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item:deck_of_many_things [2020/10/13 15:49] – ↷ Page moved from item:relic:deck_of_many_things to item:deck_of_many_things Kyle | item:deck_of_many_things [2025/02/07 13:00] (current) – [Deck of Many Things] Cinder |
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| {{tag>Wonderous Item "Legendary"}} |
===== Deck of Many Things ===== | ===== Deck of Many Things ===== |
//Wondrous Item, Legendary// \\ | [[item:start| Return to Items Page]] |
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| //**Type:** Wonderous, **Class:** Item, **Rarity:** Legendary, **Attunement:** Not Required // \\ |
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| <WRAP box right 20em> |
| ^ Properties ^ Stats ^ |
| ^ Size | Deck of cards | |
| ^ Weight | Light | |
| </WRAP> |
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| ===Description=== |
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. | Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number have no effect. Otherwise, as soon as you draw a card from the deck, its magic takes effect. You must draw each card no more than 1 hour after the previous draw. If you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once. |
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| IV The Emperor | Throne | [[character:Carric]] | [[location:greyhawk_keep|Carric's Keep]] came into the world but as Carric died before sharing the location no-one knows where it is | You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of Monsters, which you must clear out before you can claim the keep as. yours. | | | IV The Emperor | Throne | [[character:Carric]] | [[location:greyhawk_keep|Carric's Keep]] came into the world but as Carric died before sharing the location no-one knows where it is | You gain proficiency in the Persuasion skill, and you double your proficiency bonus on checks made with that skill. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of Monsters, which you must clear out before you can claim the keep as. yours. | |
| V The Hierophant | Donjon | [[character:teostra]] | Disappeared to an unknown location | You disappear and become entombed in a state of suspended animation in an extradimensional Sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the Sphere. You can't be located by any Divination magic, but a wish spell can reveal the location of your prison. You draw no more cards. | | | V The Hierophant | Donjon | [[character:teostra]] | Disappeared to an unknown location | You disappear and become entombed in a state of suspended animation in an extradimensional Sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the Sphere. You can't be located by any Divination magic, but a wish spell can reveal the location of your prison. You draw no more cards. | |
| VI The Lovers | Key | [[character:Mithrandir]] | Gained Squelcher one of the nine [[item:sword:greyhawk|Swords of Greyhawk]] | A rare or rarer Magic Weapon with which you are proficient appears in your hands. The DM chooses the weapon. | | | VI The Lovers | Key | [[character:Mithrandir]] | Gained Squelcher one of the nine [[item:swords_of_greyhawk|Swords of Greyhawk]] | A rare or rarer Magic Weapon with which you are proficient appears in your hands. The DM chooses the weapon. | |
| VII The Chariot | Comet | [[character:Neo]] | Fought and lost against [[character:Valerie]] | If you single-handedly defeat the next hostile monster or group of Monsters you encounter, you gain Experience Points enough to gain one level. Otherwise, this card has no effect. | | | VII The Chariot | Comet | [[character:Neo]] | Fought and lost against [[character:Valerie]] | If you single-handedly defeat the next hostile monster or group of Monsters you encounter, you gain Experience Points enough to gain one level. Otherwise, this card has no effect. | |
| VIII Strength | Knight | [[character:Valerie]] | Gained the service of a Fey Corgi who is a 4th Level Fighter | You gain the service of a 4th-level Fighter who appears in a space you choose within 30 feet of you. The Fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. | | | VIII Strength | Knight | [[character:Valerie]] | Gained the service of a Fey Corgi who is a 4th Level Fighter | You gain the service of a 4th-level Fighter who appears in a space you choose within 30 feet of you. The Fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character. | |
| XVIII The Moon | Moon | [[character:Ray]] | Ray gained 2 wishes. Her first wish is to become a full player character freeing her to level up with the rest of the group, Ray hasn't used the second wish yet | You are granted the ability to cast the wish spell 1d3 times. | | | XVIII The Moon | Moon | [[character:Ray]] | Ray gained 2 wishes. Her first wish is to become a full player character freeing her to level up with the rest of the group, Ray hasn't used the second wish yet | You are granted the ability to cast the wish spell 1d3 times. | |
| XIX The Sun | Sun | [[character:Mithrandir]] | Reached level 9 and gained a powerful amulet | You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands. | | | XIX The Sun | Sun | [[character:Mithrandir]] | Reached level 9 and gained a powerful amulet | You gain 50,000 XP, and a wondrous item (which the DM determines randomly) appears in your hands. | |
| XX Judgement | Rogue | [[character:Caelynn]] | This card caused [[character:Stem]] to turn evil, before drawing the card his motives and methods were questionable | A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or Divine Intervention can end the NPC's hostility toward you. | | | XX Judgement | Rogue | [[character:Caelynn]] | This card caused [[character:Cinder]] to turn evil, before drawing the card his motives and methods were questionable | A nonplayer character of the DM's choice becomes hostile toward you. The identity of your new enemy isn't known until the NPC or someone else reveals it. Nothing less than a wish spell or Divine Intervention can end the NPC's hostility toward you. | |
| XXI The World | Talons | [[character:Mithrandir]] | Lost the two magical items gained from first two cards | Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do Vanish. | | | XXI The World | Talons | [[character:Mithrandir]] | Lost the two magical items gained from first two cards | Every magic item you wear or carry disintegrates. Artifacts in your possession aren't destroyed but do Vanish. | |
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| ===Lore=== |
[[secret:Deck|Deck secrets]] | [[secret:Deck|Deck secrets]] |