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| homebrew:mechanic:no_spell_slots [2023/05/21 09:20] – created Luke | homebrew:mechanic:no_spell_slots [2023/05/21 10:26] (current) – Luke | ||
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| + | Spell Casters lose their spell slots, they can cast their spells at will. Instead when they cast a spell, they make an Ability Check using their Spell Casting Modifier. DC = 10 + Spell Level.\\ | ||
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| + | If they pass the check they cast the spell as normal. If they fail, the spell is not cast and you " | ||
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| + | You can also do Critical Successes and Failures on the Spell. (Will Get consequences Later)\\ | ||
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| + | Lastly, if they fail their Spell Check, the caster can spend hit points equal to the difference they would need to make the Check a success. | ||