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Weird

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Source:
Player's Handbook, Pg 288
(Core)

Level 9, Illusion

Casting Time: Action , Range: 120 Feet , Components: V (Vocal) - S (Somatic), Duration: Up to 1 Minuet (Concentration)
Special Material: -

Effect

The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

At Higher Levels


Lore, some nice lore flavour and/or history