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mcdm:character:iblee [2024/09/04 15:01] – Cinder | mcdm:character:iblee [2024/09/04 15:50] (current) – Cinder | ||
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+ | =====Draw Steel, Iblee Character Creation===== | ||
+ | </ | ||
+ | |||
Using the base playtest build i am just tinkering around with the content to see what it would look like in practice. | Using the base playtest build i am just tinkering around with the content to see what it would look like in practice. | ||
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They have //Time Radiers// a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily. | They have //Time Radiers// a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily. | ||
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====1. Think==== | ====1. Think==== | ||
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- | **Time Raider**, are four armed, foresighted, | + | **Time Raider** |
+ | are four armed, foresighted, | ||
+ | |||
+ | The original servitor species of the synliiroi—evil psions with near god-like power—the kuran’zoi liberated themselves during the First Psychic War. In the centuries since, they built their own culture and civilization as nomads of the timescape. The exonym “time raiders” was given to them by denizens of the lower worlds who, seeing the advanced technology they wield, concluded they must be from the future. | ||
+ | |||
+ | Extraordinarily rare in Orden, the time raiders thrive on the Sea of Stars, the Sea Between Worlds, where the winds of limbo roar. | ||
+ | |||
+ | In place of eyes, kuran' | ||
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**Environment** \\ | **Environment** \\ | ||
- | is where you and your people spent most of their time. Pick from Nomadic, | + | // is where you and your people spent most of their time. // |
- | **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, | + | *Nomadic |
- | **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | + | *So readying the blurb of Time Raider lore it says they are a nomadic people so this is how Ilee would have been raised. But once on her own she would want to stay in the one place, having home static. |
+ | |||
+ | **Organisation** | ||
+ | // is how your community is structured.// Pick from Anarchic, Bureaucratic, | ||
+ | |||
+ | **Upbringing** | ||
+ | // is how you specifically were raised.// Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | ||
+ | * This one is a bit difficult, may need to discuss | ||
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====4. Career==== | ====4. Career==== | ||
</ | </ | ||
- | What did you do before becoming a hero? Why did you become a hero?\\ | + | |
- | Pick one from, Artisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier | + | \\What did you do before becoming a hero? Why did you become a hero?\\ |
+ | | ||
+ | *I wish I could pick two but I don't think the system allows for that, Went with performer as although labourer earns the money, Performer | ||
</ | </ | ||
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====5. Class==== | ====5. Class==== | ||
</ | </ | ||
- | Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest) | + | |
+ | //Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)// | ||
+ | |||
+ | I will leave this for the moment as none of the current play test classes mesh well. Something along the lines of Artificer form D&D would be best. but if not i would like to see the details of each class before making a decision. | ||
**Conduit**, | **Conduit**, | ||
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**Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess | **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess | ||
- | **Shadow**, | + | **Shadow**, |
**Tactician**, | **Tactician**, | ||
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====6. Kit==== | ====6. Kit==== | ||
</ | </ | ||
- | Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability. | ||
- | **Martial Kits:** Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, | + | //Equip a kit, these are customisable |
- | **Caster Kits:** Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, | + | **Martial Kits:** |
+ | *Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, | ||
+ | *Just at name alone Sniper would be the go to followed by Rapid-Fire | ||
+ | |||
+ | **Caster Kits:** | ||
+ | | ||
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====7. Free Strikes==== | ====7. Free Strikes==== | ||
</ | </ | ||
+ | |||
Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack | Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack | ||
+ | *For FReeeeeee?! | ||
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====8. Complication==== | ====8. Complication==== | ||
</ | </ | ||
+ | |||
Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, | Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, | ||
+ | *These sound awesome! I feel like the DM should have sway over this, Like after learning everything what would the DM put in to be a blessing and a curse? I dunno what any of these do so can't make a proper decision, But at face value that's my thoughts. | ||
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====9. Determine Details==== | ====9. Determine Details==== | ||
</ | </ | ||
+ | |||
By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together? | By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together? | ||
What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear? | What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear? | ||
+ | |||
+ | *without knowing much about the world the gaps are hard to fill in, will come back to this | ||
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====10. Make Connections==== | ====10. Make Connections==== | ||
</ | </ | ||
+ | |||
Does your character know any of the other player character? If so how? | Does your character know any of the other player character? If so how? | ||
+ | |||
+ | *This would require other players for obvious reasons. but a really cool way to create party relations, its very rare to have party members in D&D related in anyway aside forma group of adventures, it would be cool to create some bons before hand tat can be strengthened or broken during the adventure. | ||
</ | </ |