Casting Time: Action , Range: 120 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: up to 1 minuet (Concentration)
Special Material: a pinch of sand
Effect
You create a 30-foot-radius sandstorm centered on a point you can see within range. Medium or smaller objects that aren’t secured to anything and aren’t worn or carried by anyone are caught up in the howling winds. The area is heavily obscured.
A creature that starts its turn in the sandstorm or enters it for the first time on a turn, including when the sandstorm first appears, must succeed on a Dexterity saving throw or take 5d8 bludgeoning damage and become blinded until the start of its next turn. In addition, a Medium or smaller creature that fails the save is pushed 10 feet in a random direction.
At Higher Levels
Lore, some nice lore flavour and/or history