Casting Time: Action , Range: 60 Feet , Components: V (Vocal) - S (Somatic) Duration: Instantaneous
Special Material: a finger bone
Effect
A flock of floating spectral hands appear and grasp a target you can see within range. The target must succeed on a Strength saving throw. A target takes 3d8 necrotic damage on a failed save, or half as much damage on a successful one. In addition, on a failed saving throw the ghostly hands grapple the target until the end of your next turn, and immediately move the target up to 30 feet in a direction of your choice (but not upward). On its turn, the creature can use an action to attempt to escape the grapple by making a Strength or Dexterity check (its choice) against your spell save DC. If it succeeds, the grapple ends.
At Higher Levels
Lore, some nice lore flavour and/or history