Grasping Ghost
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Source:
Guide to Drakenhime, Pg 188
(3rd party)
Level 2, Necromancy
Casting Time: Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic) Duration: Instantaneous
Special Material: a finger bone
Effect
- A flock of floating spectral hands appear and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one. In addition, on a failed saving throw the ghostly hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.
At Higher Levels
- If you cast this spell using a spell slot of 3rd level or higher, the grasping ghost can target one additional creature within range for each spell level above 2nd.
Lore, some nice lore flavour and/or history