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| planes:exilis [2023/12/05 15:34] – [Creatures and Organisations of Exilis] Cinder | planes:exilis [2025/11/14 09:54] (current) – Cinder | ||
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| - | ====== Exilis | + | ====== Exilis ====== |
| // Plane of Chaos and the unknown // \\ | // Plane of Chaos and the unknown // \\ | ||
| [[planes: | [[planes: | ||
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| ^ Demonym(s) | ^ Demonym(s) | ||
| ^ Capital | ^ Capital | ||
| - | ^ Groups | + | ^ Groups |
| ^ Languages | ^ Languages | ||
| </ | </ | ||
| - | ====The Land of Exilis==== | + | The Realm of Exilis |
| - | Exilis | + | A Single landmass resides in Exilis |
| + | This landmass is known to completely change and rearrange itself but it is unknown how often due to the nature | ||
| + | The realm is thought to be entirely flat. There is no Day to Night cycle in //Exilis// the realm is forever coated in ominous luna light granted by a shattered moon that hangs in the sky motionless. Always full, never changing | ||
| - | Its unclear how one would dilibritly get to Exilis, | + | Too look up into the sky in //Exilis// is to see the [[planes: |
| + | However getting into //Exilis// is somewhat tricky. It can never be planned for. Arriving in //Exilis// is often an accident, When you are most lost you will find yourself in the realm of //Exilis//. The Way the realm remakes and unmakes itself, the way time ceases to flow it all makes the chaotic realm difficult to pin down and almost impossible to forge a planner travel connection to from the outside. | ||
| - | There is a moon in the skies above Exilis, Shattered as if something had struck it. The moon never moves but dose change phases. The astrology behind it makes no sense. Some reckon it is the Corpse | + | **To See The Old Ones**\\ |
| + | One constant | ||
| + | Theories suggest that its the presence | ||
| - | A train runs through the landmass. Making 4 stops along the way and only ever traveling in one direction. The theory goes that the train is the collective presence of mortals that end up in Exilis. | + | **Rotting Time** \\ |
| + | Time is stagnant | ||
| + | These effects of rotting time are somewhat staved off by the condensed light that can be found in //Exilis// | ||
| - | **Time** \\ | + | Those that manage to leave Exilis |
| - | Time is stagnant in Exilis. It dose not flow or change but rather sits still and rots. It affects every being differently. Some have no effect at all and never age, Others may find parts of there body aging at different rates. Some have their memories switched about to different parts of their lves, forgetting things that haven' | + | |
| - | + | ||
| - | Those that manage to leave Exilis find themselves spat out in an almost random place. Some end up only a few days ahead of when they left when years have passed in Exilis. Others arrive decades before they were born and some leave at the very crescendo of the universe as everything is gone. \\ | + | |
| Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body. | Even once you have left the stagnate time effects you. You may not age for decades to come or age 50 years in a week until the stagnate time has left your body. | ||
| - | **The Abyssal Lake** \\ | + | === The Abyssal Lake === |
| - | The land-mass | + | the realm and landmass |
| - | + | ||
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| ====Locations of Exilis==== | ====Locations of Exilis==== | ||
| - | **Broken Sea Spire** \\ | ||
| - | A university re-purposed as a research facility out on the edge of the great lake Ulra. Headed by Professor Stem the tower studies the many strange creatures and entities in this land. \\ | ||
| - | Dark rituals and experimental spells are conducted within the halls and it holds many many secrets and horrors for those that dive deep enough. \\ Some say the very gate between existence lies beneath. \\ The Tower was originally part of the mortal realm until a magic ritual was interrupted by a group of nameless heroes, destroying the tower and sending half of it into Exilis along with the Lich professor Stem. | ||
| - | **Train Stations** \\ | + | the landmass |
| - | There are 4 train stations in the land of Exilis | + | Even locations you have never see or heard of as they have yet to exist in your time. |
| - | **Town | + | These copies are merely that, copies |
| - | **City | + | ==== The Few Consistencies |
| - | **City | + | === Sages of Exilis === |
| + | Beings that say they have been in Exilis from the beginning, they are a constant in this realm to keep it from completely imploding on itself. a Realm of True un-anchored chaos would cease to exist so there must be a few things | ||
| - | **Town of Parct, Small village** \\ | + | === Livion Virus === |
| - | nobody speaks of the fishing village at the start of the track. dangerous secrets that nobody should learn lie there. | + | Crashing from the //Astral Sea//. The discharge from an ailment |
| - | ====Livion Virus==== | + | But the Nature |
| - | A terrible horrible virus that is only curable if caught early enough \\ | + | |
| - | Upon infection | + | |
| - | in the first few days you are unable to eat and when you do you throw it back up in a black spew that wriggles and writhes on its own, you will starve but still be unable to eat. disadvantage on Con saves. \\ Further days later you are unable to control your body at times. before your turn roll a D20, on an Odd number | + | |
| - | ====Other Mechanics==== | + | === Dominion |
| - | **Sight Rot** \\ | + | |
| - | This painful infection causes bleeding from the eyes and eventually blinds the victim. \\ | + | |
| - | A beast or humanoid that drinks water tainted by sight rot must succeed on a DC 15 Constitution saving throw or become infected. One day after infection, the creature’s vision starts to become blurry. The creature takes a −1 penalty to Attack rolls and Ability Checks that rely on sight. At the end of each Long Rest after the symptoms appear, the penalty worsens by 1. When it reaches −5, the victim is Blinded until its sight is restored by magic such as Lesser Restoration or heal. \\ | + | |
| - | Sight rot can be cured using a rare flower called Eyebright, which grows in some swamps. Given an hour, a character who has proficiency with an Herbalism kit can turn the flower into one dose of ointment. Applied to the eyes before a Long Rest, one dose of it prevents the disease from worsening after that rest. After three doses, the ointment cures the disease entirely. | + | |
| - | + | ||
| - | **Torrent Rot** \\ A dangerous infection caused by drowned creatures. when infection starts the creature will feel heavy and water logged to start off, as hours pass their movement speed will be reduced by 10 feet and their body will be bloated, after 24 hours wounds will start opening up on the body and water will start leaking out uncontrollably, | + | |
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| - | **Entity' | + | |
| - | + | ||
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| - | ====Creatures and Organisations of Exilis==== | + | |
| - | **Sages and the capital** \\ | + | |
| - | At the end of the railway that runs through the land of Exilis is the capital, a glorious city of brilliant light, acting as a beacon of the land of Exilis providing safety for all. Sages are the enforcers of the government, powerful beings that have learned the art of light magic and can manipulate it to their will. This makes the Counsel the overbearing power of the Land as they control the light and lumens but the government controls the counsel. | + | |
| - | They usually dress sages in long decorated robes of various colours showing their rank and golden faceless masks, it is very rare to see what the sages look like underneath their robes. They are known as stern but fair, they only seek order and justice and are overall pitiful and kind-hearted even though they are told not to directly interact with the citizens. \\ If you need help, a Sage will always be willing. Leaders of the government like any government drunk on power are blind to the threats outside the city's walls and only care about the power they have and getting more. | + | |
| - | + | ||
| - | **The Scare crow** \\ | + | |
| If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. | If you ask anyone about a scarecrow that looks as if it was a mutilated body crucified on a rotted cross they will say you are crazy and throw you out of their place of residence. Those wise enough to know that there are infarct 5 entities they share the land of Exilis but sometimes it's better to forget about the scarecrow, there is a reason it has no name. Ancient books speak of a force of nature taken form, an outer entity of life and death eb and flow. This Entity does not mind its own timings but directly starts the domino effect for all mortals and their accomplishment and suffering. It has no name and should be avoided unfortunately if you see it then it's possible that it has already seen your fate as a book and is here to watch us you are unraveled. or maybe you are lucky and it's there for one you are travelling with. | ||
| - | **Beholders** \\ | + | === Beholders |
| - | A foreign introduction to the land of Exilis, Beholders have made quite a name for themselves, brought it many thousands of years ago by the outer entity Norgorus | + | One of the few beings that are able to enter and leave //Exilis// Almost freely. Due to this they are able to collect resources from the outside dimensions and bring them in to supply and sell. They have become a common sight in the land, often acting as magical trades shop owners always ready to buy, sell or identify magical items. They are more or less friendly and do not possess their own lanterns, it’s often that their shop is also their lair. You will find seven Beholders in the Land of Exilis. |
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| - | ===== The Old Gods ===== | ||
| - | Three Old Gods have their physical presence in this //Abyssal Lake//. Harmlessly drifting through the sky or slumber somewhere hidden, Observing what is going on in other dimensions. They hardly interact with others, but each has their own followings or cults. Some people have an audience with these entities but rarely ends well. Of these followers, Some are ' | ||
| - | People that have this happen to them often live in isolation afterwards to either study their thoughts or some perhaps in shame as they were forced into it by their fellow believers or offered as a sacrifice. It's not uncommon to see one or two of these ascended creatures wandering around the towns if you see one perhaps it's best to chat they often have the deepest information available and it's often curiosity that makes the best conversation. | ||