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| mcdm:character_creation [2024/09/02 21:20] – created Kyle | mcdm:character_creation [2025/07/18 10:44] (current) – Kyle |
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| ====1. Think==== | ====1. Think==== |
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| **General** | |
| * Do you fight with weapons, magic, psionics, or some combination of these abilities? | * Do you fight with weapons, magic, psionics, or some combination of these abilities? |
| * Outside of combat, what do you want your hero to do well? | * Outside of combat, what do you want your hero to do well? |
| * What people, places, and objects are important to you? | * What people, places, and objects are important to you? |
| * How will your hero complement the strengths and weaknesses of the other heroes? | * How will your hero complement the strengths and weaknesses of the other heroes? |
| | //Ambition is good! Heroes are not just along for the ride in the Director's story. They're active participants, who make decisions that change their communities and eventually worlds or even the entirety of the timespace!It is good for your hero to have desires, to want to found an organisation, seek justice for someone who was wronged, or want to craft a magic sword that will help you defeat your foes!// |
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| ====2. Ancestry==== | ====2. Ancestry==== |
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| **Devil** (Tiefling), are silver tongued who bare features from a barbed tail to hellsight\\ | **Devil** or Tieflings, are the native ancestry of the Nine Hells. Each devil is born with some hellmark horns, a tail, cloven hooves, a forked tongue, fanged incisors, or even wings.\\ |
| **Dragon Knight** (Dragonborn), are tough beings with a long and proud history\\ | |
| **Dwarf**, are grounded and hearty able to carve magic runes into their stone skin\\ | **Dragon Knight** or Dragonborn, have a long history of pride and oppression but inherit from their dragon ancestors through their scales and breath, and elders through oath and pride.\\ |
| **Elf (Wode)**, are swift and graceful, being able to blend into their surroundings\\ | |
| **Elf (High)**, are glamorous and graceful, able to talk themselves into or out of situations\\ | **Dwarf**, born and living under stone, they carve runes onto their hardened skin with magic. They are stoic and stand tough and their strong connection to the earth only enhances it further.\\ |
| **Hakaan**, are tall and made of stone who know when and how they will die\\ | |
| **Human**, are naturally in-tune with the supernatural and can resit it easier\\ | **Elf (Wode)**, children of the forest, their glamor and grace allows them to mask their presence, letting them strike quickly and then meld back into their surrounds.\\ |
| **Memonek**, are keepers of order, these lightweight machines can gently bend reality to their benefit\\ | **Elf (High)**, created from the celestials to tend their libraries, their glamor changes how people see them. Their body and mind, graceful and unbreakable.\\ |
| **Orc**, are fuelled by bloodfire they are fast and relentless in combat\\ | |
| **Polder** (Halfling/Gnome), are short beings able to easily hide in shadow\\ | **Hakaan**, are a race of stone giants that traded some of their size and strength to see the future but were tricked and cursed with only being able to see their own momentous death.\\ |
| **Revenant**, are dead their unlife sustained by pure will, they can mark targets for their vengeance\\ | |
| **Time Raider**, are four armed, foresighted, and psionically gifted\\ | **Human**, goosebumps? hair on your neck and arms standing on end? Humans have a sixth sense, being able to sense the unnatural and resist it. Their endurance and perseverance keeping them running.\\ |
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| | **Memonek** or Warforged, some native denizens of Axiom, the Plane of Uttermost Law, others created in the mortal realm for war. All are highly ordered, their reason is their great pride.\\ |
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| | **Orc** or Half-Orc, should an arrow pierce their heart, each has within them one last act of revenge. Their bloodfire fuels their enduring relentlessness, whether that be destruction or creation.\\ |
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| | **Polder** or Halfling/Gnome, are nearly just as common as humans but half the height. Their stature and ability to shadowmeld make them excellent spies and or thieves.\\ |
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| | **Revenant**, unlike necromantic undead revenant rise from their grave through a combination of an unjust death and burning desire for vengeance. Sustained on pure will they have no need of food, water, or air.\\ |
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| | **Time Raider**, Their name was given to them by people of the mortal realm who, seeing their four arms and the advanced technology they wield, concluded they must be from the future.\\ |
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| ====3. Culture==== | ====3. Culture==== |
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| Your culture is created from your language, environment, organisation, and upbringing. | Your culture is created from your environment, organisation, and upbringing. You can pick from a list of preset cultures based either on your ancestry or archetypical cultures such as a Artisan Guild (Urban, Bureaucratic, Creative) or can create you own based on the traits below |
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| **Language**, pick a language in addition to the common toungue\\ | |
| **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ |
| **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ | **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ |
| **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble |
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| ====4. Career==== | ====4. Career==== |
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| What did you do before becoming a hero? Why did you become a hero?\\ | What did you do before becoming a hero? Why did you become a hero?\\ |
| Pick one from, Artisan, Criminal, Gladiator, Labourer, Mage's Apprentice, Performer, Sage, or Soldier | Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer |
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| ====5. Class==== | ====5. Class==== |
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| Pick a class! (Note: Censor, Null, Talent, and Troubadour are on their way but not in current playtest) | A **Censor** is a trained warrior devoted to a saint or god. They hunt down the forces of evil using melee weapons and magic granted to them by their divine patron, specializing in confronting the wicked and locking down single enemies during combat.\\ |
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| **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes. | A **Conduit** is the devoted priest of a saint or god. They wield divine magic that smites enemies with holy energy and supports their allies, and are renowned for their healing abilities.\\ |
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| **Elementalist**, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, and warp. | An **Elementalist** studies the elemental forces of the timescape and controls earth, fire, the void, and more with magic. Many of their abilities cover wide areas of the battlefield, and they have a versatile array of tricks that allow them to both control combat and manipulate the environment around them when the fight is done.\\ |
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| **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess | Coursing with the rage of the Primordial Chaos in their veins, a **Fury** is a mobile warrior who gets up close and personal with enemies to dish out lots of damage. Leaping around the battlefield felling foes and breaking down walls is where the fury lives.\\ |
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| **Shadow**, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness | Disciplined and calm, the **Null** is an unarmed warrior who manifests an aura that quells the supernatural and hinders the offensive prowess of their enemies. They use psionics to make their body stronger than any steel and faster than any steed.\\ |
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| **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more | Stalking from the darkness, the **Shadow** is an expert assassin and thief who fights equally well in melee and at range as they get the drop on their foes. They utilize magic to help them stay mobile on the battlefield and sneak up on their prey.\\ |
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| | A brilliant strategist and weapons master, the **Tactician** excels at granting allies more movement and actions on the battlefield. They also support allies outside of combat, always inspiring their friends to greatness.\\ |
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| | A **Talent** is the master of psionics, manifesting powers that manipulate objects, minds, and time. These heroes can reach far into themselves to use abilities even when they don’t have their Heroic Resource to spare — if they’re willing to face the cost.\\ |
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| | A **Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\ |
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| Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability. | Equip a kit, these are customisable and changeable sets of equipment that provide you with armour, weapons, and a signature ability. |
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| **Martial Kits:** Cloak and Dagger, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shinging Armour, Sniper, Stick and Robe, Swashbuckler, or Whirlwind | **Martial Kits:** Arcane Archer, Battlemind, Cloak and Dagger, Dual Wielder, Guisarmier, Martial Artist, Mountain, Panther, Pugilist, Raider, Ranger, Rapid-Fire, Retiarius, Shining Armour, Sniper, Spellsword, Stick and Robe, Swashbuckler, Sword and Board, Warrior Priest, or Whirlwind |
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| **Caster Kits:** Bloodpact, Dancer, Frigid, Meditator, Missile, Nature Calling, Rook, Spellslinger, or Ward Weaver | |
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| ====8. Complication==== | ====8. Complication==== |
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| Complications are an optional feature that grants a benefit and drawback, these can be customised or created from the ground up, example complications include: Cult Victim, Devil Deal, Elemental Absorption, Fire and Chaos, Primordial Sickness, Punishment Curse, Shipwrecked, Vivid Dreams, Ward, War of the Guilds | Complications are an optional feature that grants a benefit and drawback, there are 100 preset complications but these can be customised or created from the ground up, example complications include: Betrothed, Cult Victim, Elemental Inside, Infernal Contract, Infernal Contract (...But, Like, Bad.), Lucky, Promising Apprentice, Secret Twin, Strange Inheritance, War of Assassins. |
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