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planes:exilis [2020/07/10 11:51] Cinderplanes:exilis [2025/11/14 09:54] (current) Cinder
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 See also: [[c3:summary|Campaign: The Land of Exilis]] See also: [[c3:summary|Campaign: The Land of Exilis]]
  
- +<WRAP box right 25em> <WRAP centeralign> 
-{{ :planes:exilis.jpg |}}+===== Exilis ===== 
 +{{ planes:exilis.jpg?300 |}}
 Exilis post events of Campaign 3 - [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]] Exilis post events of Campaign 3 - [[https://nightcall.net/lib/exe/fetch.php/planes:exilis.jpg|Fullsize]]
  
-----+**Flag of Exilis** 
 +{{ faction:flag-exilis.png?250 |}} 
 +**Flag of Livion** 
 +{{ faction:flag-virus.png?250 |}} 
 +</WRAP> 
 +^ Population  | ?  | 
 +^ Demonym(s)  | ?  | 
 +^ Capital  | Capital 
 +^ Groups 
 +^ Languages  | Common\\ | 
 +</WRAP>
  
-====The Land of Exilis==== +The Realm of Exilis is a strange chaotic realm. Its purpose is not fully understood even by other higher powers in the cosmologyIt resides on the border of multiple eternal realms being the Astral Sea, the //Abyssal lake// of //Pandimonium// and another unknown realm simply known as //The Pale Beach//Some think its mistake, A realm not meant to exist. Others think its a tumour that's grown between the void of Pandemonium and the Astral Sea.
-Nobody that is willing to tell you really knows where Exilis is. its not off any coast and not in any known countryits truly a mystery. \\ only ancient legends even speak the name Exilis and what the land contains. rumours of entities from the beginning of time. a world that has never seen sunlight. you will find horrors there only equaled by the beauties found on its shores. but if anyone knew where it was they are certainly not talking about it.+
  
-what rumours that do float around say that its not a choice you get to Exilis, by some divine intervention or punishment or impeccable luck you may wake up on the Train that transports all new arrivals of Exilis to its land\\ +A Single landmass resides in Exilis that mirrors many traits of other realms like it has copied or taken parts to make something wholeoften direct copies of locations from other realms can find their way into the Exilis landmass and stitched together with little cohesion. Grand capital citiesthrones of the gods, Forests of the Feywild it can all end up here and from any point in time, Entire regions from areas thousands of years in the past have been seen and even areas not known to exist, yet. \\  
-Everyone arrives on the trainnobody comes here willingly the train rises out of the sea at one end +This landmass is known to completely change and rearrange itself but it is unknown how often due to the nature of the flow of Time in Exilis. \\ 
-of the landmass and dives back into the sea at the other end, always on time, making 4 stops along +The realm is thought to be entirely flat. There is no Day to Night cycle in //Exilis// the realm is forever coated in ominous luna light granted by a shattered moon that hangs in the sky motionless. Always full, never changing its phase. Chunks of the moon split of from it in the sky as if it was frozen in time at the moment of a great impact, The Chunks also glowing bright in the dark sky.
-the way. \\ the land of Exilis is surrounded by dead calm sea in all directions and is doused in an eternal twilight, a shattered full moon hangs high in the sky cloaking the lands in its soft blue glow.+
  
-this darkness is classified as dim light when in the open and magical at thatany race with dark vision has its effective range reduced by 20ft.+Too look up into the sky in //Exilis// is to see the [[planes:astral|Astral Sea]] and to look bellow the //Abyssal Lake// is to peer into [[planes:Pandemonium]], The borders of the realms between Exilis are incredible thin. you merely need to take the plunge to travel between planes but trying to get back home is a gamble. \\ 
 +However getting into //Exilis// is somewhat tricky. It can never be planned for. Arriving in //Exilis// is often an accident, When you are most lost you will find yourself in the realm of //Exilis//. The Way the realm remakes and unmakes itselfthe way time ceases to flow it all makes the chaotic realm difficult to pin down and almost impossible to forge a planner travel connection to from the outside.
  
 +**To See The Old Ones**\\
 +One constant is that here in //Exilis// the physical forms of the [[religion:old_gods|Old Gods]] are often seen. being one of the only places in the cosmology where mortals can 'Naturally' see the beings of their reality. The Sight alone is often enough in causing irreversible phyce damage and dramatic physical mutation. \\
 +Theories suggest that its the presence of the //Old Gods// causing this realm to be so unpredictable. 
  
-**Time In Exilis**+**Rotting Time** \\ 
 +Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lives, forgetting things that haven't happened or learning things that have yet to happen. 
  
-Ageing occurs 10 times slower in this land then others, for every 10 years that pass only 1 years of +These effects of rotting time are somewhat staved off by the condensed light that can be found in //Exilis//
-age occurs. This only affects creatures and not food or other spoilage items. Children age at a +
-normal rate until they hit 16. \\ Time of day never changes. the moon will sometimes become eclipsed or turn blood red signaling terrible but bountiful events but other then that there is no concept of time. the moon never changes its position. wind and clouds form and sometimes even rain.+
  
-Time for Exilis in relation to other plains of existance is very odd and unpredictableExilis acts as great lake of time where as other plains would simply have a river, ever going fowardUpon entering the lake of time your guess is as good as anyones where you will exit this lake+Those that manage to leave Exilis can find themselves spat out in an almost random placeSome end up only few days ahead of when they left when years have passed in ExilisOthers arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ 
 +Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body.
  
-Time line.+=== The Abyssal Lake === 
 +the realm and landmass of //Exilis// rests right on the edge of the Abyssal lake. so close in-fact that you merely need to dive into to the water from the shore to enter this border realm. The 'lowest' point of the //Cosmology// a great black ocean where the first few feet seem to be normal water but beyond that is a tar like substance with unknown effects to a mortal body. The Abyssal lake is where everything in the Cosmology washes down too, collecting and breaking down into rotten corrupted matter, Like a Toxic corrupting compost only good for growing Abyssal monstrosities, Yet even being the lowest point there is something bellow, the darker than black of the cosmology, a realm of true abyssal chaotic beings. A Physical border to what lies deeper still, [[planes:Pandemonium]].
  
-Notable Characters  
- 
-Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ 
-Before 12264, After 12288. 
- 
-Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war. 
-Entered: 12264, Returned 12286. 
- 
-Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\ 
-Entered: 12264, Returned 12271 
- 
-Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\ 
-Entered: 12289, Returned 12329 
  
 ---- ----
  
-====Gold is worthless compared to life itself====+**Condensed Light** \\
 Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you Lumens are what is used as currency and fuel for the lanterns. You earn lumens the same way you
 earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and earn coin by performing, doing favours or completing quests. Some monsters also carry lumens within them and
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 ====Locations of Exilis==== ====Locations of Exilis====
-**Broken Sea Spire** \\ 
-A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ 
-Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. 
  
-**Train Stations** \\ +the landmass of Exilis and locations that can be found within are all taken from other realmspast present and futureWalking along its land you are sure to find areas you have herd about in stories or newsPerhaps a city or region you visited in your childhood. even an ancient civilisation you read about falling to ruins thousands of years ago. \\ 
-There are 4 train stations in the land of Exilis along a single trackEach train station is small and run down looking giving a very lonely vibethe only one with any kind of positive atmosphere is the last station just before the end of the line which is located in the capital. you can catch the train any time for free but it only goes one way and do not stay on it when it dives back into to sea. \\ Recently the conductor has been charging passengers for trips, its unknown why.+Even locations you have never see or heard of as they have yet to exist in your time.
  
-**Town of FellFree** \\ Often called the town of beginnings as its where most new arrivals end up, its also the area with the most forest. the town contains all the basics, and Inn, blacksmith, shop, and a Beholder storethere is great seance of community in this town and its the best start any new arrival is going to get..+These copies are merely that, copies of areas in the mortal and other realms brought to //Exilis// and stitched together incoherentlyRegions will retain their climates and so you may walk between active volcano into a lush jungle, a dry desert to a humid swamp.
  
-**City of Nabelhime** \\ More of a fortress then a city, the greatest concentration of Sage movement is here as its just outside of the furthest corruption by the livion virus. this is also where you will find the blood hunter workshop and be able to take up hunts for marks. the sage's war on the virus is eternal, blood hunters have also been established to help fight the monstrosities of this land. if you are ever infected by the virus here is the best place to go.+==== The Few Consistencies of Exilis ====
  
-**City of Seiko** \\ for the size of the city it has the least amount of lightthe streets are dangerous its best not to draw attention to yourself salways travel with your weapon drawn. sometimes lost stave off the curse that befalls them, and they have managed society of refuge. but this also attracts The dark and much worse things, only Orphans and Beholders are truly safe here and you will find quite a few of them that have set up services here like inns, shops and smiths, lumens are not accepted here items must be traded for with other itemsthere is a small squad of sages stationed outside the city that hold anyone's lantern before going in and obviously forbids entering the city to those that still have light.+=== Sages of Exilis === 
 +Beings that say they have been in Exilis from the beginningthey are a constant in this realm to keep it from completely imploding on itself. a Realm of True un-anchored chaos would cease to exist so there must be a few things that remain consistent. the Sages are one of these anchorsMasked beings dressed in Gold and White, able to manipulate and wield light unlike any Arcane magic is able to.
  
-**Town of Parct, Small village** \\ +=== Livion Virus === 
-nobody speaks of the fishing village at the start of the trackdangerous secrets that nobody should learn lie there.+Crashing from the //Astral Sea//. The discharge from an ailment of the Old Godsyet it held life, soul and sentience. It would latch on to a normal mortal and from there it became something new, a Being known as [[character:Livion]] a personified Virus that would infect the land of Exilis from that moment on even after its escape.
  
-====Other Mechanics==== +But the Nature of Exilis in its ever changing form means the Virus can never fully envelope the realm
-**Sight Rot** \\ +
-This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ +
-A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\ +
-Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely.+
  
-**Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts the creature will feel heavy and water logged to start off, as hours pass their movement speed will be reduced by 10 feet and their body will be bloatedafter 24 hours wounds will start opening up on the body and water will start leaking out uncontrollably, you regain your moment but now you will take an extra 5 damage from all sources and wield any weapon at -2 to hit, can be cured with heal or lesser restoration, Dry root can be mixed into any common potion for instant cure as well. this sickness is contagious people coming into contact will need to make DC14 con save or become infected.+=== Dominion === 
 +If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrowthere is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. 
 +  
 +=== Beholders ===  
 +One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical itemsThey are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. With any left over gold
  
-**Entity's Presence** \\ A creature can suffer this status if the come into direct sight or contact with an outer entity and it takes notice of them. the creature suffers disadvantage on all checks, half moment speed and is frightened of creatures it doesn't know for the next 12 hours.+----
  
-**Livion Virus** \\ 
-A terrible horrible virus that is only curable if caught early enough \\ 
-Upon infection the target has 1 D12 days +3 to get rid of it or become part of the garden \\ 
-in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number the DM decides your turn. \\ in your last days your skin will start to fall off reviling a red fleshy exoskeleton as you slowly start to morph into a livion hornet.  
  
-====Creatures and Organisations of Exilis==== 
-**Sages and the capital** \\  
-At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel.  
-They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. 
  
-----+Notable Characters 
  
-=====The Outer Entities===== +Stem, Entered Exilis on accident before the Ashley war and returned after it but before rise of Narkul \\ 
-The Five Old Gods call this land home and harmlessly drift or slumber around the land observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Followers of these entities are often granted ascend to a higher beingcausing them to mutate perfectly into ghastly creatures but still preserving at least some of their personality. People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation.+Before 12264After 12288.
  
-The outer entities comprise the following in true name and title. \\  +Robert: Entered Exilis just as the war started, Returned from Exilis Just after the war
-Norgrous (Norg-o-rus) the Sea eye\\  +Entered: 12264, Returned 12286.
-Ura (ooo-rah) the sky crawler. \\  +
-Syn-Sigalian (See-e-an Sig-alien) the cave dweller. \\  +
-Nyala (Nah-ah-la) the Harvester. \\  +
-Being with no name (The Scare Crow). \\  +
-If you by some odd trick of the gods know their true names It is not wise to speak them unless you are looking for trouble+
  
-**The Scare crow** \\  +Delta: Entered Exilis just as the war was starting, Returned before the portals opened up in the borderlands. \\ 
-If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no nameAncient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. +Entered: 12264Returned 12271
-  +
-**Beholders** \\  +
-A foreign introduction to the land of ExilisBeholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus they have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. +
  
 +Zyllis: Entered Exilis after the war, returned some years later before rise of Narkul. \\
 +Entered: 12289, Returned 12329
  
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