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item:spell:suffocate [2026/02/16 11:12] – created Cinderitem:spell:suffocate [2026/02/16 14:48] (current) Cinder
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-{{tag> Spelllevel(lv1,lv6) spellclass gh spellschool  uniqueclass }}+{{tag> lv3 bard sorcerer warlock wizard gh conjuration }}
 ===== Suffocate ===== ===== Suffocate =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
  
-//Source: \\ Grim Hollow: Player's Guide, Pg 00 \\ (3rd party) //+//Source: \\ Grim Hollow: Player's Guide, Pg 127 \\ (3rd party) //
  
-=== SPELL LEVELSCHOOL ===+=== Level 3Conjuration ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** \\ **Special Material:** // \\+//**Casting Time:** Action , **Range:** 60 Feet , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** Up to 1 Minuet (Concentration) \\ **Special Material:** A leather Glove // \\
  
 **Effect** **Effect**
-  *Text+  *You create a pair of grasping hands made from invisible forces. Make a spell attack against one creature that you can see within range. On a hit, the creature is restrained as the hands crush their throat or bodily equivalent. If the creature requires air to breathe, it begins to suffocate. \\ A suffocating creature can survive for a number of rounds equal to 1 + its Constitution modifier (minimum of 1 round). At the start of its next turn after those rounds are over, it becomes unconscious, and it can’t regain hit points until it can breathe again. A conscious creature restrained by the hands can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, the spell ends on the target.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *Cannot be Up-Cast
  
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  • item/spell/suffocate.1771206143.txt.gz
  • Last modified: 32 hours ago
  • by Cinder