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homebrew:mechanic:sparkborn [2024/08/16 12:13] Lukehomebrew:mechanic:sparkborn [2024/08/30 12:47] (current) Luke
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-==== Sparkborn ====+ ==== Sparkborn ====
  
 TODO: Spark Abilities for all sparks, different types of sparks and spark abilities for classes TODO: Spark Abilities for all sparks, different types of sparks and spark abilities for classes
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 At Level One, you gain a number of Ignition Points equal to your character level and regain any used Ignition Points at the end of a long rest.\\ At Level One, you gain a number of Ignition Points equal to your character level and regain any used Ignition Points at the end of a long rest.\\
 Igntion Points are used to trigger special abilities you obtain as a Sparkborn as you level up.\\ Igntion Points are used to trigger special abilities you obtain as a Sparkborn as you level up.\\
-**Ignition Casting**\\ +<WRAP box right 20em>
-When you reach certain levels, you gain the ability to cast certain spells by using Ignition Points. The spells you learn depend on the Type of Spark you have and you always have those spells prepared. When you cast spells using Ignition Points you cannot cast them at higher levels, however you can use spell slots you gain from other sources to cast them. The table below shows the number of Ignition Points required to cast spells at certain levels.\\ +
-<WRAP box left 20em>+
 ^ Spell Level  ^ Ignition Points     | ^ Spell Level  ^ Ignition Points     |
 | 1            | 1                   | | 1            | 1                   |
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 | 5            | 9                   | | 5            | 9                   |
 </WRAP> </WRAP>
 +**Ignition Casting**\\
 +When you reach certain levels, you gain the ability to cast certain spells by using Ignition Points. Spells cast this way do not require material components that are not consumed. The spells you learn depend on the Type of Spark you have and you always have those spells prepared. When you cast spells using Ignition Points you cannot cast them at higher levels, however you can use spell slots you gain from other sources to cast them. The table to the side shows the number of Ignition Points required to cast spells at certain levels.\\
 +
 +
 +
 +=== Types of Sparks ===
 +
 +++Protector|\\
 +
 +Starting at 1st level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Protector Spells table. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this Spark Type).\\
 +
 +When you reach 3rd level, you can gain either the Protection or Interception Fighting Style.\\
 +
 +When you reach 5th level, you gain the ability to augment Shield and Shield of Faith. When you cast these spells using Ignition Points, you can expend 1 additional Ignition Point to gain additional effects.\\
 +
 +**Shield:** The range changes from Self to 60-feet and can target allied creatures.\\
 +
 +**Shield of Faith:** The spell no longer requires Concentration. You may only have one instance of this spell active at any time.\\
 +
 +When you reach 8th level, when you use either the Protection or Interception Fighting Style you can expend 1 Ignition Point instead of using a reaction. 
 +
 +When you reach 10th level, you gain the ability to augment Aid and Warding Bond. When you cast these spells using Ignition Points, you can expend addition Ignition Points to gain additional effects.\\
 +
 +**Aid:** For every 2 additional Ignition Points you expend when casting Aid, you can increase the level that Aid is cast at by 1, up to a maximum level equal to your proficiency modifier. When you cast Aid this way, and for every hour afterwards, targets also gain temporary Hit Points equal to the Hit Points the spell grants.\\
 +
 +**Warding Bond:** For every 2 additional Ignition Points you expend when casting Warding Bond, increase the bonus the spell provides to AC and Saving Throws by 1. You also gain the bonus provided to the target.\\
 +
 +When you reach 13th level, when you use the Protective Fighting Style you can increase the AC of the target by your proficiency modifier for the attack. When you use the Interception Fighting Style you can increase the attack's damage reduction by an additional 1d10.\\
 +
 +When you reach 15th level, you gain the ability to augment Intellect Fortress and Protection from Energy. When you cast these spells using Ignition Points, you can expend 3 addition Ignition Points to remove the Concentration requirement. You can only have one of these spells active on one creature at any time.\\
 +++
 +
 +++++ Protector Spells |
 +^ Character Level  ^ Protector Spells                               |
 +| 1                | Shield, Shield of Faith                        |
 +| 3                | Aid, Warding Bond                              |
 +| 5                | Intellect Fortress, Protection from Energy     |
 +| 7                | Aura of Purity, Death Ward                     |
 +| 9                | Circle of Power, Greater Restoration           |
 +++++
 +== Manipulator ==
 +
 +++++ Manipulator Spells |
 +^ Character Level  ^ Manipulator Spells                             |
 +| 1                | Charm Person, Disguise Self                    |
 +| 3                | Mirror Image, Suggestion                       |
 +| 5                | Enemies Abound, Major Image                    |
 +| 7                | Confusion, Greater Invisibility                |
 +| 9                | Hold Monster, Seeming                          |
 +++++
 +
 +== Necromancer ==
 +
 +== Pyromancer ==
 +
 +== Cryomancer ==
 +
 +== Electromancer ==
 +
 +=== Sparkborn Class Abilities ===
 +
 +== Artificer ==
 +
 +== Barbarian ==
 +
 +== Bard ==
 +
 +== Cleric ==
 +
 +== Druid ==
 +
 +== Fighter ==
 +
 +== Monk ==
 +
 +== Paladin ==
 +
 +== Ranger ==
 +
 +== Rogue ==
 +
 +== Sorcerer ==
 +
 +== Warlock ==
  
 +== Wizard ==
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