This is an old revision of the document!
Using the base playtest build i am just tinkering around with the content to see what it would look like in practice.
I have decided to start off with Iblee as a base, She was made in D&D 5E but her lore has her tumbling through the multiverse beyond her control so its feasible she could end up in Vasilona
They have Time Radiers a species of Spacey 4 armed creatures with some futuristic vibes and cool eyes , aside from thier colour i think Iblee could be one of these easily.
1. Think
- Do you fight with weapons, magic, psionics, or some combination of these abilities?
- Iblee fights with alot of gunplay and a bit of Psionics, Im not sure how futuristic Vasilona is but with the few content thats been revealied so far it seems fire arms would be avalible, if not then Iblee can work aomething else out
- Outside of combat, what do you want your hero to do well?
- Tinkering, being good with arcane machines, mechanics and similar. Also a bit charismatic, allowing words and actions to sort out problems occasionally.
- What did you do before becoming a hero?
- Iblee was a Humble Courier/ Delivery and part time bounty hunter. Depending on the setting perhaps she had a bit of a Social following or a name for herself as a small time performer.
- Why did you choose to become a hero?
- Iblee’s morivation would be materialistic . So possibly money or cool items, or perhaps the possibility of fame drew her to he a Hero, that or something forced her, perhaps an old dept or a friend in trouble. Or the fact she is in a strange land she isn’t completly native too.
- What is your personality like?
- Iblee is bubbly, independent, horney and gluttonous. She has a thing for cool guns and cars/ships, enjoys the hands on work of mechanics, but bellow all that she is very lonely and gets down in her head from time to time, being alone is her number one fear and always has some sort of voice or noise to break up quiet.
- What people, places, and objects are important to you?
- Friends, Her lover Riza, Her children, Home, Cools guns and cool ships
- How will your hero complement the strengths and weaknesses of the other heroes?
- Hopefully she can provide range support in combat as well as allow her pcsionics to solve tricky situations. hopefully her mechanical knowhow can come in hand for the party and her personality can hopefully keep the team in loose high spirits, and break those tight loner types with some flirting.
2. Ancestry
Time Raider, are four armed, foresighted, and psionically gifted
3. Culture
Your culture is created from your language, environment, organisation, and upbringing.
Language
pick a language in addition to the common tongue
- I am not sure if the languages are the same, If so Primordial.
Environment
is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness
Organisation is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal
Upbringing is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble
4. Career
What did you do before becoming a hero? Why did you become a hero?
Pick one from, Artisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier
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5. Class
Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest)
Conduit, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.
Elementalist, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, and warp.
Fury, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess
Shadow, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness
Tactician, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more
6. Kit
Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability.
Martial Kits: Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind
Caster Kits: Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver
7. Free Strikes
Gain the Melee and Ranged Weapon Free Strike, this is a primarily a reactionary or improvised attack
8. Complication
Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds
9. Determine Details
By now you should have the major points, time to fill in the gaps, determine details of your backstory, appearance, and personality. How does your culture, career, inciting incident, and class tie together?
What is your name? What do you look like? Do they have any cool scars? Dope tattoos? Still sleep with your teddy bear?
10. Make Connections
Does your character know any of the other player character? If so how?