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homebrew:race:dialias2 [2019/05/11 22:11] – [Dialias Stats] Cinderhomebrew:race:dialias2 [2020/07/27 08:41] (current) – removed Kyle
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-====Dialias==== 
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-Dialias are a rare and ancient race shrouded in mystery. Not much is known about them outside the 9 hells. \\ Its said that they were created when the Demon overlords tried to creat Demons in a human image in an attempt to invade the mortal realms with sleeper agents. However they suffered the same restrictions as any other Demon not being able to leave the circles of hell wilingly and were left to die off. but they were fertile with theother primal demons and themselfs and so lived on. 
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-Dialias are of Humanoid appearance with perhaps wings, tails or Horns. Some more monsterous then others looking more like beasts or reptiles rather then humans, others have extra limbs, extra eyes or other odd appearances. they can be anywhere between 5ft and 10ft tall. all these make it very difficult for a Dialias to be picked out from just a regular demon or tifling even being confused for Tabaxi or half orcs. \\ 
-Dialias are strangle kind hearted  to thier bretheren compared to thier world and overlords. trying to help thier fellow demons as long as its not putting themselfs in danger. 
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-Most Dialias long for the realms outside of the circels of hell, something inside them compels them to leave and they have a very fragile but powerful way of doing it. 
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-Being of demonic heritage the have a natual strenght againts the flames, likewise have a natual weakness to all maner of holy objects.  
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-===== Dialias Stats ===== 
- 
-**Ability Score Increase:** \\ Dexterity +2 Charisma +1 \\ 
-**Age:** \\ Typically live around 500 years but pacts with more powerful Demons can double, triple or extend your lifespan even further. \\ Calculate your age as follows: Age (4 D4 x 100 + 1 D10 x 10) \\ 
-**Speed:** Your base walking speed is 30ft \\ 
-**Languages:** You can speak, read and write Infernal and Abyssal, You can also understand and read Common but cannot speak or write it \\ 
-**Size**: Medium to Large 
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-**Demonic Vision** \\ You have 30ft of Dark vision. \\ You can hold your eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. \\ This ability can penetrate most barriers, but it is blocked by the following: \\ 1 foot of stone \\ 1 inch of common metal \\ a thin sheet of lead \\ 3 feet of wood or dirt \\ While you have Primal Hell vision active your eyes glow a bright orange and you have disadvantage with stealth checks. 
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-**Hellish Resistance** \\ You have immunity to fire and resistance to acid damage, with a weakness to radiant damage as well as Silvered Weapons. You can only move at 10ft while on Holy ground. You cannot touch holy symbols or items without taking radiant damage equal to 1 D4, taking damage this way cannot reduce you to bellow 1 HP but will incapacitate you if you have taken damage that has reduced you to 1 HP. 
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-**Demonic Talent:** \\ You have proficiency in the Arcana skill and: Intimidation skill **or** Stealth Skill. 
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-**Demon's Heritage** \\ You have access to the following feats in addition to any normal feat you could take when you gain a feat but you can only choose one of the three options available. \\ 
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-Barbed Hide \\ 
-One of your ancestors was a barbed devil or other spiky fiend. Barbs protrude from your head. You gain the following benefits \\ 
-Increase your Constitution or Charisma score by 1, up to a maximum of 20. \\ 
-You gain proficiency in the Intimidation skill. If you're already proficient in it, your proficiency bonus is doubled for any check you make with it. \\ 
-As a bonus action, you can cause small barbs to protrude all over your body or cause them to retract. At the start of each of your turns while the barbs are out, you deal 1d6 piercing damage to any creature grappling you or any creature grappled by you. 
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-Flames of Phlegethos \\ 
-You learn to call on hellfire to serve your commands. You gain the following benefits \\ 
-Increase your Intelligence or Charisma score by 1, to a maximum of 20. \\ 
-When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1. \\ 
-Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don't harm you or your possessions, and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage. \\ 
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-Infernal Constitution \\ 
-Fiendish blood runs strong in you, unlocking a resilience akin to that possessed by some fiends. You gain the following benefits \\ 
-Increase your Constitution score by 1, up to a maximum of 20. \\ 
-You have resistance to cold damage and poison damage. \\ 
-You have advantage on saving throws against being poisoned. \\ 
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-Any ability or status used on you that uses the alignment will treat you as Evil despite your actual alignment. 
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-**Feral Stance:** \\ As a bonus action you can let your demonic blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn when you take the attack action. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat. 
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-**Demonic Contract** \\ 
-Dialias are born, bread, live and die within the nine hells as it has been since the dawn of time, however more recently powerful Dialias are able to make infernal pacts with the primal Demons of the nine hells to grant access to the mortal realm. \\ this pact is not to be taken lightly as it is eternal and the mortal realm will never truly accept Demons, it also comes with some drianing drawbacks on ones magical abilities. \\ the reward however is a powerful demon as your partner for your unatually long life. \\ 
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-If a Dialias were to be born outside of the nine hells they would have to return to the nine hells or be dragged down to the deepest parts never to be seen again. it is the duty of any parents wishing to bare children in the mortal realm to plan ahead for such a ritual or be shamed and outcasted by the nine hells. \\ 
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-If your HP falls to 0 your character suffers exhaustion level 4 and falls Unconsious and your pact demon is dragged back into the nine hells \\ Your character can return thier demon to thier location and remove the negitive effects of loosing it by performaing a **Ritual**  (100Gold of ritual ingridients + (10gold x Character level) and 12 hours of prep) which point your max HP will return to normal, you are cured of all negitive status and the Demon will be brought back at full health. \\ **level 4 exhaustion** \\ Disadvantage on ability checks \\ Speed Halved \\ Disadvantage on attack rolls and saveing throws \\ Hit point maximum halved. 
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-This Contract puts a massive strain on your character's magical abilities, they are unable to learn any 9th level spells and no 1st-8th level offensive spells, you can still learn offensive cantrips and you are able to use magical items and scrolls. \\ 
-You and your pact demon share a health pool equaling the combine total of the two Hit point maximum minus **5**, applied on each level up. 
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-====Dialias Arcatypes==== 
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-Choose one of the following to apply to your character. 
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-**Demonic Claws** You have claws that restrict you from wielding any kind of weapon effectively giving all weapons she uses disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to user Strength or Dexterity to hit, Attacks made with you claws are classified as unarmed strikes and deal slashing damage, you can use your action and or bonus action to make an attack. See below table for damage increases per level. 
-^Levels^Damage  ^ 
-|1-4   |1d4+STR | 
-|5-10  |1d6+STR | 
-|11-16 |1d8+STR | 
-|16-20 |1d10+STR| 
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-**Flash Step** \\ 
-As a bonus action You can Teleport 30ft in any direction in a flash of flame. this movement dose not provoke attack of opportunity. can be used once before a short or long rest. twice at level 7, Three times at level 13. \\ You cannot use this ability while on holy grounds or to pass through solid objects. 
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-**Demonic Wings** \\ You have demonic wings. With your wings, you  
-have a flying speed of 20 feet if you aren’t 
-wearing heavy armour and aren’t exceeding your  
-carrying capacity. 
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