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homebrew:subclass:path_of_the_reaver [2023/06/21 19:41] – created Lukehomebrew:subclass:path_of_the_reaver [2024/08/15 14:18] (current) – [Devour Essence] Luke
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 The maximum number of Reaver Dice you can roll per attack increases by one at Level 6 and 14. The maximum number of Reaver Dice you can roll per attack increases by one at Level 6 and 14.
   * When you hit an enemy with a melee weapon attack, you can expend one Reaver Dice to frighten the target. The target must make a Wisdom Saving Throw (DC = 8 + Your Proficiency Modifier + Your Strength Modifier) or else become Frightened of you for the next minute. The target can make another Saving Throw at the end of each of their turns to end the effect. This effect also ends if you become Unconscious or the target is unable to see you. If the target fails the saving throw by 5 or more, they become Paralyzed as well.   * When you hit an enemy with a melee weapon attack, you can expend one Reaver Dice to frighten the target. The target must make a Wisdom Saving Throw (DC = 8 + Your Proficiency Modifier + Your Strength Modifier) or else become Frightened of you for the next minute. The target can make another Saving Throw at the end of each of their turns to end the effect. This effect also ends if you become Unconscious or the target is unable to see you. If the target fails the saving throw by 5 or more, they become Paralyzed as well.
-At Level 10, you can roll your Reaver Die and add half of the result (Rounded Down, minimum of 0) to the Saving Throw DC.\\+At 10th Level, you can roll your Reaver Die and add half of the result (Rounded Down, minimum of 0) to the Saving Throw DC.\\
  
 You cannot use both abilities on the same attack.\\ You cannot use both abilities on the same attack.\\
  
-==== The Smell of Blood ====+==== Sharp Smell ====
 At 3rd Level, The Hunt has sharpened you sense of smell, making it more difficult for wounded creatures to hide from you.\\ At 3rd Level, The Hunt has sharpened you sense of smell, making it more difficult for wounded creatures to hide from you.\\
 While you are raging, as a bonus action you can expend a Reaver Die and attempt to locate any creature whose Hit Points are below its Maximum Hit Points within 30 feet. You make a Survival Check contested against any Creature's Stealth Check within 30 feet of you. You roll the Reaver Die and add the result to your Survival Check. If you succeed, you know the location of the creature as long as it is within 30 feet of you. While you are raging, as a bonus action you can expend a Reaver Die and attempt to locate any creature whose Hit Points are below its Maximum Hit Points within 30 feet. You make a Survival Check contested against any Creature's Stealth Check within 30 feet of you. You roll the Reaver Die and add the result to your Survival Check. If you succeed, you know the location of the creature as long as it is within 30 feet of you.
 This allows you to ignore Disadvantage on Attack Rolls that is imposed by not being able to see the target, such as Blindness or Invisibility, but enemy's that have Advantage on Attack Rolls from being hidden or an Unseen Attacker still have Advantage.\\ This allows you to ignore Disadvantage on Attack Rolls that is imposed by not being able to see the target, such as Blindness or Invisibility, but enemy's that have Advantage on Attack Rolls from being hidden or an Unseen Attacker still have Advantage.\\
  
-When you reach Level 10, the range extends to 60 feet.\\+When you reach 10th Level, the range extends to 60 feet.\\ 
 This ability does not work against Constructs and Undead.\\ This ability does not work against Constructs and Undead.\\
  
-==== Level 6 ====+==== Devour Essence  ====
 At 6th level, The Hunt allows you to feast on the last dredges of life force when you kill a creature.\\  At 6th level, The Hunt allows you to feast on the last dredges of life force when you kill a creature.\\ 
-While you are raging and kill a creature, you can roll one Reaver die without expending it and gain Hit Points equal to twice the number rolled plus your Constitution Modifier.\\+While you are raging and kill a hostile creature, you can roll one Reaver die without expending it and gain Hit Points equal to twice the number rolled plus your Constitution Modifier.\\
  
 This ability does not work against Constructs and Undead.\\ This ability does not work against Constructs and Undead.\\
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 When you enter a rage, if you have no Reaver Dice, you gain a d12 Reaver Dice in addition to those you would normally gain by expending Hit Dice.\\ When you enter a rage, if you have no Reaver Dice, you gain a d12 Reaver Dice in addition to those you would normally gain by expending Hit Dice.\\
  
-Level 14 - Grim Hunt +==== Grim Hunt ==== 
-Your Hunt carries you onward. +At Level 14 while you are raging, as an action you can expend any number of Reaver Dice. You can move up to half of your movement speed towards another creature, without provoking attacks of opportunity, and make a melee weapon attack against that creature. If the attack hits, you deal the normal effects and you roll all Reaver Dice expended this way and deal additional necrotic damage equal to the result. 
-While you are raging, as an action you can expend any number of Reaver Dice. You can move up to half of your movement speed towards another creature, without provoking attacks of opportunity, and make a melee weapon attack against that creature. If the attack hits, you deal the normal effects and you roll all Reaver Dice expended this way and deal additional necrotic damage equal to the result. +
 You can then repeat this effect for each expended Reaver Dice with the following conditions: You can then repeat this effect for each expended Reaver Dice with the following conditions:
-You cannot target the same creature with this feature more than once. +  * You cannot target the same creature with this feature more than once each use
-For each creature after the first, decrease the amount of Reaver Dice you roll by 1. If you expended Reaver Dice of different sizes, you remove the largest size first. +  For each creature after the first, decrease the amount of Reaver Dice you roll for Necrotic Damage by 1. If you expended Reaver Dice of different sizes, you remove the largest size first. 
  
 If you kill a creature with this feature, you gain Hit Points equal to the Necrotic Damage you dealt to the killed creature. If you kill a creature with this feature, you gain Hit Points equal to the Necrotic Damage you dealt to the killed creature.
  • homebrew/subclass/path_of_the_reaver.1687342310.txt.gz
  • Last modified: 22 months ago
  • by Luke