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homebrew:class:arcana_shot [2019/12/17 14:23] – [Level 1 Arcane Shot] Cinderhomebrew:class:arcana_shot [2019/12/17 15:41] (current) – external edit 127.0.0.1
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 ====Level 4 Arcane Shot==== ====Level 4 Arcane Shot====
 +
 +Ability score Improvement
  
 ====Level 5 Arcane Shot==== ====Level 5 Arcane Shot====
 +
 +**Spectral Gun**
 +You can spend a full day taking apart a gun and learning how it works to be able to creat an arcane version of it. \\ This Spectral Gun is exsactly the same as the one you destroyed to make it however its damage is classified as magical for overcoming resistances. you can only make one spectral gun at a time. \\ You gain the ability to make another spectral gun at level 7
  
 ====Level 6 Arcane Shot==== ====Level 6 Arcane Shot====
 +
 +**Look Ma, No Hands** \\
 +You can now have your spectral guns act independently. you can have them float next to you while you have real guns in your hands, Peak around corners, Fire when you tell them or automatically respond to another weapon firing just to name a few possibilities.
  
 ====Level 7 Arcane Shot==== ====Level 7 Arcane Shot====
  
 ====Level 8 Arcane Shot==== ====Level 8 Arcane Shot====
 +
 +Ability score Improvement
  
 ====Level 9 Arcane Shot==== ====Level 9 Arcane Shot====
  
 ====Level 10 Arcane Shot==== ====Level 10 Arcane Shot====
 +
 +**Arcane Achalon**
 +Starting at 10th level, Should you die, you will come back to life 1d4 hours later as if by a true resurrection spell. Once you have used this feature, you can't use it again until 7 days have passed. Additionally, you no longer suffer the drawbacks of old. \\ Your Spectral Guns now do double the normal damage they would.
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