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homebrew:race:dialias [2019/02/07 12:25] – ↷ Page name changed from homebrew:race:demonborn to homebrew:race:dialias Kylehomebrew:race:dialias [2020/07/27 09:45] (current) – external edit 127.0.0.1
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-===== Full Demonborn ===== +====== Dialias ====== 
-**Ability Score Increase:** \\ +For lore and culture see[[culture:dialias|Dialias Culture]]\\
-**Age:** Typically live around 500 years but pacts with more powerful Demons can extend this to 1,000 or more \\ +
-**Speed:** Your base walking speed is 30ft \\ +
-**Languages:** You can speak, read and write Infernal, You can also hear and read Common but not speak or write\\+
  
-**Primal Hell vision:** You can hold their eyes closed for secondUpon reopening themthey gain heatvision out to a range of 60 feetBeyond that range, the world appears smoky violet blueThis ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, thin sheet of lead, or 3 feet of wood or dirtWhile you have Primal Hell vision active your eyes glow a bright orange and have disadvantage with stealth.+**Description** \\ 
 +Dialias are corrupted creatures born defected. An unholy unique offspring from Demonic and lycanthrope parents. \\ Their very existence is in itself miracle but also sin as every breath drawn is an insult to the Gods\\ Many Dialias appears as simple tieflingsShifters, Lycans or odd Tabaxi to the common folk but are easily noticeable to the well trained eyeAll Dialias share a few common traits mainly the eyes. \\ Bad luck follows Dialias whenever it may go\\ As a Dialias you have most likely been alone your entire life up until you met you soul bond partner. How you met this partner of yours is up to you. \\ Maybe it saved you in time of need or the other way around. Maybe it was given as a gift or accidentally happenedMaybe you are still young and yet to find your soul bond partner.
  
-**Blood Thirst:** You must feed on blood once every daysFeeding on life force restores health equal to half the damage a bite attack caused. Failure to feed you turn feral attacking allies and if still not satisfied within 1 week after turning feral you will die.\\ +  ***Ability Score:** Constitution +2 , Dexterity +1
-Bite damage is calculated as 1d4 bite 1d6 necrotic Half of this total damage is restored as health. If you have the target in a grapple or pinned down you can bite them with using a bonus action. +
  
-**Hell’s scales:** You have immunity to fire and resistance to acid damage, with weakness to radiant damage. You can only move at 10ft while on Holy groundYou cannot touch holy symbols or items without taking radiant damage.+  ***Age:** \\ Dialis without a soul-bond have never lived past the age of 8. \\ With a soul-bond Dialias are known to live well into their 9th Century. They mature similar to humans reaching adult hood in thier 20's and following normal human ageing process but spread over thier life time rather then a human lifetime\\ reproduction is dangerous for a Dialias as each child harbord reduces the lifespan of the mother considerably.
  
-**Demonic Claws:** You have claws that restrict you from wielding any kind of weapon effectively giving all weapons she uses disadvantageYour claws can be used as weapon and cannot be enchanted or enhanced in anyway. Your claws count as finesse weapon and can choose whether to user Strength or Dexterity to hit, you can use your action and or bonus action to make an attackSee below table for damage increases per level. +  ***Alignment:** \\ Dialias leans towards the chaotic side of the alignment tableNormally always followed by creature Dialias are treated with wide mixture of reactions leading them to be quite mixed themselves
-^Levels^Damage +
-|1-4   |1d4+STR | +
-|5-10  |1d6+STR | +
-|11-16 |1d8+STR | +
-|16-20 |1d10+STR|+
  
-**Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.+  ***Size:** \\ Dialias vary in shapes & sizes but your size is always medium.
  
-----+  ***Speed:** \\ You have a base walking speed of 30ft.
  
-===== Half Demonborn ===== +  ***Languages:** \\ You can speak, read and write Infernal and 1 other standard language of your choice.
-This race is intended to be combined with [[homebrew:race:tabaxi|Half Tabaxi]] \\ +
-**Ability Score Increase:** N/A gained from Tabaxi\\ +
-**Age:** Typically live around 250 years \\ +
-**Speed:** Your base walking speed is 30ft \\ +
-**Languages:** You can speak, read and write Common and Infernal+
  
-**Hell vision:**  You can hold their eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 30 feetBeyond that range, the world appears smoky violet blueThis ability cannot penetrate any barriersWhile you have hell vision active your eyes glow dim orange and do not gain bonuses with stealth checks.+  ***Demonic Hide:** \\ You gain resistance to Fire Damage\\ you also have weakness to radiant damage and Silvered weapons\\ Your movement speed is reduced to 10ft while on holy ground and cannot hold holy objects/symbols willingly\\ A simple piece of holy jewellery such as necklace is enough to incapacitate you.
  
-**Blood Thirst:** You must feed on blood once every 2 days, Feeding on life force restores health equal to half the damage a bite attack causedFailure to feed you turn feral attacking allies and if still not satisfied within 1 week after turning feral you will die.\\ +  ***Lycan Herritage:** \\ Your eyes like your animalistic parent are attuned to the dark where you huntYou gain Dark vision out to 60ft.
-Bite damage is calculated as 1d4 bite + 1d6 necrotic Half of this total damage is restored as health. If you have the target in a grapple or pinned down you can bite them with using a bonus action.+
  
-**Hell’s Fur:** You have resistance to fire and acid damage, you also have weakness to radiant damageHoly items and equipment burn to the touch, trying hold or carry such items will deal radiant damage.+  ***Demonic Herritage:** \\ Everyday is a fight for a demon, the trait stains your exsistance and nobody is willing to help a demon of anysortYou gain proficiency in the Survival skill.
  
-**Demonic Talent:** You have proficiency in the Arcana skill. +  ***Magical Drain:** \\ Spell casting is extreamly difficult for you. Spells you cast require double the spell slots it would normally take without getting the advantages of casting the spell with a higher level spell slot\\ **Example:** \\ 2nd level spell requires 4th level spell slot\\ 5th level spell requires 10th level spell slot (impossible)
- +
-**Feral Claws:** Because of your claws, you have a climbing speed of 20 feetIn addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage instead of the bludgeoning damage normal for an unarmed strike. +
- +
-**Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop the stance, which reverts the character to their previous stats, This stance cannot be used outside of combat.+
  
 +  ***Soul Bond:** \\ From birth your soul is shattered/ incomplete. your very exsitance is a sin to the gods and before the decade ends you will have left the mortal realm. Unless.... \\ You have the very unique ability to meld your soul with another becoming something stronger then the sum of its parts. \\ You and a creature with a CR of 1 or lower have bonded souls. 
 +    *You share a telepathic link with this creature.
 +    *The Creatures lifespan is extended to match your own.
 +    *You and this creature *share* a health pool. You add the creatures Con Bonus to your level up health increases.
 +    *You increase the intelligence score of this creature to match your own
 +    *you have 2 ability score increases to give to this creature but you cannot increase a creatures stats over 20.
 +    *This creature gains the ability to understand Infernal.
 +    *This Creature keeps its racial traits, DM's Descretion.
 +    *You command this creature as you would a normal pet. Use a bonus action to issue a command. The creature carries this command out to the best of its ability and if applicable will repeat the command until unable or told to stop.
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