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item:spell:grasping-ghost [2026/02/16 20:12] – created Cinderitem:spell:grasping-ghost [2026/02/16 21:03] (current) Cinder
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-{{tag> lv2 spellclass gtd spellschool  uniqueclass }}+{{tag> lv2 bard cleric warlock gtd necromancy }}
 ===== Grasping Ghost ===== ===== Grasping Ghost =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
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 //Source: \\ Guide to Drakenhime, Pg 188 \\ (3rd party) // //Source: \\ Guide to Drakenhime, Pg 188 \\ (3rd party) //
  
-=== SPELL LEVELSCHOOL ===+=== Level 2Necromancy ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** \\ **Special Material:** // \\+//**Casting Time:** Action , **Range:** 60 Feet , **Components:** V (Vocal) - S (Somatic)  **Duration:** Instantaneous \\ **Special Material:** a finger bone // \\
  
 **Effect** **Effect**
-  *Text+  *A flock of floating spectral hands appear and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one. In addition, on a failed saving throw the ghostly hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *If you cast this spell using a spell slot of 3rd level or higher, the grasping ghost can target one additional creature within range for each spell level above 2nd.
  
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  • item/spell/grasping-ghost.1771238528.txt.gz
  • Last modified: 23 hours ago
  • by Cinder