Casting Time: Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic), Duration: Instantaneous
Special Material: -
Effect
The moisture in the area coalesces and momentarily solidifies into a chunk of ice at a point you choose within range. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw, taking 1d12 cold damage on a failed save, or half as much damage on a successful one. A creature who fails the saving throw also has its speed reduced to 0 until the end of your next turn.
At Higher Levels
Lore, some nice lore flavour and/or history