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| \\ | \\ | ||
| ^ Title ^ Detail ^ | ^ Title ^ Detail ^ | ||
| - | ^ Type | Library | + | ^ Type | Stronghold |
| - | ^ Sub-Type | Lair | | + | ^ Sub-Type | Library, |
| ^ Service | Book & Tome Rental \\ In-House Study \\ Patron Service | | ^ Service | Book & Tome Rental \\ In-House Study \\ Patron Service | | ||
| - | ^ Location | town:Townname | + | ^ Location | [[faction:promise|Promised Archpeligo]] |
| - | ^ Region | region:region name | | + | ^ Region | [[region:Belegar]] |
| ^ Owner | [[character: | ^ Owner | [[character: | ||
| ^ Guests/ | ^ Guests/ | ||
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| ==== Description ==== | ==== Description ==== | ||
| - | The [[faction: | + | The [[faction: |
| - | In the //Promised Archpeligo// | + | In the //Promised Archpeligo// |
| - | The Stronghold | + | The Citadel |
| - | The Stronghold' | + | Some more fanatical rumours say its the physical representation of the [[planes: |
| - | The Stronghold | + | Those who earn entry inside the citadel' |
| + | With such a community comes the necessities, | ||
| + | |||
| + | Looking around you will easily notice towards the back of the walls the land rises higher. a large set of stairs and ramps lead up to what seems to be an inner castle of sorts. Surrounded by its own set of walls. That is the Library and the personal residence of the citadel' | ||
| + | The Library, Simply known as // | ||
| + | A Section of the Library is dedicated to a very special type of Book, Known as "Fate Stories", | ||
| + | Expectedly these books are very special and can have damming effects, Those reading their own ' | ||
| + | Because of all this, the section of the Library is put under even more protection than the rest of the Library. \\ | ||
| + | //"No Blood, Flesh, Stone or Soul Shall pass through, To Tease Fate is to Define your Undoing."// | ||
| + | |||
| + | The Library itself acts also as a home for the Master of // | ||
| + | Those lucky enough to be granted entrance are greeted with a very spacious and cozy reception. Even here bookshelves line every wall but the more savy will know that the deeper you go into the library the morel likely you are to find interesting information. \\ | ||
| + | Like many of the workers, the Reception desk has three //Scribe Gnomes// stationed here to take questions, offer information and direction as well as check in and out books being borrowed or returned. \\ | ||
| + | One curious detail visitors may notice is the lack of stairs within the library, everything being smooth ramps. The Master of // | ||
| + | Beyond the reception lies the library itself. Countless shelves stacked with books, parchment | ||
| + | There is a very well lit and lavishly furnished 2nd floor dedicated to private rooms and public areas for visitors to sit and read/ research in peace. \\ | ||
| + | The ground floor is sparcly lit with magical lanterns that give off an eerier washed blue light. Much of the book shelves are soaked in a dull darkness and the deeper you go the worse it gets. The path of magical lantern light being your only guide. The lanterns are able to be removed from the walls and taken into the shelves but visitors will find they are unable to create their own flammable light. any source of flame magical or natural fails to alight. A safety to prevent damage to the texts. \\ | ||
| + | You may find the odd //Scribe Gnome// wandering around these Shelved halls, conducting work, storing books or removing them for repair. Though the deeper you got the more the Dark and quite begin to mess with your mind. Its not uncommon to find others deep in the dark parts of the library who may have gotten lost or even lost their sanity to the darkness. even the occasional corpse is not entirety uncommon of those who starved to death unable to find a way out. \\ | ||
| + | All the shelved halls are very wide and spacious, Meany for a creature much larger than a medium human to be able to travel down and through them with ease. | ||
| + | |||
| + | The whole library is ornate and decorated with the images of various serpents and many real serpents slither around the lower floors moving, editing and adding books to the library. most of these snakes are unfortunate victims who have entered the library without formal permission and now cursed to live forever in servituite to the Library and its master. \\ | ||
| + | On this topic its not uncommon to find many non-Gnome workers in the Citadel, Many have been [[culture: | ||
| + | |||
| + | **The Scribe Gnomes of Fate's Weave** \\ | ||
| + | Despite the power of this place, The Texts that end up here are often created in rather odd places within the Libraries walls. The Master has no time nor patience to sort through thousands of new texts that appear every week and so she created a particular subspecies of //Gnome// known as [[culture: | ||
| + | These gnomes are bound to eternal servitude within the library and the citadel of // | ||
| + | The //Gnomes// of Fate's Weave are generally not to fussed about their situation. It has been their culture since their creation and they were only created for this service. Yet every few decades you may get one or two //Scribe Gnomes// wishing for life outside the service to // | ||
| + | The //Gnomes// work in the Library as sorters, Guards, Care-Takers and Guides for the Library as well as repair or replacement of the various texts in the Library. Though the Citadel is almost immune to the passage of time, the books and Parchment the library holds are not and so need thorough dedicated inspection and maintenance. Not all Texts are treated as such. Texts are often valued for their lore, power and relevancy before being accepted or rejected for repair. Many love letters or personal messages, wanted posters and other such texts are often left to wither away. | ||
| + | |||
| + | |||
| + | **Goddess Serpent of Fate, Elisia** \\ | ||
| - | Beware, Though the library may contain limitless knowledge on everything known and unknown, it is guarded by a terrifying creature of scales and venom. A horrific, Seductive, Serpent monster, Outclassing the size and stature of Bison and Trolls. She goes by many names, some inspired, others rude, but friends call her Elisia. \\ | ||
| - | [[location: | ||
| Its master [[character: | Its master [[character: | ||
| - | Inside the library guests are greeted with a spacious cozy upper floor. Bookshelves line every wall, there are no stairs, only ramps to accommodate the master' | ||
| - | Several doorways lead to the massive infinite maze of books. floor to ceiling bookshelves that seem to stretch on forever, multiple floors but very spacious for the main walkways, again to accommodate the Master' | ||
| - | Those unfortunate enough to get lost in here never see the morning sun again. | ||
| - | |||
| - | The whole library is ornate and decorated with the images of various serpents and many slither around the lower floors moving, editing and adding books to the library. most of these snakes are unfortunate victims who have entered the library without formal permission and now currsed to live forever in servituite to the Library and its master. | ||
| =====Map===== | =====Map===== | ||
| Line 45: | Line 68: | ||
| ---- | ---- | ||
| - | Most sightings of the Library have been in the misty woods of the [[faction: | + | |
| <WRAP clear /> | <WRAP clear /> | ||
| - | ===== Details & Mechanics===== | + | ===== Details & Mechanics ===== |
| - | === StrongHold === | + | === Library === |
| + | |||
| + | **Entry Restriction** \\ | ||
| + | Getting access to the library is difficult. Generally only those working for // | ||
| + | Sneaking in is always an option but dealing with a Being who is considered a Goddess is not the wisest move. | ||
| + | |||
| + | **The Maze** \\ | ||
| + | Getting lost in the almost endless shelves of books is not uncommon. The general rule of thumb is the deeper you go the more likely you are never to come out. If you plan on delving deep ino he library its best you find an experienced guide. not any regular Scribe Gnome. | ||
| + | |||
| + | **Spell Restriction** \\ | ||
| + | Casting spells within the inner walls is put under restriction to all guests. Certain level spells fail to function while some more specific (Normally flammable) spells are restricted all together. Its to prevent unlawful teleportation in or out of the inner walls as well as protecting the texts from damage. | ||
| + | |||
| + | === Borrowing Books === | ||
| + | Books cannot be knowingly Taken out of the Library without a Library card specifically handed out by the Master of // | ||
| + | *Books can still be smuggled or stolen out | ||
| + | |||
| + | **Libariy Card** | ||
| + | |||
| + | === Becoming a Member === | ||
| + | |||
| + | ==== StrongHold | ||
| **Main Keep** | **Main Keep** | ||
| Line 69: | Line 112: | ||
| **Dead Lake Vault ** | **Dead Lake Vault ** | ||
| - | |||
| - | ==== Library Mechanics ==== | ||
| - | |||
| - | === Libariy Card === | ||
| - | |||
| - | === Becoming a member === | ||
| - | |||
| - | |||
| - | |||
| - | Almost every piece of literature ever recorded on stone, parchment, wood and all other mediums has been duplicated and recorded in the books within the Library, every spell, every secret, every love letter. recorded and organized. \\ | ||
| - | This includes books of power | ||
| - | |||
| - | each book is flame resistant but may still be burned with sources of magical flames. | ||
| - | |||
| - | Spells recorded in a book may act as a spell scroll and follow the same rules once a spell scroll is used. | ||
| - | |||
| - | the Library also contains a separate book for //almost// every being who has ever lived. these books record the like a story. some are written and completed as soon as the creature is born. some are only written as the creature acts in real time. and any measure of in-between. \\ These books are where the name // | ||
| - | |||
| - | **In Game** \\ | ||
| - | Now not every book is duplicated and not every being has its own story, these may be plot points in any story or campaign players/Dms wish to use. \\ | ||
| - | If the master of the Library is made a wear of missing information from her Library she may strike a deal with players or NPC's for them to retive the missing information be it within their power | ||
| - | |||
| - | ===Encounter Mechanics=== | ||
| - | The library appears as a large mansion of sorts within the misty woods. The Mist is magical and too thick for players to work out all the details of the building, such as windows, floors etc. A player with access to true sight or high investigations checks may be able to decern the details of the building. \\ | ||
| - | |||
| - | All windows are shut and locked tight, Players are unable to open or break a window for passage. //The windows seem to have no hinges or locks to open. The rock simply bounces off the glass with no signs of damage.// \\ | ||
| - | Its impossible to see further than 3ft through the windows, a deep darkness restricting eye sight that can't be removed or seen through even with true sight. | ||
| - | |||
| - | The main door is big enough to fit a colossal creature easily. the main doors are made of a red-wood. they do not catch fire and are magically reinforced however with enough force the doors may be damaged. \\ The main doors are locked. | ||
| - | |||
| - | **Entry into Fate's weave** \\ | ||
| - | Players could break in through the front door, alerting the master but no immidient threat would confront them. The doors are huge so a small cut out could before with enough time and strength. \\ | ||
| - | |||
| - | Players may have been invited allowing welcome access to the library | ||
| - | |||
| - | |||
| - | **The library maze** \\ | ||
| - | Players navigate the maze depending on their standing with Elisia. | ||
| - | |||
| - | *Friendly | ||
| - | *Neutral | ||
| - | *Hoastile | ||
| - | |||
| - | |||
| - | |||