

Your patron is a lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being's motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of this sort include the Prince of Desires, The Gentleman, The Petal Dragon, The Seelie King and others that may be revealed later..

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Xanatha's Guide to Everything, Pg 54
(Supplement)

Your patron is a powerful being of Celestia but usually not among the Pantheon You have bound yourself to an ancient empyrean, Seraph, Hym Singer, unicorn, or other entity that resides in the planes of everlasting bliss. Your pact with that being allows you to experience the barest touch of the holy light that illuminates the multiverse. Being connected to such power can cause changes to your behaviour and beliefs. You might find yourself driven to annihilate the undead, to defeat fiends, and to protect the innocent. At times, your heart might also be filled with a longing for the celestial realm of your patron, a desire to wander that paradise for the rest of your days. But you know that your mission is among mortals for now and that your pact binds you to bring light to the dark places of the world

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Arcadia, Vol 9
(MCDM 5e)

Instead of a single patron, you’re beholden to a myriad of pacts and contracts with different magical creatures, drawing small fragments of power from each of them to form a coherent magical library. You might forge these pacts during a long journey, painstakingly searching for a number of patrons willing to work with one another, or multiple lesser entities might approach you after witnessing you fall out with your previous patron. Living up to the demands of multiple patrons can be taxing, and you might find yourself at the center of conflicting requests from many of them. Warlocks who manage to maintain these manyfold pacts often pit their patrons against one another, using their bickering rivalries as a way to force them to keep one another in check.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Guide to Drakenhime, Pg 172
(3rd Party)

Some warlocks gain their eldritch power from the very cosmos known as the Astral Sea, answering to entities of space, the constellations, planets, and moons. A warlock swearing fealty to a Cosmic patron typically believes they speak to gods, or god-like beings, but these entities are shrouded in mystery, their appearance incomprehensible and horrible, and their divine power is bestowed into the warlock from the stars and galaxies beyond.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Tasha's Cauldron of Everything, Pg 72
(Supplement)

You have plunged into a pact with the deeps. An entity of the deep ocean, the Elemental Plane of Water, or another otherworldly sea now allows you to draw on its thalassic power. Is it merely using you to learn about terrestrial realms, or does it want you to open cosmic floodgates and drown the world?
Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have been shipwrecked and on the brink of drowning when your patron's grasp offered you a chance at life. Whatever the reason for your pact, the sea and its unknown depths call to you.
Entities of the deep that might empower a warlock include krakens, ancient water elementals, godlike hallucinations dreamed into being by Kuo-Toa, merfolk demigods, and sea hag covens.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Player's Handbook, Pg 109
(Core)

You have made a pact with a Fiend, Arch-Devil or other powerful being from the Nine Hells, a being whose aims are evil, even if you strive against those aims. Such beings desire the corruption or destruction of all things, ultimately including you. Fiends or Arch-Devils powerful enough to forge a pact include Asmodeus the ruler of Nessus, Dispater The Ruler of Dis, The Black Winged Devil, and other powerful beings such as Pit Fiends and Yogoloths.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source:
Guide to Drakenhime, Pg 174
(3rd Party)

A Warlock of the Flesh has made a pact with an entity from the Court of Flesh, In Pandemonium these god-like beings are so alien and unknown that the mere existence is enough to cause madness in most people. These warlocks have allowed an alien entity to inhabit their bodies, answering to some ancient and eldritch thing from beyond comprehension. This entity creates a symbiotic relationship with the host, granting them powers while reshaping and twisting their form.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Floral Dragon Subclasses, Pg 6
(3rd Party)

You have entered into a pact with a great Fungus, intertwining your life with it in exchange for power. The Fungus is a strange entity, neither animal nor vegetable. Tying your life to it changes you in peculiar ways as your body becomes a substrate for its mycelium. The alien will of the fungus is difficult to comprehend, but the deeper you go down this path, the more it makes sense. Fungi may wish to grow and expand, revitalize the environment through decay, or carry out some other strange design. You may have tied yourself to a Fungus that is part of the natural cycle of life and death. Or perhaps you have given yourself over to the corrupted Pleurossa, taking on its vengeful mission to eradicate the floral dragons.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Tasha's Cauldron of Everything, Pg 73
(Supplement)

You have made a pact with one of the rarest kinds of genie, a noble genie. Such entities rule vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations, but most are arrogant and wield power that rivals that of lesser deities. They delight in turning the table on mortals, who often bind genies into servitude, and readily enter into pacts that expand their reach. There are Genie for a variety of the elemental plains, You may have chosen which one you wished to borrow power from or the choice was made for you.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Grim Hollow: Valika, Pg 118
(3rd Party)

You can hear the breathing of the Prismatic Serpent that coils around the world. You feel the coldfire of its breath upon your flesh. You can taste the rime of the northern seas upon your lips. Long has Gormadraug slumbered, and long may it yet slumber before the world’s ending. Even if that day is far off, your patron grants you power on one condition: that you hasten that day’s arrival.
Nearly all Valikans have a healthy mistrust of magic, but the hierophants of Thrull despise you over all others. To them, you are a sign of the world’s approaching end, a weed in the garden of life that must be torn out by the root before it can go to seed. They preach that those who claim to hear the voice of Gormadraug are mad, that they only hear the corrupting voice of one of the Serpent’s panjaians—its elemental servitors—for the serpent could not possibly speak while it still slumbers. The truth likely matters little to you, for you are to be persecuted by the fearful and faithful regardless of who exactly speaks to you in whispers. You may not be an agent of evil, but your powers were still granted to you by the enemy of all Grarjord, and for that, you know that you must keep your power hidden.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source:
Arcadia, Vol 8
(MCDM 5e)

Grandmother hags never stop scheming and relish the assistance of a minion…warlock…same thing. They train assistants inclined toward herbalism, animal care, spellwork, and menace. With time, these warlocks rely upon their grandmothers for magical gifts.
Hags are involved patrons. Quick to punish her warlocks for acting against her interests, a hag patron is opinionated and dedicated to molding her “grandchildren.” Warlocks who have an entire coven mentoring them typically also have to work around inter-coven politics, with each hag using the warlock to gain advantage over the other hags.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source: Xanatha's Guide to Everything

You have made your pact with a mysterious entity from the Shadowfell A forces that manifest in sentient magic weapons carved from the stuff of shadow. The mighty slate Great Sword Consummate is the most notable of these weapons, another the twinblades Vincere and Punire. Weapons such as these have been spread across the multiverse over the ages. The shadowy force behind these weapons can offer power to warlocks who form pacts with it. Many hexblade warlocks create weapons that emulate those formed in the Shadowfell. Others forgo such arms, content to weave the dark magic of that plane into their spellcasting.
While most Hexblades are shards of the original blade Consummate there are a number of other Sentient weapons not cut from the original Slate Blade.
Some of these weapons are forged by powerful beings, One such weapon known to be forged by the Raven Queen which is said to have played a major role during the material plane's infant years. others such as the Twin Blades were Devil Twins forgoing their original physical forms to become weapons of destruction themselves.

Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source: MCDM Arcadia, Vol 2

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source: Player's Handbook

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

2024 Revision Available

Source: Grim Hollow, Pg 73

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

Source: MCDM Arcadia, Vol 9

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

(The First Vampire)

Source: Grim Hollow, Pg 72

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Player Story Tips & Ideas

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Source: Hexbound, Pg 41

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Player Story Tips & Ideas

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Source: Van Richten's guide to Ravenloft

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Player Story Tips & Ideas

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Source: Sword Coast Adventurer's Guide

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Player Story Tips & Ideas

What to Expect

What would DM Darwin Change?

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