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Arcane SHot

Hit Points Hit Dice: 1d8 per level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per fighter level after 1st

Infusion
Starting at level 1 you have the ability to infuse the Ammo you carry with arcane properties. You can spend 10 minuets outside of combat to infuse a single type of arcane into a magazine of ammo.
Alternatively you can spend a Bonus action to infuse your next shot with your prefered arcane property, You can do this an equal amount of times to your level + 2

Arcane List

Fire: The Bullet hits with the force of a tiny Meteor, exploding in a burst of flame upon hitting the target.
Can start fires
Deals pure Fire damage
+ 1 D6 to Dmg that increases to 1 D8 at level 4, 1 D10 at level 7.

Force:

Lightning:

Toxin:

Smoke:

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