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| mcdm:character_creation [2024/12/30 13:40] – Kyle | mcdm:character_creation [2025/07/18 10:44] (current) – Kyle |
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| ====2. Ancestry==== | ====2. Ancestry==== |
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| **Devil** (Tiefling), are silver tongued who bare features from a barbed tail to hellsight\\ | **Devil** or Tieflings, are the native ancestry of the Nine Hells. Each devil is born with some hellmark horns, a tail, cloven hooves, a forked tongue, fanged incisors, or even wings.\\ |
| **Dragon Knight** (Dragonborn), are tough beings with a long and proud history\\ | |
| **Dwarf**, are grounded and hearty able to carve magic runes into their stone skin\\ | **Dragon Knight** or Dragonborn, have a long history of pride and oppression but inherit from their dragon ancestors through their scales and breath, and elders through oath and pride.\\ |
| **Elf (Wode)**, are swift and graceful, being able to blend into their surroundings\\ | |
| **Elf (High)**, are glamorous and graceful, able to talk themselves into or out of situations\\ | **Dwarf**, born and living under stone, they carve runes onto their hardened skin with magic. They are stoic and stand tough and their strong connection to the earth only enhances it further.\\ |
| **Hakaan**, are tall and made of stone who know when and how they will die\\ | |
| **Human**, are naturally in-tune with the supernatural and can resit it easier\\ | **Elf (Wode)**, children of the forest, their glamor and grace allows them to mask their presence, letting them strike quickly and then meld back into their surrounds.\\ |
| **Memonek**, are keepers of order, these lightweight machines can gently bend reality to their benefit\\ | **Elf (High)**, created from the celestials to tend their libraries, their glamor changes how people see them. Their body and mind, graceful and unbreakable.\\ |
| **Orc**, are fuelled by bloodfire they are fast and relentless in combat\\ | |
| **Polder** (Halfling/Gnome), are short beings able to easily hide in shadow\\ | **Hakaan**, are a race of stone giants that traded some of their size and strength to see the future but were tricked and cursed with only being able to see their own momentous death.\\ |
| **Revenant**, are dead their unlife sustained by pure will, they can mark targets for their vengeance\\ | |
| **Time Raider**, are four armed, foresighted, and psionically gifted\\ | **Human**, goosebumps? hair on your neck and arms standing on end? Humans have a sixth sense, being able to sense the unnatural and resist it. Their endurance and perseverance keeping them running.\\ |
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| | **Memonek** or Warforged, some native denizens of Axiom, the Plane of Uttermost Law, others created in the mortal realm for war. All are highly ordered, their reason is their great pride.\\ |
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| | **Orc** or Half-Orc, should an arrow pierce their heart, each has within them one last act of revenge. Their bloodfire fuels their enduring relentlessness, whether that be destruction or creation.\\ |
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| | **Polder** or Halfling/Gnome, are nearly just as common as humans but half the height. Their stature and ability to shadowmeld make them excellent spies and or thieves.\\ |
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| | **Revenant**, unlike necromantic undead revenant rise from their grave through a combination of an unjust death and burning desire for vengeance. Sustained on pure will they have no need of food, water, or air.\\ |
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| | **Time Raider**, Their name was given to them by people of the mortal realm who, seeing their four arms and the advanced technology they wield, concluded they must be from the future.\\ |
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| ====3. Culture==== | ====3. Culture==== |
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| Your culture is created from your language, environment, organisation, and upbringing. | Your culture is created from your environment, organisation, and upbringing. You can pick from a list of preset cultures based either on your ancestry or archetypical cultures such as a Artisan Guild (Urban, Bureaucratic, Creative) or can create you own based on the traits below |
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| **Language**, pick a language in addition to the common toungue\\ | |
| **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ |
| **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ | **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ |
| **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble |
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| ====4. Career==== | ====4. Career==== |
| Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer | Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer |
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| ====5. Class==== | ====5. Class==== |
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| **Censor**, Warrior devoted to a saint or god, you hunt down forces of evil with might and magic using the divine to lock down and track the wicked.\\ | A **Censor** is a trained warrior devoted to a saint or god. They hunt down the forces of evil using melee weapons and magic granted to them by their divine patron, specializing in confronting the wicked and locking down single enemies during combat.\\ |
| **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.\\ | |
| **Elementalist**, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, and warp.\\ | A **Conduit** is the devoted priest of a saint or god. They wield divine magic that smites enemies with holy energy and supports their allies, and are renowned for their healing abilities.\\ |
| **Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess.\\ | |
| **Null**, Disciplined and calm, you create an aura that quells the supernatural and use psionics to make yourself stronger than steel and faster than any steed.\\ | An **Elementalist** studies the elemental forces of the timescape and controls earth, fire, the void, and more with magic. Many of their abilities cover wide areas of the battlefield, and they have a versatile array of tricks that allow them to both control combat and manipulate the environment around them when the fight is done.\\ |
| **Shadow**, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal their weakness.\\ | |
| **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies into battle inspiring them to move faster and strike more.\\ | Coursing with the rage of the Primordial Chaos in their veins, a **Fury** is a mobile warrior who gets up close and personal with enemies to dish out lots of damage. Leaping around the battlefield felling foes and breaking down walls is where the fury lives.\\ |
| **Talent**, You are a master of psionics, manifesting power to manipulate objects, minds, and time. Able to push yourself beyond your limits - if you're willing pay the price.\\ | |
| **Troubadour**, Inspiring allies with stories and swordplay is much of an art as the act of war. Quips, songs, poems, epic tales produce magic that harms foes and bolsters allies.\\ | Disciplined and calm, the **Null** is an unarmed warrior who manifests an aura that quells the supernatural and hinders the offensive prowess of their enemies. They use psionics to make their body stronger than any steel and faster than any steed.\\ |
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| | Stalking from the darkness, the **Shadow** is an expert assassin and thief who fights equally well in melee and at range as they get the drop on their foes. They utilize magic to help them stay mobile on the battlefield and sneak up on their prey.\\ |
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| | A brilliant strategist and weapons master, the **Tactician** excels at granting allies more movement and actions on the battlefield. They also support allies outside of combat, always inspiring their friends to greatness.\\ |
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| | A **Talent** is the master of psionics, manifesting powers that manipulate objects, minds, and time. These heroes can reach far into themselves to use abilities even when they don’t have their Heroic Resource to spare — if they’re willing to face the cost.\\ |
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| | A **Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\ |
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