Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
homebrew:class:sugar_alchemist [2018/12/16 23:34] Kylehomebrew:class:sugar_alchemist [2020/10/13 18:34] (current) – external edit 127.0.0.1
Line 2: Line 2:
  
 ^Level^Proficiency Bonus^Trifle Dice^Features^ ^Level^Proficiency Bonus^Trifle Dice^Features^
-|1 |+2|| | +|1 |+2||[[homebrew:class:sugar_alchemist#featurered_cordial|Red Cordial]]
-|2 |+2|2 | |+|2 |+2|2 |[[homebrew:class:sugar_alchemist#featuresweet_mixtures|Sweet Mixtures]]|
 |3 |+2|3 | | |3 |+2|3 | |
-|4 |+2|4 |Ability Score Improvement|+|4 |+2|4 |[[homebrew:class:sugar_alchemist#Ability_Score_Improvement|Ability Score Improvement]]|
 |5 |+3|5 | | |5 |+3|5 | |
 |6 |+3|6 | | |6 |+3|6 | |
 |7 |+3|7 | | |7 |+3|7 | |
-|8 |+3|8 |Ability Score Improvement|+|8 |+3|8 |[[homebrew:class:sugar_alchemist#Ability_Score_Improvement|Ability Score Improvement]]|
 |9 |+4|9 | | |9 |+4|9 | |
 |10|+4|10| | |10|+4|10| |
 |11|+4|11| | |11|+4|11| |
-|12|+4|12|Ability Score Improvement|+|12|+4|12|[[homebrew:class:sugar_alchemist#Ability_Score_Improvement|Ability Score Improvement]]|
 |13|+5|13| | |13|+5|13| |
 |14|+5|14| | |14|+5|14| |
 |15|+5|15| | |15|+5|15| |
-|16|+5|16|Ability Score Improvement|+|16|+5|16|[[homebrew:class:sugar_alchemist#Ability_Score_Improvement|Ability Score Improvement]]|
 |17|+6|17| | |17|+6|17| |
 |18|+6|18| | |18|+6|18| |
-|19|+6|19|Ability Score Improvement|+|19|+6|19|[[homebrew:class:sugar_alchemist#Ability_Score_Improvement|Ability Score Improvement]]|
 |20|+6|20| | |20|+6|20| |
  
Line 28: Line 28:
 **Hit Points** **Hit Points**
   ***Hit Dice:** 1d8 per Sugar Alchemist level   ***Hit Dice:** 1d8 per Sugar Alchemist level
-  *Hit Points at 1st level: 8 + Constitution modifier +  ***Hit Points at 1st level:** 8 + Constitution modifier 
-  *Hit Points at higher levels: 1d8 (or5) + Constitution modifier per Sugar Alchemist level after 1st+  ***Hit Points at higher levels:** 1d8 (or5) + Constitution modifier per Sugar Alchemist level after 1st
  
 **Proficiencies** **Proficiencies**
-  * **Armour:** Light Armour +  ***Armour:** Light Armour 
-  *Weapons: +  ***Weapons:** 
-  *Tools: +  ***Tools:** 
-  *Saving Throws: +  ***Saving Throws:** 
-  *Skills:+  ***Skills:**
  
 +**Equipment**
 +  *Shortsword **OR** any simple weapon
 +  *Entertainer's Pack **OR** Diplomat's Pack
 +  *2 Daggers
 +  *3d4 x 10 gp
 +  *[[item:bag_of_sweets]]
  
 +----
 +===== Feature: Red Cordial =====
 +At 1st level, you gain the following benefits if you have had sugar in the last 6 hours:
 +  *You can use Dexterity instead of Strength on checks and savings throws 
 +  *Movement speed increased by 10 ft
 +
 +===== Feature: Sweet Alchemy =====
 +Any alchemy recipe you attempt to follow will result in a cake with a random effect. The effect is determined by a dice roll when a creature first eats a slice. The cake has 6 slices in total, after 24 hours the cake becomes stale and inedible.\\
 +[[homebrew:rules:alchemy cake|Random cake effects]]
 +
 +===== Feature: Sweet Mixtures =====
 +At 2nd level you gain the ability to use Trifle dice. You can retrieve the number of trifle dice from your [[item:bag_of_sweets]] equal to your level as per the class table. Trifle dice are restored upon completing a long rest.
 +
 +===== Ability Score Improvement =====
 +When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
  
 ---- ----
  
-**Feature: Sweet Alchemy** \\ 
-Chaos’s Alchemy is very biased. \\ 
-Any alchemy recipe Chaos attempts to follow will result in a cake with a random effect. \\ 
-It takes 10 Gold and a full day for Chaos to make a recipe and the effect is determined by a dice roll when a creature first eats a slice. The cake has 6 slices in total. \\ Unless stated otherwise the cake and any effect it creates  vanish after 24 hours. 
  
-**Feature: Sweet Interest ** \\ 
-Chaos’s begins her adventure with a magical bag she revived from university. \\ 
-The bag is an endless source of small lollies and candy of all kinds. \\ any item put in the bag aside from more lollies including creatures will be lost forever. 
  
-**Feature: Red Cordial** \\ 
-Chaos is hyperactive due to all the sugar she has. \\ 
-Dexterity increased by 2 \\ 
-Movment speed increased by 10 ft 
  
-**Feature: Sweet Mixtures** \\ +===== Sam'Original Stuffs  =====
-As a Sugar Alchemist most of Chaos’abilities are fueled by Trifle dice. \\ +
-Chaos can make a trifle  dice by mixing a random assortment of her magical bag candy.\\ +
-To make a trifle dice chaos must have her alchemist supplies and 20 minuets of prep time. \\+
  
 **2nd Level: Candy Hoard** \\ **2nd Level: Candy Hoard** \\
  • homebrew/class/sugar_alchemist.1544965459.txt.gz
  • Last modified: 5 years ago
  • (external edit)